Fri, 08 Oct 2010 22:46:05 +0400 |
unc0rr |
Some optimizations
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files
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Fri, 08 Oct 2010 17:47:00 +0200 |
koda |
fix issue 24 and issue 81
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files
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Thu, 07 Oct 2010 16:02:28 -0400 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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files
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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files
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Wed, 06 Oct 2010 20:21:20 -0400 |
nemo |
merge
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files
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Sat, 09 Oct 2010 05:57:46 +0200 |
koda |
polishing the cocoa ammomenu a little, still requires work
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files
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Wed, 06 Oct 2010 22:36:41 +0200 |
smaxx |
Engine:
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files
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Wed, 06 Oct 2010 20:20:54 -0400 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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files
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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files
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Wed, 06 Oct 2010 15:37:56 -0400 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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files
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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files
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Wed, 06 Oct 2010 14:40:32 -0400 |
nemo |
strip CRLF
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files
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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files
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Mon, 04 Oct 2010 14:03:59 -0400 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
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files
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Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
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files
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Sun, 03 Oct 2010 00:23:05 +0200 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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files
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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files
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Fri, 01 Oct 2010 13:56:11 -0400 |
edge_hog |
Hungarian locale
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files
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Thu, 30 Sep 2010 22:31:38 +0200 |
koda |
updated lua loading in the ifrontend and also fixed masked maps
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files
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Thu, 30 Sep 2010 18:38:45 +0200 |
smaxx |
Engine/Frontend:
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files
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Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
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files
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Thu, 30 Sep 2010 01:34:12 +0200 |
koda |
playing a bit with colors
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files
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Wed, 29 Sep 2010 23:50:46 +0200 |
koda |
implemented endless turns support and added Timeless scheme (also fixed a crasher)
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files
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Wed, 29 Sep 2010 16:16:25 -0400 |
nemo |
Correct bug in flight ceiling for birdy as well, increase clip on velocity to 1.9 (shouldn't cause problems with most collision checks still), apply clip to both + and -
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files
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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files
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Mon, 27 Sep 2010 04:58:26 +0200 |
koda |
merge
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files
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Mon, 27 Sep 2010 04:58:15 +0200 |
koda |
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
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files
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Mon, 27 Sep 2010 01:51:12 +0200 |
koda |
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
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files
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Sun, 26 Sep 2010 23:48:03 +0200 |
koda |
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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files
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Sun, 26 Sep 2010 19:06:59 -0400 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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files
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Sun, 26 Sep 2010 16:28:04 -0400 |
nemo |
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
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files
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Sun, 26 Sep 2010 15:40:59 -0400 |
nemo |
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
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files
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Sun, 26 Sep 2010 17:02:44 +0200 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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files
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Sun, 26 Sep 2010 03:41:30 +0200 |
koda |
merge
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files
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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files
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Sat, 25 Sep 2010 18:38:05 +0200 |
koda |
pimp-my-savagame-table
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files
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Sat, 25 Sep 2010 03:04:22 +0200 |
koda |
have Saves restart net when loaded, also resumes music
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files
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Sat, 25 Sep 2010 23:01:52 +0400 |
unc0rr |
Show database errors in stderr
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files
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Fri, 24 Sep 2010 15:14:40 -0400 |
henek |
slight shading adjustment
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changeset |
files
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Thu, 23 Sep 2010 01:30:35 +0200 |
koda |
merge
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changeset |
files
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Thu, 23 Sep 2010 01:29:20 +0200 |
koda |
implemented reloading savefiles
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files
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Thu, 23 Sep 2010 00:09:16 +0200 |
koda |
captions are scaled down when they're bigger than screen
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changeset |
files
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Wed, 22 Sep 2010 21:58:32 +0200 |
smaxx |
Engine:
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files
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Wed, 22 Sep 2010 23:46:38 +0200 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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files
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Wed, 22 Sep 2010 21:53:29 +0200 |
smaxx |
Engine:
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files
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Wed, 22 Sep 2010 02:22:15 +0200 |
koda |
allow more flexibility between viewcontrollers, also added stub pages for saved games
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files
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Wed, 22 Sep 2010 21:47:28 +0200 |
smaxx |
Engine:
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files
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Wed, 22 Sep 2010 01:10:20 +0200 |
koda |
initial support for savegames
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files
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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files
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Sun, 19 Sep 2010 22:56:53 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
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files
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Sun, 19 Sep 2010 22:56:24 +0200 |
koda |
silly error about Island theme removal
Hedgewars-iOS-1.0.1
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files
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Sun, 19 Sep 2010 18:34:40 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0.1
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files
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Sun, 19 Sep 2010 17:23:48 +0200 |
koda |
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
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changeset |
files
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Sun, 19 Sep 2010 17:23:30 +0200 |
koda |
update version numbers
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files
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Sun, 19 Sep 2010 17:00:35 +0200 |
koda |
various fixes around, plus new 'ask for review' page
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files
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Sun, 19 Sep 2010 13:54:38 +0200 |
koda |
fixed the voice selection where you couldn't hear a preview sound
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files
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Sun, 19 Sep 2010 04:12:58 +0200 |
koda |
merge
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changeset |
files
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Sun, 19 Sep 2010 04:12:03 +0200 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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changeset |
files
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Sun, 19 Sep 2010 02:25:31 +0200 |
koda |
rework the AI level selection
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files
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Sat, 18 Sep 2010 21:30:36 +0200 |
Henek |
Updated Swedish locale
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changeset |
files
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Sat, 18 Sep 2010 19:02:55 +0200 |
koda |
fix a small glitch in textfield cells and remove cheese from pro
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files
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Sat, 18 Sep 2010 19:02:09 +0200 |
koda |
fix the British voicepack and add to Mercurial the sounds used in the mobile version
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files
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Sat, 18 Sep 2010 12:35:58 +0200 |
smaxx |
Frontend:
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files
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Sat, 18 Sep 2010 01:50:29 +0200 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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files
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Fri, 17 Sep 2010 19:10:48 -0400 |
nemo |
aaaand use the right name
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files
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Fri, 17 Sep 2010 18:59:44 -0400 |
nemo |
Oops. Forgot to change these over after switching CurWeapon to AmmoType
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files
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Fri, 17 Sep 2010 13:32:37 -0400 |
nemo |
inu adds a few more random teams
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changeset |
files
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Fri, 17 Sep 2010 15:27:04 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 22:13:59 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 21:07:06 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 19:06:59 +0200 |
smaxx |
Frontend:
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changeset |
files
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Tue, 14 Sep 2010 18:43:14 +0200 |
smaxx |
Merge
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files
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Tue, 14 Sep 2010 12:17:39 -0400 |
nemo |
Revert accidental commit of inu's stretching of this column
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files
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Tue, 14 Sep 2010 18:41:37 +0200 |
smaxx |
Frontend:
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files
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Tue, 14 Sep 2010 17:42:51 +0200 |
smaxx |
Frontend:
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files
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Tue, 14 Sep 2010 13:45:19 +0200 |
smaxx |
Engine:
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files
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Tue, 14 Sep 2010 13:05:49 +0200 |
smaxx |
Engine:
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changeset |
files
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Tue, 14 Sep 2010 00:17:22 -0400 |
inu |
updated pt
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changeset |
files
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Mon, 13 Sep 2010 21:59:49 -0400 |
inu |
typo and fill in "translation" for an empty english stub
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files
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Mon, 13 Sep 2010 20:27:53 -0400 |
nemo |
more fixing of indentation
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files
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Mon, 13 Sep 2010 18:53:50 -0400 |
nemo |
clean up koda's indenting :-p
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files
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Mon, 13 Sep 2010 12:29:02 -0400 |
nemo |
Mucked up offsets of sequences when rearranging.
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files
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Mon, 13 Sep 2010 11:35:10 -0400 |
nemo |
resized splash (to fit 512 tex limit)
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files
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Mon, 13 Sep 2010 10:50:09 -0400 |
archl |
updated engine text
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files
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Sun, 12 Sep 2010 23:26:38 -0400 |
nemo |
Unbreak Team hats, shrink some hat sizes
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files
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Sun, 12 Sep 2010 19:06:02 -0400 |
nemo |
Adjust to reduced ammo menu dimensions.
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files
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Sun, 12 Sep 2010 17:56:41 -0400 |
nemo |
Fix kamikaze portal loop
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files
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Sun, 12 Sep 2010 23:43:20 +0200 |
smaxx |
Sounds:
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files
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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files
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Sun, 12 Sep 2010 20:43:11 +0200 |
glykorin |
Fix wrong sized, wrong colored Splash.png in Art theme
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files
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Fri, 10 Sep 2010 20:46:19 +0200 |
smaxx |
Engine:
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files
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Fri, 10 Sep 2010 16:42:11 +0200 |
smaxx |
Engine:
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files
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Thu, 09 Sep 2010 23:13:11 -0400 |
nemo |
Fix swapped x/y in drill rocket test
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files
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Thu, 09 Sep 2010 14:16:44 -0400 |
nemo |
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
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files
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Wed, 08 Sep 2010 19:01:11 -0400 |
nemo |
Probably fix missing hats.
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changeset |
files
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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files
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Wed, 08 Sep 2010 17:34:18 -0400 |
nemo |
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
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files
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Tue, 07 Sep 2010 22:28:33 -0400 |
inu |
Minor text changes
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changeset |
files
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Mon, 06 Sep 2010 18:36:50 -0400 |
nemo |
Update to 0.9.45 from 0.8.81
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changeset |
files
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Mon, 06 Sep 2010 18:23:26 -0400 |
nemo |
Didn't notice Tiy sneak some images in
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files
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Mon, 06 Sep 2010 23:14:12 +0100 |
tiyuri |
Underwater updates and fixes by Palewolf
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changeset |
files
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Mon, 06 Sep 2010 18:22:48 -0400 |
nemo |
Fix selection while in UFO
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files
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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files
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Mon, 06 Sep 2010 20:40:58 +0100 |
tiyuri |
New compost music from HG
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changeset |
files
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Mon, 06 Sep 2010 21:09:58 +0200 |
smaxx |
Frontend:
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files
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Mon, 06 Sep 2010 15:53:24 +0200 |
smaxx |
Frontend:
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files
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Sun, 05 Sep 2010 11:26:17 -0400 |
nemo |
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
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files
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Sun, 05 Sep 2010 00:48:07 +0200 |
burp |
gfAISurvival: fix issue when cpu cannot find new place to spawn
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files
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Sat, 04 Sep 2010 16:24:11 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
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files
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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files
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Sat, 04 Sep 2010 15:49:34 +0200 |
koda |
Removed tag Hedgewars-iOS-1.0
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changeset |
files
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Sat, 04 Sep 2010 03:26:19 +0200 |
koda |
merge
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changeset |
files
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Sat, 04 Sep 2010 03:09:16 +0200 |
koda |
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
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changeset |
files
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Sat, 04 Sep 2010 02:09:24 +0200 |
koda |
typos, reduced sound size and last minute fixes
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files
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Fri, 03 Sep 2010 21:01:00 -0400 |
archl |
updated translation
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changeset |
files
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Fri, 03 Sep 2010 02:03:44 +0200 |
koda |
also remove sinegun from the ifrontend for whatever reason
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files
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Fri, 03 Sep 2010 01:54:29 +0200 |
koda |
*patch by arrom: fix installation of fort images
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files
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Fri, 03 Sep 2010 01:41:51 +0200 |
smaxx |
Engine:
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files
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Fri, 03 Sep 2010 01:26:58 +0200 |
smaxx |
Engine:
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changeset |
files
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Thu, 02 Sep 2010 19:22:37 -0400 |
nemo |
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
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files
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