Sun, 09 Aug 2015 00:04:41 +0200 |
antonc27 |
- Fix for new name of SDL 2 libraries
ios-revival
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Sat, 08 Aug 2015 23:01:02 +0200 |
antonc27 |
- Fix for launching with SDL
ios-revival
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Sat, 08 Aug 2015 22:55:02 +0200 |
antonc27 |
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
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Sat, 08 Aug 2015 22:52:24 +0200 |
antonc27 |
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
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Sat, 08 Aug 2015 22:45:23 +0200 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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Sat, 08 Aug 2015 22:08:43 +0200 |
antonc27 |
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
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Sat, 08 Aug 2015 22:06:03 +0200 |
antonc27 |
- Small reorg of project
ios-revival
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Sat, 08 Aug 2015 22:04:56 +0200 |
antonc27 |
- CoreMotion framework added to project for SDL 2
ios-revival
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Sat, 08 Aug 2015 22:02:31 +0200 |
antonc27 |
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
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Sat, 08 Aug 2015 21:58:28 +0200 |
antonc27 |
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
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Sat, 08 Aug 2015 21:50:23 +0200 |
antonc27 |
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
ios-revival
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Sat, 08 Aug 2015 21:45:38 +0200 |
antonc27 |
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
ios-revival
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Sat, 08 Aug 2015 21:42:41 +0200 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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Sat, 08 Aug 2015 21:37:19 +0200 |
antonc27 |
- Fix for compiling 'uRender.pas'
ios-revival
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Sat, 08 Aug 2015 21:25:59 +0200 |
antonc27 |
- Missed pascal source files added to project
ios-revival
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Sat, 08 Aug 2015 21:22:19 +0200 |
antonc27 |
- Turkish localization removed from Xcode project
ios-revival
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Sat, 08 Aug 2015 21:04:47 +0200 |
antonc27 |
- fpc updated to 3.1.1
ios-revival
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Sat, 08 Aug 2015 20:58:13 +0200 |
antonc27 |
- 'Default-568h@2x.png' added for retina screen
ios-revival
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Sat, 08 Aug 2015 20:52:30 +0200 |
antonc27 |
- VALID_ARCHS updated for main project
ios-revival
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Sat, 08 Aug 2015 20:51:12 +0200 |
antonc27 |
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
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Sat, 08 Aug 2015 20:35:35 +0200 |
antonc27 |
- .hgignore file updated for Xcode related files
ios-revival
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Thu, 10 Sep 2015 04:59:02 +0200 |
sheepluva |
small code cleanup
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Tue, 08 Sep 2015 19:20:58 +0300 |
unc0rr |
more work
qmlfrontend
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files
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Sat, 05 Sep 2015 20:12:49 +0300 |
unc0rr |
Generate handlers for lists
qmlfrontend
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Fri, 04 Sep 2015 08:14:12 -0400 |
nemo |
fix a couple of typos
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files
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Thu, 03 Sep 2015 23:33:06 +0300 |
unc0rr |
Generate handlers accepting parameters dummies
qmlfrontend
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Thu, 03 Sep 2015 15:01:55 -0400 |
Wuzzy |
Updated shoppa tournament winners
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Thu, 03 Sep 2015 11:51:08 -0400 |
nemo |
Add some HHGear nil checks to teleport. google bug #974
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Thu, 03 Sep 2015 09:00:26 -0400 |
Wuzzy |
tip changes, mostly new strategy suggestions
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Thu, 03 Sep 2015 01:26:03 +0200 |
sheepluva |
allow holding PRECISE key to switch portal ball colors in reverse order
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Wed, 02 Sep 2015 11:55:37 -0400 |
nemo |
Trying to get these scripts to behave properly, still WIP though.
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Wed, 02 Sep 2015 16:58:31 +0200 |
sheepluva |
fix internal function name
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Wed, 02 Sep 2015 05:59:21 +0200 |
wuzzy |
make tunnels script use MapFeatureSize
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Wed, 02 Sep 2015 05:52:02 +0200 |
sheepluva |
some more tweaks
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Wed, 02 Sep 2015 04:59:17 +0200 |
sheepluva |
make diagonal maze use map feature size
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Wed, 02 Sep 2015 04:49:11 +0200 |
sheepluva |
also expose MapFeatureSize in onPreviewInit
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Wed, 02 Sep 2015 04:25:24 +0200 |
sheepluva |
Lua API: expose MapFeatureSize during init
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Wed, 02 Sep 2015 04:03:24 +0200 |
sheepluva |
fix on-code documentation of EraseSprite
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Wed, 02 Sep 2015 01:25:29 +0200 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
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Wed, 02 Sep 2015 00:39:35 +0200 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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Tue, 01 Sep 2015 23:54:13 +0200 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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Sun, 30 Aug 2015 18:03:44 +0300 |
unc0rr |
Restore player clan on rejoin (issue 934, not tested)
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Sun, 30 Aug 2015 17:12:12 +0300 |
unc0rr |
Fix inverse paused state for spectators joining paused game (not tested)
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Thu, 27 Aug 2015 22:03:57 +0300 |
unc0rr |
Check for CMD message a bit further down the control flow
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Thu, 27 Aug 2015 14:47:38 +0300 |
unC0Rr |
Don't accept any password from players banned on the website
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Mon, 17 Aug 2015 14:14:58 -0400 |
nemo |
add missing state binds in lua
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files
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Mon, 17 Aug 2015 10:56:24 -0400 |
nemo |
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
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Sat, 15 Aug 2015 16:23:00 +0300 |
unc0rr |
Some fixes
qmlfrontend
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files
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Sun, 09 Aug 2015 07:20:18 +0200 |
Wuzzy |
Update English weapon descriptions
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Fri, 14 Aug 2015 17:07:36 +0300 |
unC0Rr |
Break it even more during refactoring
qmlfrontend
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Wed, 12 Aug 2015 17:30:14 +0300 |
unC0Rr |
Generate parameters structures
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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files
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Mon, 10 Aug 2015 02:39:34 +0200 |
sheepluva |
update copyright year in manpage
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files
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Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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files
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Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
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Sun, 09 Aug 2015 00:49:49 +0200 |
sheepluva |
comment tweaks
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files
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Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
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files
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Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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