--- a/hedgewars/uConsts.pas Wed May 27 00:02:20 2020 +0200
+++ b/hedgewars/uConsts.pas Wed May 27 01:24:50 2020 +0200
@@ -195,6 +195,7 @@
cBorderWidth = 6; // width of indestructible border
// width of 3 allowed hogs to be knocked through with grenade
+ cCloudOffset = 1184; // Y offset for clouds (cloud height = LAND_HEIGHT-cCloudOffset)
cHHRadius = 9; // hedgehog radius
cHHStepTicks = 29;
--- a/hedgewars/uVisualGears.pas Wed May 27 00:02:20 2020 +0200
+++ b/hedgewars/uVisualGears.pas Wed May 27 01:24:50 2020 +0200
@@ -463,7 +463,7 @@
var i: LongInt;
begin
for i:= 0 to cCloudsNumber - 1 do
- AddVisualGear(cLeftScreenBorder + i * LongInt(cScreenSpace div (cCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud, 0, true)
+ AddVisualGear(cLeftScreenBorder + i * LongInt(cScreenSpace div (cCloudsNumber + 1)), LAND_HEIGHT-cCloudOffset, vgtCloud, 0, true)
end;
procedure ChangeToSDClouds;
@@ -484,10 +484,15 @@
end
else vg:= vg^.NextGear;
for j:= 0 to cSDCloudsNumber - 1 do
- AddVisualGear(cLeftScreenBorder + j * LongInt(cScreenSpace div (cSDCloudsNumber + 1)), LAND_HEIGHT-1184, vgtCloud, 0, true)
+ AddVisualGear(cLeftScreenBorder + j * LongInt(cScreenSpace div (cSDCloudsNumber + 1)), LAND_HEIGHT-cCloudOffset, vgtCloud, 0, true)
end;
end;
+procedure AddFlake; inline;
+begin
+ AddVisualGear(cLeftScreenBorder + random(cScreenSpace), LAND_HEIGHT-cCloudOffset+ random(cCloudOffset), vgtFlake);
+end;
+
procedure AddFlakes;
var i: LongInt;
begin
@@ -496,10 +501,10 @@
if hasBorder or (not cSnow) then
for i:= 0 to Pred(vobCount * cScreenSpace div 4096) do
- AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+ AddFlake
else
for i:= 0 to Pred((vobCount * cScreenSpace div 4096) div 3) do
- AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+ AddFlake;
end;
procedure ChangeToSDFlakes;
@@ -526,10 +531,10 @@
end;
if hasBorder or (not cSnow) then
for i:= 0 to Pred(vobSDCount * cScreenSpace div 4096) do
- AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake)
+ AddFlake
else
for i:= 0 to Pred((vobSDCount * cScreenSpace div 4096) div 3) do
- AddVisualGear(cLeftScreenBorder + random(cScreenSpace), random(1024+200) - 100 + LAND_HEIGHT, vgtFlake);
+ AddFlake;
end;
procedure initModule;
--- a/hedgewars/uVisualGearsHandlers.pas Wed May 27 00:02:20 2020 +0200
+++ b/hedgewars/uVisualGearsHandlers.pas Wed May 27 01:24:50 2020 +0200
@@ -180,7 +180,7 @@
// flake fell far below map?
outside:= (not rising) and (round(Y) - spawnMargin + randMargin > LAND_HEIGHT);
// if not, did it rise far above map?
- outside:= outside or (rising and (round(Y) < LAND_HEIGHT - 1024 - randMargin));
+ outside:= outside or (rising and (round(Y) < LAND_HEIGHT - (cCloudOffset - 110)));
// if flake left acceptable vertical area, respawn it opposite side
if outside then
@@ -190,7 +190,7 @@
if State = 0 then
begin
// fade out rising flake
- diff:= (LAND_HEIGHT - 1024 - randMargin) - round(Y);
+ diff:= (LAND_HEIGHT - (cCloudOffset - 110)) - round(Y);
diff:= Min(diff*2, $FF);
if diff >= $FF then
begin
@@ -252,7 +252,7 @@
t := 8 * Gear^.Scale * hwFloat2Float(AngleSin(s mod 2048));
if (s < 2048) then t := -t;
-Gear^.Y := LAND_HEIGHT - 1184 + LongInt(Gear^.Timer mod 8) + t;
+Gear^.Y := LAND_HEIGHT - cCloudOffset + LongInt(Gear^.Timer mod 8) + t;
if round(Gear^.X) < cLeftScreenBorder then
Gear^.X:= Gear^.X + cScreenSpace