Tue, 22 May 2012 00:41:26 +0200 Xeli android: possible fix for bitmap recycle errors
Tue, 22 May 2012 00:40:43 +0200 Xeli fixed wheelup/down
Mon, 21 May 2012 22:54:34 +0200 koda add a nilcheck
Mon, 21 May 2012 16:46:24 -0400 nemo checksum
Tue, 22 May 2012 00:29:32 +0400 unc0rr Feel free to add real checksum function
Mon, 21 May 2012 06:34:17 +0200 koda better lazy loading for cScaleFactor
Sun, 20 May 2012 19:42:55 -0400 nemo Ok. I think *this* should flip it correctly...
Sun, 20 May 2012 21:09:13 +0200 Xeli android: added an unsigned target to the makefile, to help automate signing
Sun, 20 May 2012 17:17:21 +0200 Xeli remove the need to qt and co when using cmake with -DANDROID=1
Sun, 20 May 2012 10:55:58 -0400 nemo Minor tweaks to freezer, mostly to simplify current state to laptop
Sun, 20 May 2012 10:45:16 -0400 nemo clean up pngs
Sun, 20 May 2012 10:54:52 +0200 mikade merge
Sun, 20 May 2012 00:08:26 +0200 mikade + Trivial update.
Sat, 19 May 2012 17:15:12 +0200 mikade A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Sun, 20 May 2012 01:00:00 -0400 nemo Bit more freezer.
Fri, 18 May 2012 13:35:22 -0400 nemo Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
Thu, 17 May 2012 20:23:58 -0400 nemo Might help if this was actually its own unique weapon
Thu, 17 May 2012 18:22:20 -0400 nemo Provide training/campaign with a random seed to ignore/use.
Thu, 17 May 2012 20:19:35 +0200 Xeli remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Thu, 17 May 2012 20:01:56 +0200 Xeli first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Thu, 17 May 2012 16:52:17 +0200 Xeli dont allow choosing weapons when the AI is playing
Thu, 17 May 2012 16:51:54 +0200 Xeli android typo/sabotage
Thu, 17 May 2012 15:58:24 +0200 Xeli fix sdl13 build
Mon, 14 May 2012 22:14:17 +0200 Wolfgang Steffens readded optimization for SetScale
Thu, 17 May 2012 15:58:04 +0200 Xeli unbreak android build
Mon, 14 May 2012 19:48:34 +0200 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
Tue, 15 May 2012 21:07:47 +0200 Xeli android: add missing graphics, only placeholders tho..
Mon, 14 May 2012 19:26:50 +0200 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
Mon, 14 May 2012 22:47:56 +0400 unc0rr Learn hask^Wpascal, dudes!
Sun, 13 May 2012 18:50:04 -0400 nemo AI can't use cWindSpeedf since it now does a smooth transition
Sun, 13 May 2012 18:31:05 -0400 nemo oops
Sun, 13 May 2012 14:56:05 -0400 nemo Dammit Xeli
Sun, 13 May 2012 21:46:50 +0400 unc0rr '\xd7af' -> 0xd7af
Sun, 13 May 2012 21:39:20 +0400 unc0rr Make uUtils.c compile
Sun, 13 May 2012 01:54:26 +0400 unc0rr help pas2c
Sun, 13 May 2012 00:50:45 +0400 unc0rr More magic
Sat, 12 May 2012 16:45:06 -0400 nemo unc0rr's magic macro
Sun, 13 May 2012 00:40:01 +0400 unc0rr oops, wrong type
Sat, 12 May 2012 23:55:09 +0400 unc0rr pas2c stuff again
Sat, 12 May 2012 22:50:33 +0400 unc0rr Get rid of cripple SendIPCc
Sat, 12 May 2012 22:44:39 +0400 unc0rr A solution to char vs string problem: mark single-letter strings with _S macro
Sat, 12 May 2012 22:13:56 +0400 unc0rr Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
Sat, 12 May 2012 00:25:49 +0400 unc0rr Add missing identifiers
Fri, 11 May 2012 16:09:11 -0400 nemo Fix casing and type for gl
Fri, 11 May 2012 23:36:42 +0400 unc0rr sysutils -> SysUtils
Fri, 11 May 2012 23:34:35 +0400 unc0rr Recognize length on arrays as a separate function
Fri, 11 May 2012 23:22:01 +0400 unc0rr More tolerance to pas2c
Fri, 11 May 2012 23:03:28 +0400 unc0rr Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
Fri, 11 May 2012 22:54:19 +0400 unc0rr Define NOCONSOLE for pas2c
Fri, 11 May 2012 22:50:52 +0400 unc0rr uCommandHandlers now compiles
Fri, 11 May 2012 22:35:09 +0400 unc0rr Support operator 'in', replace it with equality checks against each element of set
Fri, 11 May 2012 22:17:39 +0400 unc0rr Recognize (hwFloat op int) expressions
Fri, 11 May 2012 22:09:34 +0400 unc0rr Convert "unit.function()" properly
Fri, 11 May 2012 21:10:58 +0400 unc0rr Function to compare string to char ftw
Fri, 11 May 2012 20:01:57 +0400 unc0rr Make pas2c happier with uSound
Fri, 11 May 2012 19:33:21 +0400 unc0rr Be more wise about constant initialization expressions being not arrays
Fri, 11 May 2012 11:08:50 -0400 nemo Avoid returning an array for the sake of pas2c
Fri, 11 May 2012 00:11:01 +0200 koda fix building with lua (i think)
Fri, 11 May 2012 00:05:47 +0200 koda minor changes for warnings and a variables scope
Thu, 10 May 2012 23:21:56 +0200 koda the ios port runs again, although with a few things to sort out
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 tip