Sat, 04 Jan 2014 02:18:57 +0100 |
koda |
fix git hash reporting
0.9.20
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Wed, 01 Jan 2014 23:41:49 +0400 |
unc0rr |
Only emit roomNameUpdated when it actually is changed
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Sat, 04 Jan 2014 02:18:57 +0100 |
koda |
have revinfo also try to pick up git hashes
0.9.20
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Wed, 01 Jan 2014 23:28:24 +0400 |
unc0rr |
Prepend '!' to 42nd scheme parameter in network traffic
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Sat, 04 Jan 2014 02:18:57 +0100 |
Gianfranco Costamagna |
Fixed commit 887b9eca023c94c26daf9607c7ac9b18172c634d
0.9.20
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files
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Wed, 01 Jan 2014 14:16:01 +0400 |
unc0rr |
Special script parameter variable in game scheme
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Sat, 04 Jan 2014 02:18:57 +0100 |
Gianfranco Costamagna |
Fixed avwrapper exit calls, fixing issue 752
0.9.20
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Wed, 01 Jan 2014 13:42:38 +0400 |
unc0rr |
Try to keep old weapon sets (not tested at all)
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Sat, 04 Jan 2014 02:18:57 +0100 |
Gianfranco Costamagna |
Fixed fPIC link failure with arm and sparc architectures, fixing issue #757
0.9.20
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Wed, 01 Jan 2014 13:22:46 +0400 |
unc0rr |
Don't set gravity to normal immediately on turn end, let watchdog do its job if game gets frozen
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Wed, 01 Jan 2014 00:45:28 +0400 |
unc0rr |
This is the way I like it:
0.9.20
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Wed, 01 Jan 2014 00:18:10 -0500 |
nemo |
tip is no longer .20 compatible
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Tue, 31 Dec 2013 00:53:29 +0400 |
unc0rr |
Some fixes
0.9.20
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Wed, 01 Jan 2014 00:45:28 +0400 |
unc0rr |
This is the way I like it:
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Tue, 31 Dec 2013 00:17:58 +0400 |
unc0rr |
Not a thing which is needed in release tarball
0.9.20
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Mon, 30 Dec 2013 23:28:47 -0500 |
nemo |
allow SDL 1.2 to at least do a 32767 map. We probably should add a TryDo somewhere to assert that limit on SDL 1.2 to avoid overflows. Ditto int version for SDL 2
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