Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
|
changeset |
files
|
Sun, 07 Oct 2012 00:12:46 +0400 |
unc0rr |
Further work on moving to players list model
|
changeset |
files
|
Sat, 06 Oct 2012 23:36:43 +0400 |
unc0rr |
Simplify file loading procedure
|
changeset |
files
|
Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
|
changeset |
files
|
Wed, 03 Oct 2012 12:04:29 +0400 |
unc0rr |
No commit message
|
changeset |
files
|
Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
|
changeset |
files
|
Mon, 01 Oct 2012 00:31:38 +0400 |
unc0rr |
Show more statuses in icons.
|
changeset |
files
|
Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
|
changeset |
files
|
Fri, 28 Sep 2012 18:03:32 +0100 |
koda |
use cmake OPTION for arguments and further cleanup on CMakeFiles
|
changeset |
files
|
Thu, 27 Sep 2012 13:37:10 -0400 |
nemo |
revert since I didn't quite get this working smoothly enough. was close though. perhaps some other time. Shame because calling game tick less frequently can save a lot of CPU
|
changeset |
files
|
Fri, 28 Sep 2012 00:51:04 +0400 |
unc0rr |
Fix some hints
|
changeset |
files
|
Fri, 28 Sep 2012 00:39:20 +0400 |
unc0rr |
Shutup pas2c
|
changeset |
files
|
Fri, 28 Sep 2012 00:18:07 +0400 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
|
changeset |
files
|
Thu, 27 Sep 2012 23:24:01 +0400 |
unc0rr |
Always run simple game on medium maps
|
changeset |
files
|
Thu, 27 Sep 2012 19:15:49 +0400 |
unc0rr |
Oops
|
changeset |
files
|