--- a/ChangeLog.txt Mon Feb 19 11:18:13 2018 +0100
+++ b/ChangeLog.txt Mon Feb 19 13:46:40 2018 +0100
@@ -40,6 +40,7 @@
+ Battalion (King Mode): Kings always wear crowns and non-kings don't, regardless of settings
+ Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing
+ Space Invasion: Add a default Space Invasion game scheme
+ + HedgeEditor: Show cursor coordinates in top left corner
* Battalion: Some texts in the mission panel were wrong and misleading
* Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
--- a/share/hedgewars/Data/Scripts/SpeedShoppa.lua Mon Feb 19 11:18:13 2018 +0100
+++ b/share/hedgewars/Data/Scripts/SpeedShoppa.lua Mon Feb 19 13:46:40 2018 +0100
@@ -162,6 +162,7 @@
if not gameEnded then
if cratesCollected == #crates then
PlaySound(sndVictory, playerHog)
+ SetEffect(playerHog, heInvulnerable, 1)
SetState(playerHog, bor(GetState(playerHog), gstWinner))
SetState(playerHog, band(GetState(playerHog), bnot(gstHHDriven)))
AddCaption(loc("Challenge completed!"))
--- a/share/hedgewars/Data/Scripts/TargetPractice.lua Mon Feb 19 11:18:13 2018 +0100
+++ b/share/hedgewars/Data/Scripts/TargetPractice.lua Mon Feb 19 13:46:40 2018 +0100
@@ -213,6 +213,7 @@
AddCaption(loc("You have destroyed all targets!"), 0xFFFFFFFF, capgrpGameState)
ShowMission(params.missionTitle, loc("Aiming practice"), loc("Congratulations! You have destroyed all targets within the time."), 0, 0)
PlaySound(sndVictory, player)
+ SetEffect(player, heInvulnerable, 1)
SetState(player, bor(GetState(player), gstWinner))
time_goal = TurnTimeLeft
-- Disable control