2010-12-09 koda merge
2010-12-09 nemo add missing setter for botlevel
2010-12-09 archl Updated Chinese translation
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 Henek removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08 nemo standardise name
2010-12-08 nemo pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08 unc0rr Stub to recieve /draw command
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-09 koda forgot to update these files
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-12-08 koda fix crasher (somehow, might be glitchy)
2010-12-08 koda merge
2010-12-08 nemo these should probably be expressly integer
2010-12-08 nemo band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-08 nemo Restore millisecond precision for mines time
2010-12-08 nemo Eh. Since you asked. AddAmmo hook for Lua
2010-12-07 nemo would help if I put it in the right routine
2010-12-07 nemo Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-08 koda code cleanup
2010-12-07 unc0rr Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-08 koda team selection completely refactored, now has animation and more performance
2010-12-07 nemo rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-07 koda Forts: reduce preview size and add hi-res one
2010-12-06 nemo try this mikade
2010-12-06 nemo merge
2010-12-06 unc0rr Always keep last point of drawn polyline
2010-12-06 nemo disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06 nemo string length checks
2010-12-06 nemo fix hsa/hta/hya
2010-12-06 nemo trying to unbreak hog speech
2010-12-06 nemo remove currentteam check
2010-12-06 nemo Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-06 sheepluva changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-05 koda update schemes for ios
2010-12-05 koda added porkey and sheep hats
2010-12-05 koda add a simple check to prevent loading sounds when device is muted
2010-12-04 koda write some version information inside the application
2010-12-04 unc0rr merge
2010-12-04 unc0rr Halfplement decode/drawing routine
2010-12-04 unc0rr - Change painted map file format
2010-12-04 nemo add nil check
2010-12-04 nemo In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04 koda more retina support and multitasking support
2010-12-03 nemo add visual gear registration
2010-12-03 nemo make Tint(longword) use RGBA
2010-12-03 nemo trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-03 nemo forgot the passed in uid
2010-12-03 nemo Restore King mode. The worst of the changes was Place Hogs
2010-12-02 nemo compress the PNGs
2010-12-02 nemo merge
2010-12-01 koda enable support for retina display in the ios port
2010-12-01 koda add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-01 koda reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02 nemo Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-01 unc0rr - Implement decode() function.
2010-12-01 unC0Rr merge
2010-12-01 igorko Translation update
2010-12-01 unC0Rr Some more improvements
2010-12-01 koda un-break also the ios project
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-30 koda OMG merge
2010-11-30 nemo Add poison sounds to all voices pending proper recording by armagon.
2010-11-29 unc0rr Simple simplify() function
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