2011-09-11 nemo Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11 sheepluva fix for issue #276
2011-09-11 sheepluva german lua translations
2011-09-11 mikade Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11 nemo A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-11 mikade fix timebox (differently), support for more players, remove version numbers,
2011-09-10 sheepluva some portal love for deagle/etc shots
2011-09-10 nemo tone flash waaaaay down when zoomed out
2011-09-10 sheepluva fix: let's use less random code for drawing the bullet trajectory
2011-09-10 nemo This condition should have been removed when I was changing targetting
2011-09-10 sheepluva translation fail/typo
2011-09-10 sheepluva some sniper training improvements and few german lua translations
2011-09-10 sheepluva actual rope fix for hogs getting stuck on walls
2011-09-10 sheepluva rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-09 sheepluva Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09 sheepluva monkey task: always log to userpath
2011-09-09 sheepluva move hedgehogs out of walls
2011-09-09 unc0rr Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-16 Xeli Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
2011-09-09 sheepluva we don't need trailing whitespaces... I guess :P
2011-09-14 Xeli Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
2011-09-09 sheepluva Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09 Xeli merge hedgeroid
2011-09-09 mikade merge
2011-09-09 mikade merge
2011-09-09 mikade Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09 nemo er. let's reference the right gear, shall we?
2011-09-09 mikade Add support for more players.
2011-09-09 nemo There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-09 mikade For now, don't spawn anything other than health crates.
2011-09-09 sheepluva "fix" for a screen scaling problem I had after resizing to odd width number values
2011-09-08 sheepluva * ShoppaKing/TrophyRace maps updated by wolfmarc
2011-09-08 sheepluva change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
2011-09-08 nemo oops
2011-09-08 nemo Restore hog on team gone
2011-09-08 sheepluva fix knight hat
2011-09-08 unc0rr Fix loading from save desync
2011-09-08 unc0rr Remove unnecessary and wrong check
2011-09-07 unc0rr Replace tab with space
2011-09-08 nemo Define 2 script callbacks to notify of hog vanishment
2011-09-08 nemo remove debug message, clear a couple of global gear references if appropriate, fix control script
2011-09-08 nemo Add flickery ghost grave
2011-09-08 nemo Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
2011-09-08 nemo Revert camera shake. Now to make sure we don't desync anymore.
2011-09-08 Star updated hat
2011-10-08 jose1711 merge
2011-09-08 nemo NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
2011-09-07 nemo svg export darkened the upper white band a bit too much for my tastes
2011-09-07 nemo new countries
2011-09-06 nemo fix hat name
2011-09-06 nemo Another mass hat rename, because people were just about finished fixing their teams.
2011-09-06 unc0rr - Don't generate seed twice
2011-09-06 unc0rr Send mapgen for static maps
2011-09-06 unc0rr This should be a real fix (7643cbb88f09 reverted). Not tested.
2011-09-06 tsleon translation update
2011-09-06 szczur translation update
2011-09-06 unc0rr Fix link again (changed libraries order)
2011-09-05 nemo Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
2011-09-05 nemo Add update preview when picking random static
2011-09-05 nemo Add a fade out when in lag for snow.
2011-09-05 nemo check for turn over (infinite attack)
2011-09-05 unC0Rr Fix linking in windows
2011-09-05 unC0Rr Add zlib headers (library itself is included to Qt)
2011-09-05 sheepluva 3 more user hats, fixed by "Star and Moon", thank you!
2011-09-05 sheepluva fix gas mask hat
2011-09-05 unc0rr Don't refuse to create save file when a game loaded from save interrupts
2011-09-05 unc0rr Support Qt version which have no qHash(QUrl)
2011-09-04 nemo Move a few more, exclude NoHat and team hats from animation
2011-09-04 nemo Load list of hats dynamically.
2011-09-04 nemo Add check on amNothing
2011-09-04 nemo Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
2011-09-04 nemo copy/paste fail
2011-09-04 nemo make pickhammer and blowtorch burn time for infinite attack mode
2011-09-04 unc0rr Some renaming
2011-09-04 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
2011-09-04 nemo by request of shoppa player, remove land spray from shoppa wep set
2011-09-04 nemo load mask from user path as well
2011-09-04 unc0rr Prevent runtime warning
2011-09-04 unc0rr Only prepend hedgewars.org if the url is relative
2011-09-04 nemo remove dupe
2011-09-04 nemo oops
2011-09-04 unc0rr Allow surfing, download and extract only .zip files
2011-09-04 nemo truncate page on comment tags, as suggested by unc0rr
2011-09-04 nemo Add a crappy button to encourage artists to make another one. Restore Info page.
2011-09-04 unc0rr Extract to cfgdir
2011-09-04 nemo update animation page. remove test image
2011-09-04 nemo Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
2011-09-04 unc0rr Call update() so loaded images appear
2011-09-04 unc0rr Fix a warning
2011-09-04 unc0rr Link against quazip
2011-09-04 unc0rr Extract downloaded content into temp dir
2011-09-04 unc0rr Implement DataBrowser which downloads resources (images, css) on its own.
2011-09-04 unc0rr - Implement progressbars to show download progress
2011-09-07 jose1711 Updated Slovak translation
2011-09-04 unc0rr Add QuaZIP library to build system
2011-09-03 jose1711 Updated Slovak translation
2011-09-03 nemo Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
2011-09-03 sheepluva 'Star and Moon' updated his sheep hat.
2011-09-03 nemo Just for fun. Flowers! Also, use a less blatant image in ammo menu.
2011-09-03 unc0rr Remove STL dependency
2011-09-03 unc0rr Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
2011-09-03 koda allow fullscreen resolution selection (but still leaves in the auto max for commodity)
2011-09-02 nemo tweak to avoid jaggies
2011-09-02 nemo typo
2011-09-02 nemo fiiine
2011-09-02 nemo lighten a bit
2011-09-02 nemo Add awesome new TARDIS art
2011-09-02 nemo OMG. I forgot this one.
2011-09-02 nemo that was just getting me into trouble
2011-09-02 nemo oops.
2011-09-02 nemo Thicker borders. Still need something by an actual artist.
2011-09-02 unc0rr Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
2011-09-02 unc0rr Implement save button on game statistics page.
2011-09-09 Xeli Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
2011-09-02 nemo Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
2011-09-09 Xeli removed these files which got added by accident, they are to be generated by cmake hedgeroid
2011-09-02 unc0rr Why so serious
2011-09-09 Xeli Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
2011-09-02 nemo *sigh* I suppose I'd best avoid those trademarks...
2011-09-08 Xeli Fixed the captions, they are now below the windbar hedgeroid
2011-09-01 sheepluva add get away time modifier entry to changelog
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-09-01 Xeli Changed SDL_PollEvent to SDL_PeepEvents
2011-09-01 nemo merge
2011-09-01 unc0rr Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
2011-09-01 nemo button tweak, add missing left horizon
2011-08-31 mikade onHogAttack hook. Might reposition this later.
2011-08-31 nemo Add buttons for tag team, bottom border, unbreak smoothing
2011-08-31 nemo Let's draw the bottom border thicker, so it is more visible
2011-08-31 nemo Add option for a bottom border. Needs testing.
2011-08-31 nemo Avoid burning other hog's turn
2011-08-31 nemo Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
2011-08-31 unc0rr - Don't reload fonts
2011-09-14 koda Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
2011-08-31 unc0rr Fix check for darwin or win32. Add debug message.
2011-09-14 koda disable ios screenshooting for now Hedgewars-iOS-1.3.1
2011-08-31 nemo TARDIS bugfix
2011-09-14 koda fix for retina display devices
2011-08-31 nemo adjust Z order so crosshairs are on top of hogs, grenades behind explosives
2011-09-14 koda ios version bump
2011-08-31 nemo more proper implementation of TARDIS
2011-09-14 koda Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
2011-08-30 nemo Reset to SD sky colour if in SD Hedgewars-iOS-1.3
2011-08-29 nemo Check for nil from SpawnCustomCrate
2011-08-29 koda updated sdl.patch
2011-08-28 jose1711 Updated Slovak translation
2011-08-28 koda savedgamesviewcontroller refactor, added icons to supportviewcontroller
2011-08-28 koda ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
2011-08-28 koda move the ios background music under resources
2011-08-28 koda the return of SDL.patch D:
2011-08-28 koda ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
2011-08-27 nemo Prevent flakes from drawing if they spawn in land
2011-08-27 nemo I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
2011-08-27 nemo Avoid unsightly gaps in landbacktex
2011-08-27 nemo implement proper blending
2011-08-27 nemo Try reenabling landbacktex to see how it behaves with current pixel rules
2011-08-27 nemo Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
2011-08-27 nemo Fix rounding error in sky colour causing visible lines
2011-08-27 nemo Correctly check for failure to look up ammo, check for damaged mines
2011-08-27 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
2011-08-26 nemo Use frontend value for fullscreening.
2011-08-25 inu pt update
2011-08-25 sheepluva * partial rollback of changes to camera
2011-08-25 sheepluva reduce effect of the look-ahead behaviour that I tried to implement
2011-08-25 sheepluva some camera adjustments (should also fix cam flickering on lowerst res)
2011-08-25 sheepluva don't poison invul hogs
2011-08-25 nemo another silly mistake
2011-08-24 nemo accidentally reverted this when reverting the rest of the override changes.
2011-08-24 nemo oops
2011-08-24 sheepluva THUNKphewbzzweeEEeee
2011-08-24 nemo Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
2011-08-24 nemo add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
2011-08-23 nemo Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
2011-08-23 nemo restore screwed up test
2011-08-23 nemo don't override user defined size when resizing
2011-09-01 Xeli Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
2011-08-23 koda enable window resizing (tested only on linux) - fix issue 103
2011-09-01 Xeli increment version number/name hedgeroid
2011-08-23 koda ooops
2011-08-28 Xeli sabotage of the iphone port failed.. hedgeroid
2011-08-23 koda this should fix the double free that happens when closing the sdl window on ios (untested)
2011-08-28 Xeli fixed = operator in uFloat hedgeroid
2011-08-23 koda ok this makes no sense now, remove 'enhanced' option from ios
2011-08-26 Xeli Made getDownloadPath compatible with < Froyo devices hedgeroid
2011-08-23 koda FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
2011-08-26 Xeli Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
2011-08-22 koda set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
2011-08-26 Xeli version name and api changed for Market version hedgeroid
2011-08-22 koda apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
2011-08-26 Xeli removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
2011-08-23 nemo Disable flakes in Blox theme
2011-08-24 = Xeli merg with the latest rev of 22nd (end of GSoC) hedgeroid
2011-08-22 nemo Free land texture, reset sky colour.
2011-08-22 nemo Put it in the add as well
2011-08-22 nemo Add check for no sound
2011-08-22 koda allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
2011-08-22 unc0rr Fix translation (it was smth like "they have normal bounced")
2011-08-22 unc0rr merge
2011-08-22 koda add Zorg to credits
2011-08-22 Xeli tiny tweak in how lua is moved + added two reverts hedgeroid
2011-08-22 koda enable a tip on osx, remove trailing whitespaces
2011-08-22 unc0rr Implement TestHammer which makes sense
2011-08-21 Xeli merge hedgeroid
2011-08-22 tsleon russian translation update
2011-08-22 unc0rr Make AI aware of damage modifiers
2011-08-21 Xeli removed the enabling of sensors hedgeroid
2011-08-22 nemo make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
2011-08-21 Xeli Removed chinese font hedgeroid
2011-08-21 nemo Try to avoid overlapping voices for major statements (not things like byebye or oof)
2011-08-21 Xeli Changed url to code.google.com page hedgeroid
2011-08-21 nemo Strip and compress Golf theme
2011-08-21 Xeli changed an ifdef so that android too uses mono sound hedgeroid
2011-08-21 nemo mergy merge merge
2011-08-21 Xeli cosmetic tweak in the teamselection menu hedgeroid
2011-08-21 mikade merge
2011-08-21 nemo Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
2011-08-21 Xeli forgot to hg add the images... hedgeroid
2011-08-21 mikade HUD for Space Invasion, minor bugfix
2011-08-21 nemo hammer tweak
2011-08-21 Xeli Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
2011-08-21 nemo Add mikade and Xeli to credits
2011-08-21 Xeli Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
2011-08-21 nemo Allow hammer to bash mines/barrels too, increase escape time to 3s
2011-08-21 Xeli few comments added hedgeroid
2011-08-21 nemo add check for other forms of flight too
2011-08-21 Xeli added licenses hedgeroid
2011-08-21 nemo Add Lithuanian Qt translation, add Lukas to game credits
2011-08-20 Xeli added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
2011-08-21 Uncharted New lithuanian translation
2011-08-20 Xeli added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
2011-08-21 nemo Fix localisation of scripts
2011-08-19 Xeli changed aiming to be triggered when touching the crosshair hedgeroid
2011-08-21 unc0rr Add Guillaume Englert to art contributors list for his Olympic theme
2011-08-19 Xeli small cosmetic change hedgeroid
2011-08-20 nemo This really should have been a TPoint for consistency
2011-08-19 Xeli merge hedgeroid
2011-08-20 nemo -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
2011-08-19 Xeli Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
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