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Mon, 11 Oct 2010 16:56:00 -0400
nemo
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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Mon, 11 Oct 2010 16:28:54 -0400
nemo
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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Mon, 11 Oct 2010 16:23:36 -0400
nemo
Disable newgrave - conflicts with resurrection
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Mon, 11 Oct 2010 15:47:40 -0400
nemo
Extend the >0 / amNothing check
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Mon, 11 Oct 2010 21:45:25 +0200
koda
merge
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Mon, 11 Oct 2010 14:55:13 -0400
nemo
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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Mon, 11 Oct 2010 20:47:17 +0200
Tobias Neumann
Add dummy amResurrector sprite
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Mon, 11 Oct 2010 20:34:21 +0200
Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
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