Fri, 27 Apr 2012 00:43:48 +0400 unc0rr Cursor for DrawMapScene. Feel free to ajust its look.
Thu, 26 Apr 2012 09:48:52 +0200 sheepluva mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Thu, 26 Apr 2012 09:47:35 +0200 sheepluva make DLC trigger data reload
Thu, 26 Apr 2012 07:44:44 +0200 sheepluva make DataManager a QObject with reload() slot that emits signal updated()
Thu, 26 Apr 2012 07:22:05 +0200 sheepluva renaming HWDataManager -> DataManager
Wed, 25 Apr 2012 17:44:48 +0200 sheepluva reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
Wed, 25 Apr 2012 08:23:48 +0200 sheepluva nemo said I was boring for removing the "hello" randomizer on room join.
Tue, 24 Apr 2012 17:16:18 -0400 nemo Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
Tue, 24 Apr 2012 16:58:19 -0400 nemo Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
Tue, 24 Apr 2012 23:56:41 +0400 unc0rr Fix GetAmmoEntry in PascalExports
Tue, 24 Apr 2012 23:50:40 +0400 unc0rr Get rid of overloaded functions in uAmmo
Tue, 24 Apr 2012 23:33:39 +0400 unc0rr uCommands compiles
Tue, 24 Apr 2012 22:27:56 +0400 unc0rr Fix types
Tue, 24 Apr 2012 16:11:07 +0400 unc0rr Don't add duplicates into string consts
(0) -3000 -1000 -300 -100 -14 +14 +100 +300 +1000 +3000 tip