Waddaya think. Add it for iced up water and mines/cases/explosives
--- a/hedgewars/GSHandlers.inc Wed May 29 06:51:12 2013 -0400
+++ b/hedgewars/GSHandlers.inc Wed May 29 07:45:00 2013 -0400
@@ -5224,6 +5224,7 @@
vg^.dy:= 0.001 * random(80)
end
end;
+ PlaySound(sndHogFreeze);
iter^.State:= iter^.State or gstFrozen;
if iter^.Kind = gtMine then // dud mine block
begin
@@ -5253,6 +5254,7 @@
if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then
begin
+ PlaySound(sndHogFreeze);
DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight);
SetAllHHToActive;
Timer := iceWaitCollision;