--- a/hedgewars/GSHandlers.inc Tue May 14 06:33:59 2013 -0400
+++ b/hedgewars/GSHandlers.inc Tue May 14 07:14:41 2013 -0400
@@ -3274,7 +3274,7 @@
if // (Gear^.Health = 0)
(HHGear^.Damage <> 0)
//or CheckGearDrowning(HHGear)
- or (cWaterLine + 512 < hwRound(HHGear^.Y))
+ or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y))
or (TurnTimeLeft = 0)
// allow brief ground touches - to be fair on this, might need another counter
or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0))
--- a/hedgewars/uGearsUtils.pas Tue May 14 06:33:59 2013 -0400
+++ b/hedgewars/uGearsUtils.pas Tue May 14 07:14:41 2013 -0400
@@ -369,7 +369,7 @@
vdX:= hwFloat2Float(Gear^.dX);
vdY:= hwFloat2Float(Gear^.dY);
// this could perhaps be a tiny bit higher.
- if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
+ if (cWaterLine + 64 + Gear^.Radius > Y) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > skipSpeed)
and (hwAbs(Gear^.dX) > skipAngle * hwAbs(Gear^.dY)) then
begin
Gear^.dY.isNegative := true;
@@ -406,7 +406,10 @@
Gear^.doStep := @doStepDrowningGear;
if Gear^.Kind = gtFlake then
exit // skip splashes
- end;
+ end
+ else if (Y > cWaterLine + cVisibleWater) and
+ ((Gear <> CurrentHedgehog^.Gear) or (CurAmmoGear = nil) or (CurAmmoGear^.AmmoType <> amJetpack)) then
+ Gear^.doStep:= @doStepDrowningGear;
if ((not isSubmersible) and (Y < cWaterLine + 64 + Gear^.Radius))
or (isSubmersible and (Y < cWaterLine + 2 + Gear^.Radius) and (Gear = CurAmmoGear) and ((CurAmmoGear^.Pos = 0)
and (CurAmmoGear^.dY < _0_01))) then