Mon, 31 Oct 2011 13:12:10 +0100 | sheepluva | don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out | changeset | files |
Mon, 31 Oct 2011 03:08:16 +0100 | koda | unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more) | changeset | files |
Mon, 31 Oct 2011 01:44:32 +0100 | koda | just moving ios server stuff around | changeset | files |
Sun, 30 Oct 2011 23:24:36 +0100 | sheepluva | fix mission map script loading | changeset | files |
Sun, 30 Oct 2011 21:19:47 +0100 | sheepluva | don't let forced hog movement (with no damage) suspend/halt shot charging | changeset | files |
Sun, 30 Oct 2011 17:56:19 +0100 | sheepluva | whoops, I'm a nerd | changeset | files |
Sun, 30 Oct 2011 17:31:53 +0100 | sheepluva | frontend flakes: | changeset | files |
Sun, 30 Oct 2011 15:31:30 +0100 | sheepluva | frontend flakes: | changeset | files |