Thu, 06 Mar 2014 00:18:51 +0400 |
unc0rr |
Don't run two engine threads simultaneously
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Mon, 03 Mar 2014 22:36:30 +0400 |
unc0rr |
- Fix crasher in doStepSniperRifleShot
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Sun, 02 Mar 2014 00:34:18 +0400 |
unc0rr |
Make it build as library
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Sat, 01 Mar 2014 15:04:38 -0500 |
nemo |
Only draw border for solid land
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Sat, 01 Mar 2014 14:52:36 -0500 |
nemo |
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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Sat, 01 Mar 2014 23:37:59 +0400 |
unc0rr |
merge
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Sat, 01 Mar 2014 14:37:06 -0500 |
nemo |
always update. a bit inefficient, but scripts do weird things.
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Sat, 01 Mar 2014 23:37:01 +0400 |
unc0rr |
Fix "don't know how to make hwengine.pas" error
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Sat, 01 Mar 2014 13:59:12 -0500 |
nemo |
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
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Sat, 01 Mar 2014 13:41:19 -0500 |
nemo |
pass --prefix to previews too
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Fri, 28 Feb 2014 14:03:21 +0400 |
unc0rr |
Use all pixels, not only 8x8 areas
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Fri, 28 Feb 2014 13:55:16 +0400 |
unc0rr |
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
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Thu, 27 Feb 2014 12:48:27 +0400 |
unc0rr |
Oops, remove debug stuff which hid the feature
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Wed, 26 Feb 2014 23:43:42 +0400 |
unc0rr |
Add alpha channel to preview
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Wed, 26 Feb 2014 23:07:55 +0400 |
unc0rr |
Move preview rendering into HWMap
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Wed, 26 Feb 2014 00:28:27 +0400 |
unc0rr |
- Make world wrap edges not depend on gear radius
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Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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Sun, 23 Feb 2014 22:25:52 +0100 |
sheepluva |
fix molotov sprite too
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Sun, 23 Feb 2014 21:55:08 +0100 |
sheepluva |
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
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Sun, 23 Feb 2014 13:50:58 -0500 |
nemo |
merge
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Sun, 23 Feb 2014 19:15:39 +0100 |
sheepluva |
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
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Sun, 23 Feb 2014 19:08:37 +0100 |
sheepluva |
minor comments fix
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Sun, 23 Feb 2014 13:49:44 -0500 |
nemo |
add preview init to tunnels too
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Sun, 23 Feb 2014 17:31:00 +0100 |
sheepluva |
fix remaining alpha pixel issues (explosion landbacktex borders etc
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Sun, 23 Feb 2014 13:47:15 -0500 |
nemo |
use data not text, so DLC doesn't get an *
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Fri, 21 Feb 2014 13:31:16 +0400 |
unc0rr |
Official challenge map #3 by 1937barcelona
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Thu, 20 Feb 2014 01:32:37 +0400 |
unc0rr |
Don't rewrite server ini file too often
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Thu, 20 Feb 2014 00:28:49 +0400 |
unc0rr |
Fix tinting of AI kills counter
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Wed, 19 Feb 2014 19:10:11 +0400 |
unc0rr |
Should never use State like this, since some states aren't synced (thinking state for example)
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Tue, 18 Feb 2014 06:02:22 +0100 |
sheepluva |
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
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Tue, 18 Feb 2014 00:07:13 +0400 |
unc0rr |
Fix issue 780 (copy-paste fail)
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Sun, 16 Feb 2014 22:51:25 +0400 |
unc0rr |
Fix setting lc_endluatest result
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Sun, 16 Feb 2014 22:06:55 +0400 |
unc0rr |
Reduce number of warnings in pas2c-generated code
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Sun, 16 Feb 2014 16:56:53 +0400 |
unc0rr |
Fix build
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Fri, 14 Feb 2014 13:55:13 +0400 |
unc0rr |
What about exact value?
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Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
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Thu, 13 Feb 2014 23:53:47 +0400 |
unc0rr |
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
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Thu, 13 Feb 2014 23:38:16 +0400 |
unc0rr |
NULL PChar is okay
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Thu, 13 Feb 2014 14:12:04 -0500 |
nemo |
pngcrush on this file which will hopefully be cleaned up at some point
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Thu, 13 Feb 2014 22:04:56 +0400 |
unc0rr |
Fix read of freed memory found with valgrind
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Wed, 12 Feb 2014 23:46:24 +0400 |
unc0rr |
Use strchr instead of strstr with specially constructed string255 struct (not tested)
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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Wed, 12 Feb 2014 22:40:35 +0400 |
unc0rr |
Fix binds loading
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 11 Feb 2014 22:05:03 +0400 |
unc0rr |
Small fix which makes pas2c engine successfully replay demos
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Tue, 11 Feb 2014 01:19:44 +0400 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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Mon, 10 Feb 2014 23:02:49 +0400 |
unc0rr |
Implement needed rtl functions
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sun, 09 Feb 2014 19:00:13 +0100 |
sheepluva |
fix lq rope being always drawn on screen with same width regardless of zoom
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Sun, 09 Feb 2014 18:35:11 +0100 |
sheepluva |
fix misleading indentation
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Sun, 09 Feb 2014 00:44:29 +0400 |
unc0rr |
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Fri, 07 Feb 2014 22:42:57 +0400 |
unc0rr |
Implement a bit of astring
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Fri, 07 Feb 2014 15:44:27 +0400 |
unc0rr |
Pas2C recognizes ansistrings
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Fri, 07 Feb 2014 14:41:49 +0400 |
unc0rr |
Fix build with old base package
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Fri, 07 Feb 2014 10:11:10 +0100 |
sheepluva |
disallow sinegun to penetrate solid land
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Thu, 06 Feb 2014 22:13:30 +0100 |
sheepluva |
fix potential buffer overflow
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Fri, 07 Feb 2014 00:47:51 +0400 |
unc0rr |
Merge
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Thu, 06 Feb 2014 21:07:50 +0100 |
sheepluva |
get rid of hwpow. ~so long and thanks for all the wtfish~
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