Rework how rules are defined, add transformations for tiles transitional_engine
authorunC0Rr
Fri, 03 Feb 2023 14:44:33 +0100
branchtransitional_engine
changeset 15916 e82de0410da5
parent 15915 8f093b1b18bc
child 15917 60b5639cc3a5
Rework how rules are defined, add transformations for tiles
rust/landgen/src/template_based.rs
rust/landgen/src/wavefront_collapse/generator.rs
rust/landgen/src/wavefront_collapse/mod.rs
rust/landgen/src/wavefront_collapse/tile_image.rs
rust/landgen/src/wavefront_collapse/transform.rs
rust/landgen/src/wavefront_collapse/wavefront_collapse.rs
--- a/rust/landgen/src/template_based.rs	Thu Feb 02 08:41:31 2023 +0100
+++ b/rust/landgen/src/template_based.rs	Fri Feb 03 14:44:33 2023 +0100
@@ -2,7 +2,6 @@
     outline::OutlinePoints, outline_template::OutlineTemplate, LandGenerationParameters,
     LandGenerator,
 };
-use integral_geometry::{Point, Size};
 use land2d::Land2D;
 
 pub struct TemplatedLandGenerator {
--- a/rust/landgen/src/wavefront_collapse/generator.rs	Thu Feb 02 08:41:31 2023 +0100
+++ b/rust/landgen/src/wavefront_collapse/generator.rs	Fri Feb 03 14:44:33 2023 +0100
@@ -1,4 +1,4 @@
-use super::tile_image::TileImage;
+use super::tile_image::{Edge, TileImage};
 use super::wavefront_collapse::WavefrontCollapse;
 use crate::{LandGenerationParameters, LandGenerator};
 use integral_geometry::Size;
@@ -17,7 +17,12 @@
         }
     }
 
-    pub fn load_template<T: Copy + PartialEq + Default>(&self, parameters: &LandGenerationParameters<T>) -> Vec<TileImage<T>> {
+    pub fn load_template<T: Copy + PartialEq + Default>(
+        &self,
+        parameters: &LandGenerationParameters<T>,
+    ) -> Vec<TileImage<T, String>> {
+        let mut result = Vec::new();
+
         let file = File::open("sample.png").expect("file exists");
         let decoder = Decoder::new(BufReader::new(file));
         let mut reader = decoder.read_info().unwrap();
@@ -47,7 +52,18 @@
             }
         }
 
-        TileImage::<T>::new(tiles_image).split(3, 3)
+        let top_edge = Edge::new("edge".to_owned(), false);
+        let right_edge = Edge::new("edge".to_owned(), false);
+        let bottom_edge = Edge::new("edge".to_owned(), false);
+        let left_edge = Edge::new("edge".to_owned(), false);
+
+        let tile =
+            TileImage::<T, String>::new(tiles_image, top_edge, right_edge, bottom_edge, left_edge);
+
+        result.push(tile.clone());
+        result.push(tile.mirrored());
+
+        result
     }
 }
 
@@ -66,13 +82,13 @@
 #[cfg(test)]
 mod tests {
     use super::WavefrontCollapseLandGenerator;
-    use crate::{LandGenerator, LandGenerationParameters};
+    use crate::{LandGenerationParameters, LandGenerator};
     use integral_geometry::Size;
     use vec2d::Vec2D;
 
     #[test]
     fn test_generation() {
-        let wfc_gen =WavefrontCollapseLandGenerator::new();
+        let wfc_gen = WavefrontCollapseLandGenerator::new();
         let landgen_params = LandGenerationParameters::new(0u8, 255u8, 0, true, true);
         wfc_gen.generate_land(&landgen_params, &mut std::iter::repeat(1u32));
     }
--- a/rust/landgen/src/wavefront_collapse/mod.rs	Thu Feb 02 08:41:31 2023 +0100
+++ b/rust/landgen/src/wavefront_collapse/mod.rs	Fri Feb 03 14:44:33 2023 +0100
@@ -1,3 +1,4 @@
 pub mod generator;
 mod tile_image;
+mod transform;
 mod wavefront_collapse;
--- a/rust/landgen/src/wavefront_collapse/tile_image.rs	Thu Feb 02 08:41:31 2023 +0100
+++ b/rust/landgen/src/wavefront_collapse/tile_image.rs	Fri Feb 03 14:44:33 2023 +0100
@@ -1,78 +1,115 @@
-use vec2d::Vec2D;
+use super::transform::RotationTransform;
 use std::rc::Rc;
-use integral_geometry::Size;
+use vec2d::Vec2D;
 
-pub struct TileImage<T> {
-    image: Rc<Vec2D<T>>,
-    flip: bool,
-    mirror: bool,
+#[derive(PartialEq, Clone)]
+pub struct Edge<I: PartialEq + Clone> {
+    id: I,
+    symmetrical: bool,
+    reverse: bool,
 }
 
-impl<T: Copy> TileImage<T> {
-    pub fn new(image: Vec2D<T>) -> Self {
+impl<I: PartialEq + Clone> Edge<I> {
+    pub fn new(id: I, symmetrical: bool) -> Self {
+        Self {
+            id,
+            symmetrical,
+            reverse: false,
+        }
+    }
+
+    pub fn reversed(&self) -> Self {
+        Self {
+            id: self.id.clone(),
+            symmetrical: self.symmetrical,
+            reverse: !self.symmetrical && !self.reverse,
+        }
+    }
+}
+
+#[derive(Clone)]
+pub struct TileImage<T, I: PartialEq + Clone> {
+    image: Rc<Vec2D<T>>,
+    transform: RotationTransform,
+    top: Edge<I>,
+    right: Edge<I>,
+    bottom: Edge<I>,
+    left: Edge<I>,
+}
+
+impl<T: Copy, I: PartialEq + Clone> TileImage<T, I> {
+    pub fn new(
+        image: Vec2D<T>,
+        top: Edge<I>,
+        right: Edge<I>,
+        bottom: Edge<I>,
+        left: Edge<I>,
+    ) -> Self {
         Self {
             image: Rc::new(image),
-            flip: false,
-            mirror: false,
+            transform: RotationTransform::default(),
+            top,
+            right,
+            bottom,
+            left,
         }
     }
 
     pub fn mirrored(&self) -> Self {
         Self {
             image: self.image.clone(),
-            flip: self.flip,
-            mirror: !self.mirror,
+            transform: self.transform.mirror(),
+            top: self.top.reversed(),
+            right: self.left.reversed(),
+            bottom: self.bottom.reversed(),
+            left: self.right.reversed(),
         }
     }
 
     pub fn flipped(&self) -> Self {
         Self {
             image: self.image.clone(),
-            flip: !self.flip,
-            mirror: self.mirror,
+            transform: self.transform.flip(),
+            top: self.bottom.reversed(),
+            right: self.right.reversed(),
+            bottom: self.top.reversed(),
+            left: self.left.reversed(),
+        }
+    }
+
+    pub fn rotated90(&self) -> Self {
+        Self {
+            image: self.image.clone(),
+            transform: self.transform.rotate90(),
+            top: self.left.clone(),
+            right: self.top.clone(),
+            bottom: self.right.clone(),
+            left: self.bottom.clone(),
         }
     }
 
-    pub fn split(&self, rows: usize, columns: usize) -> Vec<TileImage<T>> {
-        let mut result = Vec::new();
-        let self_image = self.image.as_ref();
-        let (result_width, result_height) = (self_image.width() / columns, self.image.height() / rows);
-
-        for row in 0..rows {
-            for column in 0..columns {
-                let mut tile_pixels = Vec::new();
+    pub fn rotated180(&self) -> Self {
+        Self {
+            image: self.image.clone(),
+            transform: self.transform.rotate90(),
+            top: self.bottom.clone(),
+            right: self.left.clone(),
+            bottom: self.top.clone(),
+            left: self.right.clone(),
+        }
+    }
 
-                for out_row in 0..result_height {
-                    tile_pixels.push(self_image[row * result_height + out_row][column*result_width..(column+1)*result_width].iter());
-                }
-
-                let tile_image = Vec2D::from_iter(tile_pixels.into_iter().flatten().map(|p| *p), &Size::new(result_width, result_height));
-
-                result.push(TileImage::new(tile_image.expect("correct calculation of tile dimensions")));
-            }
+    pub fn rotated270(&self) -> Self {
+        Self {
+            image: self.image.clone(),
+            transform: self.transform.rotate90(),
+            top: self.left.clone(),
+            right: self.top.clone(),
+            bottom: self.right.clone(),
+            left: self.bottom.clone(),
         }
-
-        result
     }
 }
 
 #[cfg(test)]
-mod tests {
-    use super::TileImage;
-    use integral_geometry::Size;
-    use vec2d::Vec2D;
-
-    #[test]
-    fn test_split() {
-        let size = Size::new(6, 4);
-        let sample_data = Vec2D::from_iter((0..24).into_iter(), &size);
-
-        assert!(sample_data.is_some());
-
-        let sample_data = sample_data.unwrap();
-        let big_tile = TileImage::new(sample_data);
-        let subtiles = big_tile.split(2, 2);
-
-        assert_eq!(subtiles.len(), 4);
-    }
-}
+mod tests {}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/rust/landgen/src/wavefront_collapse/transform.rs	Fri Feb 03 14:44:33 2023 +0100
@@ -0,0 +1,213 @@
+#[derive(Debug, PartialEq, Clone, Copy)]
+pub enum SymmetryTransform {
+    Id,
+    Flip,
+    Mirror,
+    FlipMirror,
+}
+
+#[derive(Debug, PartialEq, Clone, Copy)]
+pub enum RotationTransform {
+    Rotate0(SymmetryTransform),
+    Rotate90(SymmetryTransform),
+    Rotate180(SymmetryTransform),
+    Rotate270(SymmetryTransform),
+}
+
+impl Default for RotationTransform {
+    fn default() -> Self {
+        RotationTransform::Rotate0(SymmetryTransform::Id)
+    }
+}
+
+impl SymmetryTransform {
+    pub fn mirror(&self) -> Self {
+        use SymmetryTransform::*;
+        match self {
+            Id => Mirror,
+            Flip => FlipMirror,
+            Mirror => Id,
+            FlipMirror => Flip,
+        }
+    }
+
+    pub fn flip(&self) -> Self {
+        use SymmetryTransform::*;
+        match self {
+            Id => Flip,
+            Flip => Id,
+            Mirror => FlipMirror,
+            FlipMirror => Mirror,
+        }
+    }
+}
+
+impl RotationTransform {
+    pub fn new() -> Self {
+        Self::default()
+    }
+
+    pub fn mirror(self) -> RotationTransform {
+        match self {
+            RotationTransform::Rotate0(s) => RotationTransform::Rotate0(s.mirror()),
+            RotationTransform::Rotate90(s) => RotationTransform::Rotate270(s.mirror()).simplified(),
+            RotationTransform::Rotate180(s) => {
+                RotationTransform::Rotate180(s.mirror()).simplified()
+            }
+            RotationTransform::Rotate270(s) => RotationTransform::Rotate90(s.mirror()),
+        }
+    }
+
+    pub fn flip(self) -> RotationTransform {
+        match self {
+            RotationTransform::Rotate0(s) => RotationTransform::Rotate0(s.flip()),
+            RotationTransform::Rotate90(s) => RotationTransform::Rotate90(s.flip()),
+            RotationTransform::Rotate180(s) => RotationTransform::Rotate180(s.flip()).simplified(),
+            RotationTransform::Rotate270(s) => RotationTransform::Rotate270(s.flip()).simplified(),
+        }
+    }
+
+    pub fn rotate90(self) -> RotationTransform {
+        match self {
+            RotationTransform::Rotate0(s) => RotationTransform::Rotate90(s),
+            RotationTransform::Rotate90(s) => RotationTransform::Rotate180(s).simplified(),
+            RotationTransform::Rotate180(s) => RotationTransform::Rotate270(s).simplified(),
+            RotationTransform::Rotate270(s) => RotationTransform::Rotate0(s),
+        }
+    }
+
+    pub fn rotate180(self) -> RotationTransform {
+        match self {
+            RotationTransform::Rotate0(s) => RotationTransform::Rotate180(s).simplified(),
+            RotationTransform::Rotate90(s) => RotationTransform::Rotate270(s).simplified(),
+            RotationTransform::Rotate180(s) => RotationTransform::Rotate0(s),
+            RotationTransform::Rotate270(s) => RotationTransform::Rotate90(s),
+        }
+    }
+
+    pub fn rotate270(self) -> RotationTransform {
+        match self {
+            RotationTransform::Rotate0(s) => RotationTransform::Rotate270(s).simplified(),
+            RotationTransform::Rotate90(s) => RotationTransform::Rotate0(s),
+            RotationTransform::Rotate180(s) => RotationTransform::Rotate90(s),
+            RotationTransform::Rotate270(s) => RotationTransform::Rotate180(s).simplified(),
+        }
+    }
+
+    fn simplified(self) -> Self {
+        match self {
+            RotationTransform::Rotate0(s) => RotationTransform::Rotate0(s),
+            RotationTransform::Rotate90(s) => RotationTransform::Rotate90(s),
+            RotationTransform::Rotate180(s) => RotationTransform::Rotate0(s.flip().mirror()),
+            RotationTransform::Rotate270(s) => RotationTransform::Rotate90(s.flip().mirror()),
+        }
+    }
+}
+
+#[cfg(test)]
+mod tests {
+    use super::{RotationTransform::*, SymmetryTransform::*, *};
+
+    // I totally wrote all of this myself and didn't use ChatGPT
+    #[test]
+    fn test_default() {
+        let rt = RotationTransform::new();
+        assert_eq!(rt, Rotate0(Id));
+    }
+
+    #[test]
+    fn test_mirror() {
+        let rt = Rotate90(Flip);
+        let mirrored = rt.mirror();
+        assert_eq!(mirrored, Rotate90(Id));
+    }
+
+    #[test]
+    fn test_flip() {
+        let rt = Rotate180(Mirror);
+        let flipped = rt.flip();
+        assert_eq!(flipped, Rotate0(Id));
+    }
+
+    #[test]
+    fn test_rotate90() {
+        let rt = Rotate0(Id);
+        let rotated = rt.rotate90();
+        assert_eq!(rotated, Rotate90(Id));
+    }
+
+    #[test]
+    fn test_rotate180() {
+        let rt = Rotate90(Mirror);
+        let rotated = rt.rotate180();
+        assert_eq!(rotated, Rotate90(Flip));
+    }
+
+    #[test]
+    fn test_rotate270() {
+        let rt = Rotate180(Flip);
+        let rotated = rt.rotate270();
+        assert_eq!(rotated, Rotate90(Flip));
+    }
+
+    #[test]
+    fn test_simplified() {
+        let rt = Rotate180(Id);
+        let simplified = rt.simplified();
+        assert_eq!(simplified, Rotate0(FlipMirror));
+    }
+
+    #[test]
+    fn test_rotation_chain() {
+        assert_eq!(
+            RotationTransform::default(),
+            RotationTransform::default()
+                .rotate90()
+                .rotate90()
+                .rotate90()
+                .rotate90()
+        );
+        assert_eq!(
+            RotationTransform::default().rotate90(),
+            RotationTransform::default()
+                .rotate180()
+                .rotate90()
+                .rotate180()
+        );
+        assert_eq!(
+            RotationTransform::default().rotate180(),
+            RotationTransform::default()
+                .rotate180()
+                .rotate270()
+                .rotate90()
+        );
+    }
+
+    #[test]
+    fn test_combinations_chain() {
+        assert_eq!(
+            RotationTransform::default(),
+            RotationTransform::default()
+                .flip()
+                .rotate180()
+                .flip()
+                .rotate180()
+        );
+        assert_eq!(
+            RotationTransform::default(),
+            RotationTransform::default()
+                .mirror()
+                .rotate180()
+                .mirror()
+                .rotate180()
+        );
+        assert_eq!(
+            RotationTransform::default(),
+            RotationTransform::default()
+                .rotate90()
+                .flip()
+                .rotate90()
+                .mirror()
+        );
+    }
+}
--- a/rust/landgen/src/wavefront_collapse/wavefront_collapse.rs	Thu Feb 02 08:41:31 2023 +0100
+++ b/rust/landgen/src/wavefront_collapse/wavefront_collapse.rs	Fri Feb 03 14:44:33 2023 +0100
@@ -1,5 +1,5 @@
 use integral_geometry::Size;
-use std::collections::HashMap;
+use std::collections::{HashMap, HashSet};
 use vec2d::Vec2D;
 
 #[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
@@ -44,14 +44,26 @@
     }
 }
 
-struct CollapseRule {
-    to_tile: Tile,
-    condition: fn([Tile; 4]) -> bool,
+pub struct CollapseRule {
+    tile: Tile,
+    right: HashSet<Tile>,
+    bottom: HashSet<Tile>,
+    left: HashSet<Tile>,
+    top: HashSet<Tile>,
 }
 
-#[derive(Default)]
 pub struct WavefrontCollapse {
-    rules: HashMap<Tile, Vec<CollapseRule>>,
+    rules: Vec<CollapseRule>,
+    grid: Vec2D<Tile>,
+}
+
+impl Default for WavefrontCollapse {
+    fn default() -> Self {
+        Self {
+            rules: Vec::new(),
+            grid: Vec2D::new(&Size::new(1, 1), Tile::Empty),
+        }
+    }
 }
 
 impl WavefrontCollapse {
@@ -60,69 +72,90 @@
         map_size: &Size,
         seed_fn: F,
         random_numbers: &mut I,
-    ) -> Vec2D<Tile> {
-        let mut land = Vec2D::new(&map_size, Tile::Empty);
+    ) {
+        self.grid = Vec2D::new(&map_size, Tile::Empty);
 
-        seed_fn(&mut land);
+        seed_fn(&mut self.grid);
 
-        while self.collapse_step(&mut land, random_numbers) {}
-
-        land
+        while self.collapse_step(random_numbers) {}
     }
 
-    fn add_rule(&mut self, from_tile: Tile, to_tile: Tile, condition: fn([Tile; 4]) -> bool) {
-        let rule = CollapseRule { to_tile, condition };
-        self.rules
-            .entry(from_tile)
-            .or_insert_with(Vec::new)
-            .push(rule);
+    fn add_rule(&mut self, rule: CollapseRule) {
+        self.rules.push(rule);
+    }
+
+    fn get_tile(&self, y: usize, x: usize) -> Tile {
+        self.grid.get(y, x).map(|p| *p).unwrap_or_default()
     }
 
-    fn collapse_step<I: Iterator<Item = u32>>(
-        &self,
-        land: &mut Vec2D<Tile>,
-        random_numbers: &mut I,
-    ) -> bool {
-        let mut collapse_occurred = false;
-        for x in 0..land.width() {
-            for y in 0..land.height() {
-                let current_tile = land.get(y, x).expect("valid iteration range");
+    fn collapse_step<I: Iterator<Item = u32>>(&mut self, random_numbers: &mut I) -> bool {
+        let mut tiles_to_collapse = (usize::max_value(), Vec::new());
+
+        // Iterate through the tiles in the land
+        for x in 0..self.grid.width() {
+            for y in 0..self.grid.height() {
+                let current_tile = self.get_tile(y, x);
 
-                if let Some(rules) = self.rules.get(&current_tile) {
-                    for rule in rules
+                if let Tile::Empty = current_tile {
+                    // calc entropy
+                    let right_tile = self.get_tile(y, x + 1);
+                    let bottom_tile = self.get_tile(y + 1, x);
+                    let left_tile = self.get_tile(y, x.wrapping_sub(1));
+                    let top_tile = self.get_tile(y.wrapping_sub(1), x);
+
+                    let possibilities: Vec<Tile> = self
+                        .rules
                         .iter()
-                        .cycle()
-                        .skip(
-                            random_numbers.next().unwrap_or_default() as usize % (rules.len() + 1),
-                        )
-                        .take(rules.len())
-                    {
-                        let neighbors = self.get_neighbors(&land, x, y);
-                        let have_neighbors = neighbors.iter().any(|t| !t.is_empty());
-                        if have_neighbors && (rule.condition)(neighbors) {
-                            *land.get_mut(y, x).expect("valid iteration range") = rule.to_tile;
-                            collapse_occurred = true;
-                            break;
+                        .filter_map(|rule| {
+                            if rule.right.contains(&right_tile)
+                                && rule.bottom.contains(&bottom_tile)
+                                && rule.left.contains(&left_tile)
+                                && rule.top.contains(&top_tile)
+                            {
+                                Some(rule.tile)
+                            } else {
+                                None
+                            }
+                        })
+                        .collect();
+
+                    let entropy = possibilities.len();
+                    if entropy > 0 && entropy <= tiles_to_collapse.0 {
+                        let entry = (
+                            y,
+                            x,
+                            possibilities
+                                [random_numbers.next().unwrap_or_default() as usize % entropy],
+                        );
+
+                        if entropy < tiles_to_collapse.0 {
+                            tiles_to_collapse = (entropy, vec![entry])
+                        } else {
+                            tiles_to_collapse.1.push(entry)
                         }
+                    } else {
+                        todo!("no collapse possible")
                     }
                 }
             }
         }
 
-        collapse_occurred
-    }
+        let tiles_to_collapse = tiles_to_collapse.1;
+        let possibilities_number = tiles_to_collapse.len();
+
+        if possibilities_number > 0 {
+            let (y, x, tile) = tiles_to_collapse
+                [random_numbers.next().unwrap_or_default() as usize % possibilities_number];
 
-    fn get_neighbors(&self, land: &Vec2D<Tile>, x: usize, y: usize) -> [Tile; 4] {
-        [
-            land.get(y, x + 1).map(|p| *p).unwrap_or_default(),
-            land.get(y + 1, x).map(|p| *p).unwrap_or_default(),
-            land.get(y, x.wrapping_sub(1))
-                .map(|p| *p)
-                .unwrap_or_default(),
-            land.get(y.wrapping_sub(1), x)
-                .map(|p| *p)
-                .unwrap_or_default(),
-        ]
+            *self
+                .grid
+                .get_mut(y, x)
+                .expect("correct iteration over grid") = tile;
+
+            true
+        } else {
+            false
+        }
     }
 }
 
@@ -139,15 +172,7 @@
         let mut wfc = WavefrontCollapse::default();
 
         let empty_land = Vec2D::new(&size, Tile::Empty);
-        let no_rules_land = wfc.generate_map(&size, |_| {}, &mut rnd);
 
-        assert_eq!(empty_land.as_slice(), no_rules_land.as_slice());
-
-        wfc.add_rule(Tile::Empty, Tile::Numbered(0), |neighbors| {
-            neighbors.iter().filter(|&n| *n == Tile::Empty).count() >= 2
-        });
-        let ruled_map = wfc.generate_map(&size, |_| {}, &mut rnd);
-
-        assert_eq!(ruled_map.as_slice(), empty_land.as_slice());
+        assert_eq!(empty_land.as_slice(), wfc.grid.as_slice());
     }
 }