Fri, 07 May 2010 20:45:03 +0000 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 smxx Graphics:
Fri, 07 May 2010 14:41:07 +0000 sheepluva make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 smxx Graphics:
Fri, 07 May 2010 10:54:07 +0000 smxx Engine:
Fri, 07 May 2010 09:57:12 +0000 sheepluva * no zooming when game is paused
Fri, 07 May 2010 06:29:46 +0000 sheepluva finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 unc0rr Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 sheepluva some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 sheepluva * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
Thu, 06 May 2010 20:59:15 +0000 mbait Teleport AI:
Thu, 06 May 2010 20:49:26 +0000 mbait Teleport AI:
Thu, 06 May 2010 18:01:04 +0000 unc0rr Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 unc0rr Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 unc0rr Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 nemo Henek makes AmmoMenu more flexible
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