--- a/ChangeLog.txt Thu Mar 08 01:12:35 2018 +0100
+++ b/ChangeLog.txt Thu Mar 08 01:22:00 2018 +0100
@@ -49,7 +49,7 @@
+ Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing
+ Space Invasion: Add a default Space Invasion game scheme
+ HedgeEditor: Show cursor coordinates in top left corner
- + Control: Remove TimeBox and Resurrector from ammo menu
+ + Control, Capture the Flag: Always remove TimeBox and Resurrector
* Battalion: Some texts in the mission panel were wrong and misleading
* Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
--- a/share/hedgewars/Data/Maps/Control/map.lua Thu Mar 08 01:12:35 2018 +0100
+++ b/share/hedgewars/Data/Maps/Control/map.lua Thu Mar 08 01:22:00 2018 +0100
@@ -319,7 +319,7 @@
-- Things we don't modify here will use their default values.
EnableGameFlags(gfInfAttack, gfSolidLand)
- DisableGameFlags(gfKing, gfForts)
+ DisableGameFlags(gfKing, gfForts, gfAISurvival)
WaterRise = 0
HealthDecrease = 0
--- a/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Thu Mar 08 01:12:35 2018 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Capture_the_Flag.lua Thu Mar 08 01:22:00 2018 +0100
@@ -461,7 +461,7 @@
function onGameInit()
- DisableGameFlags(gfKing)
+ DisableGameFlags(gfKing, gfAISurvival)
EnableGameFlags(gfDivideTeams)
-- Disable Sudden Death
@@ -523,6 +523,13 @@
--SetVisualGearValues(zxc, 1000,1000, 20, 255, 1, 10, 0, 200, 1, GetClanColor(0))
--minO,max0 -glowyornot --pulsate timer -- fuckall -- radius -- width -- colour
+ for h=1, numhhs do
+ -- Tardis causes too many unexpected situations, so we forbid it
+ AddAmmo(hhs[h], amTardis, 0)
+ -- Hogs are resurrected for free, so this is pointless
+ AddAmmo(hhs[h], amResurrector, 0)
+ end
+
end
--- a/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua Thu Mar 08 01:12:35 2018 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Racer.lua Thu Mar 08 01:22:00 2018 +0100
@@ -849,6 +849,8 @@
end
AddAmmo(CurrentHedgehog, amTardis, 0)
+ AddAmmo(CurrentHedgehog, amResurrector, 0)
+ AddAmmo(CurrentHedgehog, amInvulnerable, 0)
AddAmmo(CurrentHedgehog, amDrillStrike, 0)
AddAmmo(CurrentHedgehog, amMineStrike, 0)
AddAmmo(CurrentHedgehog, amNapalm, 0)