Engine:
* Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3)
* Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
--- a/hedgewars/VGSHandlers.inc Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/VGSHandlers.inc Fri Jul 30 18:20:42 2010 +0200
@@ -543,3 +543,19 @@
Gear^.doStep:= @doStepBigExplosionWork;
if Steps > 1 then Gear^.doStep(Gear, Steps-1);
end;
+
+procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
+begin
+Gear^.X:= Gear^.X + Gear^.dX * Steps;
+
+Gear^.Y:= Gear^.Y + Gear^.dY * Steps;
+Gear^.dY:= Gear^.dY + cGravityf * Steps;
+
+Gear^.Angle:= round(Gear^.Angle + Steps) mod cMaxAngle;
+
+if round(Gear^.Y) > cWaterLine then
+ begin
+ DeleteVisualGear(Gear);
+ AddVisualGear(round(Gear^.X), round(Gear^.Y), vgtDroplet);
+ end
+end;
--- a/hedgewars/uConsts.pas Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uConsts.pas Fri Jul 30 18:20:42 2010 +0200
@@ -73,7 +73,7 @@
sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp,
sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee,
sprFeather, sprPiano, sprHandSineGun, sprPortalGun, sprPortal,
- sprCheese, sprHandCheese, sprHandFlamethrower
+ sprCheese, sprHandCheese, sprHandFlamethrower, sprChunk
);
// Gears that interact with other Gears and/or Land
@@ -94,7 +94,7 @@
vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell,
vgtDust, vgtSplash, vgtDroplet, vgtSmokeRing, vgtBeeTrace, vgtEgg,
vgtFeather, vgtHealthTag, vgtSmokeTrace, vgtEvilTrace, vgtExplosion,
- vgtBigExplosion);
+ vgtBigExplosion, vgtChunk);
TGearsType = set of TGearType;
@@ -797,7 +797,9 @@
(FileName: 'amCheese'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandCheese
(FileName: 'amFlamethrower'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
- Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprHandFlamethrower
+ Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true),// sprHandFlamethrower
+ (FileName: 'Chunk'; Path: ptCurrTheme; AltPath: ptGraphics; Texture: nil; Surface: nil;
+ Width: 32; Height: 32; imageWidth: 0; imageHeight: 0; saveSurf: false; priority: tpMedium; getDimensions: false; getImageDimensions: true) // sprChunk
);
Wavez: array [TWave] of record
--- a/hedgewars/uGears.pas Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uGears.pas Fri Jul 30 18:20:42 2010 +0200
@@ -1177,6 +1177,7 @@
dmg, dmgRadius, dmgBase: LongInt;
fX, fY: hwFloat;
vg: PVisualGear;
+ i, cnt: LongInt;
begin
TargetPoint.X:= NoPointX;
{$IFDEF DEBUGFILE}if Radius > 4 then AddFileLog('Explosion: at (' + inttostr(x) + ',' + inttostr(y) + ')');{$ENDIF}
@@ -1261,7 +1262,13 @@
end;
if (Mask and EXPLDontDraw) = 0 then
- if (GameFlags and gfSolidLand) = 0 then DrawExplosion(X, Y, Radius);
+ if (GameFlags and gfSolidLand) = 0 then
+ begin
+ cnt:= DrawExplosion(X, Y, Radius) div 1608; // approx 2 16x16 circles to erase per chunk
+ if cnt > 0 then
+ for i:= 0 to cnt do
+ AddVisualGear(X, Y, vgtChunk)
+ end;
uAIMisc.AwareOfExplosion(0, 0, 0)
end;
--- a/hedgewars/uLandGraphics.pas Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uLandGraphics.pas Fri Jul 30 18:20:42 2010 +0200
@@ -30,7 +30,7 @@
function SweepDirty: boolean;
function Despeckle(X, Y: LongInt): boolean;
function CheckLandValue(X, Y: LongInt; LandFlag: Word): boolean;
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
procedure DrawTunnel(X, Y, dX, dY: hwFloat; ticks, HalfWidth: LongInt);
procedure FillRoundInLand(X, Y, Radius: LongInt; Value: Longword);
@@ -181,17 +181,22 @@
end;
-procedure FillLandCircleLinesBG(x, y, dx, dy: LongInt);
+function FillLandCircleLinesBG(x, y, dx, dy: LongInt): Longword;
var i, t: LongInt;
+ cnt: Longword;
begin
+cnt:= 0;
t:= y + dy;
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
+ begin
+ inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
@@ -203,10 +208,13 @@
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
+ begin
+ inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
@@ -218,10 +226,13 @@
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
+ begin
+ inc(cnt);
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= LandBackPixel(i, t)
else
LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
@@ -233,18 +244,20 @@
if (t and LAND_HEIGHT_MASK) = 0 then
for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
if ((Land[t, i] and lfBasic) <> 0) then
- if (cReducedQuality and rqBlurryLand) = 0 then
- LandPixels[t, i]:= LandBackPixel(i, t)
- else
- LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
-
+ begin
+ inc(cnt);
+ if (cReducedQuality and rqBlurryLand) = 0 then
+ LandPixels[t, i]:= LandBackPixel(i, t)
+ else
+ LandPixels[t div 2, i div 2]:= LandBackPixel(i, t)
+ end
else
if ((Land[t, i] and lfObject) <> 0) then
if (cReducedQuality and rqBlurryLand) = 0 then
LandPixels[t, i]:= 0
else
LandPixels[t div 2, i div 2]:= 0;
-
+FillLandCircleLinesBG:= cnt;
end;
procedure FillLandCircleLinesEBC(x, y, dx, dy: LongInt);
@@ -310,19 +323,21 @@
end;
end;
-procedure DrawExplosion(X, Y, Radius: LongInt);
+function DrawExplosion(X, Y, Radius: LongInt): Longword;
var dx, dy, ty, tx, d: LongInt;
+ cnt: Longword;
begin
// draw background land texture
begin
+ cnt:= 0;
dx:= 0;
dy:= Radius;
d:= 3 - 2 * Radius;
while (dx < dy) do
begin
- FillLandCircleLinesBG(x, y, dx, dy);
+ inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
if (d < 0)
then d:= d + 4 * dx + 6
else begin
@@ -331,7 +346,7 @@
end;
inc(dx)
end;
- if (dx = dy) then FillLandCircleLinesBG(x, y, dx, dy);
+ if (dx = dy) then inc(cnt, FillLandCircleLinesBG(x, y, dx, dy));
end;
// draw a hole in land
@@ -382,7 +397,8 @@
dx:= min(X + Radius + 1, LAND_WIDTH) - tx;
ty:= max(Y - Radius - 1, 0);
dy:= min(Y + Radius + 1, LAND_HEIGHT) - ty;
-UpdateLandTexture(tx, dx, ty, dy)
+UpdateLandTexture(tx, dx, ty, dy);
+DrawExplosion:= cnt
end;
procedure DrawHLinesExplosions(ar: PRangeArray; Radius: LongInt; y, dY: LongInt; Count: Byte);
--- a/hedgewars/uStore.pas Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uStore.pas Fri Jul 30 18:20:42 2010 +0200
@@ -356,8 +356,9 @@
if TeamsArray[t] <> nil then
with TeamsArray[t]^ do
begin
- if GraveName = '' then GraveName:= 'Simple';
- texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifCritical or ifTransparent);
+ if GraveName = '' then GraveName:= 'Statue';
+ texsurf:= LoadImage(Pathz[ptGraves] + '/' + GraveName, ifTransparent);
+ if texsurf = nil then texsurf:= LoadImage(Pathz[ptGraves] + '/Statue', ifCritical or ifTransparent);
GraveTex:= Surface2Tex(texsurf, false);
SDL_FreeSurface(texsurf)
end
--- a/hedgewars/uVisualGears.pas Fri Jul 30 12:07:30 2010 -0400
+++ b/hedgewars/uVisualGears.pas Fri Jul 30 18:20:42 2010 +0200
@@ -115,7 +115,8 @@
@doStepSmokeTrace,
@doStepSmokeTrace,
@doStepExplosion,
- @doStepBigExplosion
+ @doStepBigExplosion,
+ @doStepChunk
);
function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord = 0): PVisualGear;
@@ -299,6 +300,15 @@
vgtBigExplosion: begin
gear^.Angle:= random(360);
end;
+ vgtChunk: begin
+ gear^.Frame:= random(4);
+ t:= random(1024);
+ sp:= 0.001 * (random(85) + 47);
+ dx:= AngleSin(t).QWordValue/4294967296 * sp;
+ dy:= AngleCos(t).QWordValue/4294967296 * sp;
+ if random(2) = 0 then dx := -dx;
+ (*if random(2) = 0 then*) dy := -2 * dy;
+ end;
end;
if State <> 0 then gear^.State:= State;
@@ -455,6 +465,7 @@
Tint($FF, $FF, $FF, floor(Gear^.alpha * $FF));
DrawRotatedTextureF(SpritesData[sprSmokeRing].Texture, Gear^.scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, 0, 1, 200, 200, Gear^.Angle);
end;
+ vgtChunk: DrawRotatedF(sprChunk, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle);
end;
case Gear^.Kind of
vgtSmallDamageTag: DrawCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex);
Binary file share/hedgewars/Data/Graphics/Chunk.png has changed
Binary file share/hedgewars/Data/Themes/Olympics/Chunk.png has changed