Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
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files
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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files
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Thu, 03 May 2012 22:48:02 +0200 |
Medo |
Merge
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files
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Sat, 05 May 2012 00:01:12 +0400 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
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Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
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files
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Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
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Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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files
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Thu, 03 May 2012 13:25:40 +0200 |
sheepluva |
add DLC button to net game room
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files
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Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
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Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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files
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Thu, 03 May 2012 00:21:17 -0400 |
nemo |
merge
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files
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Thu, 03 May 2012 03:18:10 +0200 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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files
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Thu, 03 May 2012 15:34:26 +0200 |
Medo |
Updated android support library to the latest version (r8)
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files
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Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
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files
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Wed, 02 May 2012 23:53:45 +0200 |
Medo |
Merge
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files
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Thu, 03 May 2012 01:18:29 +0200 |
sheepluva |
fix: issue with playing team list vertically collapsing
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files
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Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
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files
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Wed, 02 May 2012 21:45:55 +0200 |
sheepluva |
tweak how the header customization is stored in the settings file
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files
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Wed, 02 May 2012 22:51:42 +0400 |
unc0rr |
Render float consts into defines
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files
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Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
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Wed, 02 May 2012 19:36:23 +0200 |
sheepluva |
allow F5 magic to refresh demos/saves list too
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Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
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Wed, 02 May 2012 14:41:21 +0100 |
koda |
wut?
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Wed, 02 May 2012 14:35:54 +0100 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
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Wed, 02 May 2012 15:33:34 +0200 |
sheepluva |
rooms list
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files
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Wed, 02 May 2012 14:30:22 +0200 |
sheepluva |
roomslist: reimplement filters
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files
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Wed, 02 May 2012 07:39:25 -0400 |
nemo |
remove IFDEF 0 for sake of poor parser
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files
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Wed, 02 May 2012 13:00:10 +0200 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
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