Mon, 22 Oct 2012 23:35:12 +0400 | unc0rr | - Fix desyncs triggered by AI | changeset | files |
Mon, 22 Oct 2012 21:24:38 +0400 | unc0rr | Check cake and air attack again if walked far from initial position (not tested) | changeset | files |
Mon, 22 Oct 2012 14:39:49 +0400 | unc0rr | Track targets better in multiattack mode | changeset | files |
Mon, 22 Oct 2012 14:16:10 +0400 | unc0rr | Mark places where tried to jump, avoid too much of thinking | changeset | files |
Sun, 21 Oct 2012 22:42:50 -0400 | nemo | *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later | changeset | files |
Sun, 21 Oct 2012 22:34:20 -0400 | nemo | Someone should look this over to make sure it should stay in | changeset | files |
Sun, 21 Oct 2012 21:15:10 -0400 | nemo | Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier. | changeset | files |