2011-02-24 unc0rr ShutdownException for server shutdown
2011-02-27 nemo Autokick ignored players from game room on join. Needs testing.
2011-02-23 unc0rr Remove deprecated statistics MVar
2011-02-26 koda usound: added function for loops with fade in and out
2011-02-23 unc0rr Don't forkIO main loop
2011-02-25 nemo Fix PNG offsets (also some non-RGB)
2011-02-22 mikade Fixed scoring exploit on Control and removed user branding from the map
2011-02-19 koda Added tag Hedgewars-iOS-1.2.3 for changeset ae0c6c35414d
2011-02-19 koda fix silly validation and signature Hedgewars-iOS-1.2.3
2011-02-19 koda disable the two last workinprogress weapons on the ios release
2011-02-19 koda ios version bump
2011-02-19 koda remove unused ios code
2011-02-19 koda don't play button sounds when audio is off
2011-02-17 koda better ammomenu window dragging algorithm (as suggested by iphonedevelopertips)
2011-02-17 koda in the cocoa ammomenu show descriptions properly for lower weapons
2011-02-16 unc0rr More robust login system when db server goes away
2011-02-16 unc0rr Allow users to join official server even when there's no db connection
2011-02-16 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
2011-02-15 unc0rr Fix for my last commit (which was all nonsense)
2011-02-14 nemo merge
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-10 nemo use ctrl instead of alt to avoid colliding with linux window positioning
2011-02-09 unc0rr Draw straight lines while holding Alt key
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-08 koda screenshots 4 ios
2011-02-07 koda i obviously forgot one piece
2011-02-07 koda update sdl apis to use the new rendering functions
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-06 unc0rr Don't accept EM message when the game isn't started
2011-02-06 koda fix issue 185 :|
2011-02-06 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
2011-02-06 sheepluva fix engine library compilation on linux/amd64
2011-02-06 sheepluva remove redundant note
2011-02-06 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
2011-02-05 sheepluva initialize pointers properly with nil
2011-02-05 koda show dual head mode some love
2011-02-05 unc0rr Fix admin stuff :D
2011-02-05 unc0rr Fix password checking
2011-02-05 unc0rr Fix build of official server
2011-02-05 koda cleaning up how chat is handled on idevices
2011-02-05 jose1711 Updated Slovak translation
2011-02-05 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
2011-02-05 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
2011-02-04 Marco Bresciani italian translation :D
2011-02-04 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
2011-02-03 unc0rr Stub for server restart command
2011-02-03 sheepluva graphic for sinegun, will probably tweak it soon(TM) though
2011-02-02 koda change order of statspage/gamerun when running in dual screen
2011-02-02 koda update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
2011-02-02 koda guess what? merge 0.9.15 again...
2011-02-02 unc0rr - Implement BAN protocol command
2011-02-02 unc0rr Frontend sends ROUNDFINISHED with information about whether the round was played till end (will be needed for stats)
2011-02-02 unc0rr KICK and BAN actions (ban has no protocol command for it yet)
2011-02-02 unc0rr Fix even more
2011-02-02 unc0rr Fix merge :D
2011-02-02 unc0rr Merge server refactor into default
2011-02-02 sheepluva if source has uncommitted changes:
2011-02-02 sheepluva if on dev version append hg revision id to demos/saves' filenames
2011-02-01 sheepluva Thou shalt not leak!
2011-02-01 koda addfilelog <3 debugfile
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