Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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files
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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files
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Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
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files
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Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
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files
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Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
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files
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Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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files
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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files
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Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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files
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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files
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Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
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files
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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files
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Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
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files
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Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
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files
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Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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files
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