2012-02-15 |
Xeli |
unbreak uTouch
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changeset |
files
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2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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changeset |
files
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2012-02-13 |
koda |
update position of on screen buttons on resize
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changeset |
files
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2012-02-12 |
nemo |
oops
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changeset |
files
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2012-02-12 |
unc0rr |
Show preview immediately on fetch
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changeset |
files
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2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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changeset |
files
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2012-02-12 |
koda |
restored interface on iphone
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changeset |
files
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2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
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changeset |
files
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2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
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changeset |
files
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2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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changeset |
files
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2012-02-12 |
koda |
gather context restoration under a single keyword
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changeset |
files
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2012-02-12 |
koda |
colorWithPatternImage uses too much memory
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changeset |
files
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2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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changeset |
files
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2012-02-12 |
koda |
shorten the portait orientation check
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changeset |
files
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2012-02-11 |
koda |
ios weapon setting page supports rotation
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changeset |
files
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2012-02-11 |
koda |
i don't know how this is possible
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changeset |
files
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2012-02-11 |
Xeli |
split the installing and building in the android Makefile
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changeset |
files
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2012-02-11 |
koda |
ios check for music preference also for fading methods
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changeset |
files
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2012-02-11 |
koda |
fix coordinate system on ios overlay
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changeset |
files
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2012-02-11 |
inu |
one more pt locale update
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changeset |
files
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2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
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changeset |
files
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2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
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changeset |
files
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2012-02-10 |
inu |
updated pt_pt locale
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changeset |
files
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2012-02-09 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
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changeset |
files
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2012-02-09 |
koda |
merge
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changeset |
files
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2012-02-09 |
koda |
move the classes recently added to a proper folder
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changeset |
files
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2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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changeset |
files
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2012-02-09 |
koda |
small ios weapon localisation handling fix
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changeset |
files
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2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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changeset |
files
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2012-02-09 |
inu |
updated ios description portuguese
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changeset |
files
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2012-02-09 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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changeset |
files
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2012-02-08 |
unc0rr |
Move a bit further
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changeset |
files
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2012-02-08 |
nemo |
and oooone last off-by-1 in ammo menu
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changeset |
files
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2012-02-07 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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changeset |
files
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2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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changeset |
files
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2012-02-07 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
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changeset |
files
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2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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changeset |
files
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2012-02-07 |
nemo |
slider tweak
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changeset |
files
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2012-02-07 |
koda |
merge
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changeset |
files
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2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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changeset |
files
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2012-02-07 |
nemo |
Fix slider positions
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changeset |
files
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2012-02-07 |
koda |
merge
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changeset |
files
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2012-02-06 |
Xeli |
add the button images to the android assets
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changeset |
files
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2012-02-06 |
Xeli |
wops, must use tabs not spaces..
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changeset |
files
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2012-02-06 |
Xeli |
the buttons actually work now!
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changeset |
files
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2012-02-06 |
Xeli |
fix compiler error for non android build
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changeset |
files
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2012-02-06 |
Xeli |
wops, too much copy pasting
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changeset |
files
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2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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changeset |
files
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2012-02-07 |
koda |
ios game configuration page rotation gliches fix
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changeset |
files
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2012-02-06 |
unc0rr |
Some progress, still can't find the source of bad behavior
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changeset |
files
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2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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changeset |
files
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2012-02-06 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
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changeset |
files
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2012-02-06 |
nemo |
unbreak tardis
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changeset |
files
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2012-02-06 |
nemo |
unbreak ammo menu
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changeset |
files
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2012-02-05 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
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changeset |
files
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2012-02-05 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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changeset |
files
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2012-02-05 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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changeset |
files
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2012-02-05 |
nemo |
add individual hog healths to team health bar
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changeset |
files
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2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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changeset |
files
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2012-02-05 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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changeset |
files
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