Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
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Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
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Fri, 23 Oct 2009 11:12:01 +0000 |
koda |
err, complete previous commit
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Fri, 23 Oct 2009 11:11:42 +0000 |
koda |
WE HAVE HOGS MOVING ON IPHONE
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Thu, 22 Oct 2009 21:03:38 +0000 |
koda |
code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
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Thu, 22 Oct 2009 18:59:35 +0000 |
koda |
update color management for new sdl_image on mac
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Wed, 21 Oct 2009 19:41:24 +0000 |
unc0rr |
Fix (quite rare) spectators queue error when joining game with teams left the game.
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Wed, 21 Oct 2009 16:50:02 +0000 |
unc0rr |
Set version to 0.9.13-dev, protocol number to 30 due to changes in engine
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Wed, 21 Oct 2009 16:40:55 +0000 |
unc0rr |
Start work on missions/trainings editor
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Tue, 20 Oct 2009 21:40:35 +0000 |
koda |
evil math strikes again
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Tue, 20 Oct 2009 21:23:22 +0000 |
nemo |
Remove unneeded var from Smaxx' tag changes
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Tue, 20 Oct 2009 21:22:16 +0000 |
koda |
ifdefs all the way
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Tue, 20 Oct 2009 21:20:47 +0000 |
nemo |
Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
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Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
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Fri, 12 Nov 2010 19:48:51 +0300 |
unc0rr |
And even this one
mbait-mangen
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