Mon, 20 Feb 2012 21:22:04 +0100 |
Xeli |
schemes/teams now get replaces on each version update
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files
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Sun, 19 Feb 2012 16:51:22 +0100 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
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files
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Mon, 20 Feb 2012 22:04:52 +0400 |
unc0rr |
Show message and return from network game pages on server shutdown
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files
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Mon, 20 Feb 2012 21:52:18 +0400 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
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files
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Mon, 20 Feb 2012 20:33:26 +0400 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
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files
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Sun, 19 Feb 2012 02:52:19 +0100 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
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files
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Sun, 19 Feb 2012 01:22:59 +0100 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
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files
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Sun, 19 Feb 2012 00:39:44 +0100 |
koda |
missions page rotates correctly
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files
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Sun, 19 Feb 2012 00:25:38 +0100 |
koda |
two more this time
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files
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Sat, 18 Feb 2012 19:33:48 +0100 |
koda |
merge
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files
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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files
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Sat, 18 Feb 2012 19:33:04 +0100 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
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files
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Sat, 18 Feb 2012 15:24:20 +0100 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
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files
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Sat, 18 Feb 2012 19:29:16 +0100 |
koda |
prepare a styled button
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files
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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files
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Sat, 18 Feb 2012 19:07:19 +0100 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
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files
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Sat, 18 Feb 2012 11:59:59 +0100 |
koda |
rotation support for other controllers
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files
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Sat, 18 Feb 2012 11:18:10 +0100 |
koda |
one more USE_TOUCH_INTERFACE
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files
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Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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files
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Fri, 17 Feb 2012 23:36:05 +0100 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
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files
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Fri, 17 Feb 2012 22:54:45 +0100 |
Xeli |
change power() to sqr
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files
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Fri, 17 Feb 2012 22:53:02 +0100 |
Xeli |
fix crosshair aiming
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files
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Fri, 17 Feb 2012 22:18:21 +0100 |
Xeli |
remove all hwFloat calculations
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files
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Fri, 17 Feb 2012 21:34:33 +0100 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
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files
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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files
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Fri, 17 Feb 2012 17:43:59 +0100 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
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files
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Fri, 17 Feb 2012 15:55:31 +0100 |
Xeli |
forgot begin
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files
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Fri, 17 Feb 2012 15:35:20 +0400 |
unc0rr |
Use queued signal-slot connections with HWNet class
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files
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Fri, 17 Feb 2012 12:17:43 +0100 |
koda |
ops
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files
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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files
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Fri, 17 Feb 2012 09:33:03 +0100 |
koda |
and of course fix build for sdl 1.2
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files
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Thu, 16 Feb 2012 23:20:49 +0100 |
koda |
carried out some cosmetic TODOs in uTouch
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files
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Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
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files
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Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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files
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Thu, 16 Feb 2012 20:32:47 +0400 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
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files
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Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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files
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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files
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Wed, 15 Feb 2012 20:59:00 +0100 |
Xeli |
use realtick rather than SDL_GetTicks
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files
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Wed, 15 Feb 2012 18:34:08 +0100 |
Xeli |
rebuild all modules each time..... :P
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files
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Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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files
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Wed, 15 Feb 2012 18:03:51 +0100 |
Xeli |
unbreak uTouch
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files
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Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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files
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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files
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Sun, 12 Feb 2012 15:11:47 -0500 |
nemo |
oops
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files
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Sun, 12 Feb 2012 22:18:49 +0400 |
unc0rr |
Show preview immediately on fetch
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files
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Sun, 12 Feb 2012 18:50:22 +0100 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
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files
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Sun, 12 Feb 2012 18:08:34 +0100 |
koda |
restored interface on iphone
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files
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Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
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files
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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files
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Sun, 12 Feb 2012 15:35:06 +0100 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
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files
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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files
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Sun, 12 Feb 2012 15:04:17 +0100 |
koda |
colorWithPatternImage uses too much memory
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files
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Sun, 12 Feb 2012 11:05:26 +0100 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
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files
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Sun, 12 Feb 2012 10:08:58 +0100 |
koda |
shorten the portait orientation check
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files
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Sat, 11 Feb 2012 19:24:09 +0100 |
koda |
ios weapon setting page supports rotation
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files
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Sat, 11 Feb 2012 06:11:19 +0100 |
koda |
i don't know how this is possible
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files
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Sat, 11 Feb 2012 14:30:15 +0100 |
Xeli |
split the installing and building in the android Makefile
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files
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Sat, 11 Feb 2012 05:48:33 +0100 |
koda |
ios check for music preference also for fading methods
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files
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Sat, 11 Feb 2012 05:13:56 +0100 |
koda |
fix coordinate system on ios overlay
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files
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Sat, 11 Feb 2012 04:27:58 +0100 |
inu |
one more pt locale update
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files
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Sat, 11 Feb 2012 04:24:53 +0100 |
koda |
minor changes to ios project file to better behave with buildbot
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files
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Fri, 10 Feb 2012 17:18:49 +0400 |
unc0rr |
Workaround pointers to not yet defined types
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files
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Fri, 10 Feb 2012 12:21:54 +0100 |
inu |
updated pt_pt locale
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files
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Thu, 09 Feb 2012 19:59:57 +0100 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
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files
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Thu, 09 Feb 2012 19:06:43 +0100 |
koda |
merge
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files
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Thu, 09 Feb 2012 19:05:52 +0100 |
koda |
move the classes recently added to a proper folder
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files
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Thu, 09 Feb 2012 18:59:46 +0100 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
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files
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Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
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files
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Thu, 09 Feb 2012 17:28:05 +0100 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
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files
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Thu, 09 Feb 2012 16:31:02 +0100 |
inu |
updated ios description portuguese
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files
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Thu, 09 Feb 2012 14:12:50 +0100 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
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files
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Wed, 08 Feb 2012 15:49:55 +0400 |
unc0rr |
Move a bit further
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files
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Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
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files
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Tue, 07 Feb 2012 23:50:52 +0100 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
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files
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Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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files
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Tue, 07 Feb 2012 22:18:44 +0400 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
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files
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Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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files
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Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
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changeset |
files
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Tue, 07 Feb 2012 02:10:15 +0100 |
koda |
merge
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files
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Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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files
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Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
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files
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Tue, 07 Feb 2012 01:18:29 +0100 |
koda |
merge
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files
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Mon, 06 Feb 2012 23:21:04 +0100 |
Xeli |
add the button images to the android assets
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files
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Mon, 06 Feb 2012 22:52:15 +0100 |
Xeli |
wops, must use tabs not spaces..
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files
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Mon, 06 Feb 2012 22:40:09 +0100 |
Xeli |
the buttons actually work now!
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files
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Mon, 06 Feb 2012 22:39:52 +0100 |
Xeli |
fix compiler error for non android build
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files
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Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
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files
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Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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files
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Tue, 07 Feb 2012 01:18:03 +0100 |
koda |
ios game configuration page rotation gliches fix
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files
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Mon, 06 Feb 2012 23:17:45 +0400 |
unc0rr |
Some progress, still can't find the source of bad behavior
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files
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Tue, 07 Feb 2012 00:34:25 +0100 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
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files
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Sun, 05 Feb 2012 22:22:46 -0500 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
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files
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Sun, 05 Feb 2012 20:13:56 -0500 |
nemo |
unbreak tardis
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files
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Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
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files
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Sun, 05 Feb 2012 18:20:02 -0500 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
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files
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Sun, 05 Feb 2012 17:35:52 -0500 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
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files
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Sun, 05 Feb 2012 16:21:55 -0500 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
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files
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Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
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files
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Sun, 05 Feb 2012 23:24:43 +0400 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
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files
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Sun, 05 Feb 2012 15:55:15 +0100 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
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files
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Sun, 05 Feb 2012 15:52:26 +0100 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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files
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Sat, 04 Feb 2012 23:06:22 +0100 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
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changeset |
files
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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files
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Sat, 04 Feb 2012 16:17:31 +0100 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
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files
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Sat, 04 Feb 2012 16:15:57 +0100 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
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files
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Sun, 29 Jan 2012 18:05:35 +0100 |
Xeli |
disable using files from the assets dir, and use fopen()
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files
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Fri, 03 Feb 2012 14:21:07 +0400 |
unc0rr |
Propagate types on identifiers
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files
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Tue, 31 Jan 2012 22:04:41 -0500 |
cherrotluo |
chinese update
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files
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Mon, 30 Jan 2012 17:32:18 -0500 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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files
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Mon, 30 Jan 2012 23:20:28 +0100 |
koda |
more ios pages supporting rotaiton
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files
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Mon, 30 Jan 2012 07:51:30 +0100 |
koda |
ahem, fix build
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files
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Sun, 29 Jan 2012 18:52:01 +0100 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
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files
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Sun, 29 Jan 2012 02:48:03 +0100 |
koda |
starting to convert the ipad interface to support all ortientations...
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files
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Sun, 29 Jan 2012 02:45:12 +0100 |
koda |
rotation ftw!!! (engine part)
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files
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Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
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files
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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files
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Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
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files
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Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
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files
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Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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files
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Fri, 27 Jan 2012 23:02:36 -0500 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
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files
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