Mon, 29 Mar 2010 23:27:35 +0000 |
koda |
properties for everyone!!!
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 20:49:36 +0000 |
palewolf |
Updated spanish translation
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Mon, 29 Mar 2010 20:43:57 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 20:40:33 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 20:32:35 +0000 |
palewolf |
- Add HH dX/dY to Birdy disappearing animation
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Mon, 29 Mar 2010 20:27:54 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 18:50:22 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 16:43:47 +0000 |
nemo |
Add birdy.
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Mon, 29 Mar 2010 16:39:08 +0000 |
smxx |
Frontend:
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Mon, 29 Mar 2010 13:58:21 +0000 |
unc0rr |
Update Italian translation by Renato Gelmini
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Mon, 29 Mar 2010 13:41:10 +0000 |
sheepluva |
fix typo in team name: possesed -> possessed
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Mon, 29 Mar 2010 13:37:52 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 13:35:15 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 23:41:58 +0000 |
palewolf |
AfterAttack was issued twice
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Sun, 28 Mar 2010 23:40:49 +0000 |
palewolf |
Return control as soon as Birdy begins to disappear
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Sun, 28 Mar 2010 23:37:28 +0000 |
palewolf |
Birdy appears from off-screen
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Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
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Sun, 28 Mar 2010 23:14:54 +0000 |
mbait |
Feather: sprite size fix
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Sun, 28 Mar 2010 23:11:16 +0000 |
mbait |
Feather: wrong constant fix
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Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
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Sun, 28 Mar 2010 23:05:33 +0000 |
nemo |
Adding small to these has never been useful
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Sun, 28 Mar 2010 21:53:03 +0000 |
sheepluva |
* tweaked some random stuff in GSHandlers.inc
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Sun, 28 Mar 2010 20:53:36 +0000 |
nemo |
claymore_ would like rearranged as so. hearing no objections...
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Sun, 28 Mar 2010 18:47:35 +0000 |
nemo |
prg adds option to toggle girders in maze, adjusts some frontend strings
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Sun, 28 Mar 2010 18:28:46 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 18:26:31 +0000 |
smxx |
Engine:
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Sun, 28 Mar 2010 16:46:26 +0000 |
nemo |
prg tweaks maze
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Sun, 28 Mar 2010 16:42:03 +0000 |
nemo |
One more wacky generated map. bunch of islands suitable for islands shoppa.
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Sun, 28 Mar 2010 16:35:44 +0000 |
sheepluva |
* removed old hellishimpact.ogg
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Sun, 28 Mar 2010 12:02:51 +0000 |
nemo |
another ban for gstLoser
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Sun, 28 Mar 2010 11:34:06 +0000 |
smxx |
CMake:
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Sun, 28 Mar 2010 02:49:39 +0000 |
nemo |
prg's maze generator
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Sun, 28 Mar 2010 00:46:34 +0000 |
palewolf |
Add background color to translucent png to avoid gray borders when zooming
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Sun, 28 Mar 2010 00:45:56 +0000 |
palewolf |
Updated spanish locale
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Sat, 27 Mar 2010 22:37:39 +0000 |
smxx |
Themes:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:10:33 +0000 |
smxx |
Sometimes you should just check to see if syntax highlighting is kicking in ...
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Sat, 27 Mar 2010 21:04:38 +0000 |
smxx |
CMake
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Sat, 27 Mar 2010 21:03:29 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 21:02:41 +0000 |
smxx |
CMake:
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Sat, 27 Mar 2010 20:55:55 +0000 |
smxx |
General:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:45:51 +0000 |
koda |
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
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Sat, 27 Mar 2010 17:45:26 +0000 |
nemo |
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
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Sat, 27 Mar 2010 17:40:42 +0000 |
palewolf |
Fix mortar grey border
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Sat, 27 Mar 2010 17:32:46 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
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Sat, 27 Mar 2010 17:31:01 +0000 |
koda |
complete previous commit (which broken my local copy as well)
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Sat, 27 Mar 2010 17:27:15 +0000 |
koda |
branch ipad/iphone files to keep compatibility between versions
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Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 17:03:27 +0000 |
nemo |
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 15:48:59 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 15:41:21 +0000 |
nemo |
Keep crosshair active when using rope, regardless of alt wep
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