--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Sun Nov 13 14:39:39 2011 -0500
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h Sun Nov 13 21:18:33 2011 +0100
@@ -24,13 +24,13 @@
@interface EngineProtocolNetwork : NSObject {
- NSArray *statsArray;
+ NSMutableArray *statsArray;
NSOutputStream *stream;
TCPsocket csd;
NSInteger enginePort;
}
-@property (nonatomic,assign) NSArray *statsArray;
+@property (nonatomic,assign) NSMutableArray *statsArray;
@property (nonatomic,retain) NSOutputStream *stream;
@property (assign) TCPsocket csd;
@property (assign) NSInteger enginePort;
--- a/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m Sun Nov 13 14:39:39 2011 -0500
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.m Sun Nov 13 21:18:33 2011 +0100
@@ -222,7 +222,6 @@
-(void) engineProtocol:(id) object {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSDictionary *gameConfig = (NSDictionary *)object;
- NSMutableArray *tempStats = nil;
TCPsocket sd;
IPaddress ip;
int eProto;
@@ -337,10 +336,10 @@
}
break;
case 'i':
- if (tempStats == nil) {
- tempStats = [[NSMutableArray alloc] initWithCapacity:10 - 2];
+ if (self.statsArray == nil) {
+ self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2];
NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4];
- [tempStats insertObject:ranking atIndex:0];
+ [self.statsArray insertObject:ranking atIndex:0];
[ranking release];
}
NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]];
@@ -349,16 +348,16 @@
int index = [arg length] + 3;
switch (buffer[1]) {
case 'r': // winning team
- [tempStats insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
+ [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1];
break;
case 'D': // best shot
- [tempStats addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
+ [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]];
break;
case 'k': // best hedgehog
- [tempStats addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]];
+ [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kill(s) in a turn", &buffer[index], arg]];
break;
case 'K': // number of hogs killed
- [tempStats addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
+ [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]];
break;
case 'H': // team health/graph
break;
@@ -366,16 +365,16 @@
// still WIP in statsPage.cpp
break;
case 'P': // teams ranking
- [[tempStats objectAtIndex:0] addObject:tempStr];
+ [[self.statsArray objectAtIndex:0] addObject:tempStr];
break;
case 's': // self damage
- [tempStats addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
+ [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]];
break;
case 'S': // friendly fire
- [tempStats addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
+ [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]];
break;
case 'B': // turn skipped
- [tempStats addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
+ [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]];
break;
default:
DLog(@"Unhandled stat message, see statsPage.cpp");
@@ -385,7 +384,6 @@
case 'q':
// game ended and match finished, statsArray is full of delicious statistics
[HWUtils setGameStatus:gsEnded];
- self.statsArray = [[NSArray arrayWithArray:tempStats] retain];
// closing connection here would trigger a "IPC connection lost" error, so we have to wait until recv fails
break;
case 'Q':
@@ -402,7 +400,6 @@
[self.stream close];
[self.stream release];
- [tempStats release];
// Close the client socket
SDLNet_TCP_Close(csd);
--- a/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Nov 13 14:39:39 2011 -0500
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m Sun Nov 13 21:18:33 2011 +0100
@@ -89,8 +89,8 @@
[[OverlayViewController mainOverlay] removeOverlay];
// engine thread *should* be done by now
- NSArray *stats = self.proto.statsArray;
- if (stats != nil) {
+ NSArray *stats = [[NSArray alloc] initWithArray:self.proto.statsArray copyItems:YES];
+ if ([HWUtils gameStatus] == gsEnded && stats != nil) {
StatsPageViewController *statsPage = [[StatsPageViewController alloc] initWithStyle:UITableViewStyleGrouped];
statsPage.statsArray = stats;
statsPage.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
@@ -100,7 +100,7 @@
[callingController presentModalViewController:statsPage animated:YES];
[statsPage release];
}
- [stats release]; // we retained the array before
+ [stats release];
// can remove the savefile if the replay has ended
if ([HWUtils gameType] == gtSave)