scaling is not safe in multi at all using a team add. will use the first real team instead.
--- a/share/hedgewars/Data/Maps/ClimbHome/map.lua Mon Dec 22 17:47:22 2014 -0500
+++ b/share/hedgewars/Data/Maps/ClimbHome/map.lua Mon Dec 22 18:08:42 2014 -0500
@@ -33,7 +33,7 @@
local recordBroken = false
local ready = false
local showWaterStats = false -- uses the AI team to draw water height.
-local scaleGraph = true
+local scaleGraph = false
local dummyHog = nil
local dummySkip = 0
@@ -58,7 +58,7 @@
dummyHog = AddHog(" ", 0, 1, "NoHat")
HH[dummyHog] = nil
totalHedgehogs = totalHedgehogs - 1
- if not showWaterStates then
+ if not showWaterStats then
SendStat(siClanHealth, tostring(32640), " ")
end
SendStat(siClanHealth, tostring(32640), " ")