--- a/project_files/hwc/CMakeLists.txt Tue Nov 13 23:39:49 2012 +0100
+++ b/project_files/hwc/CMakeLists.txt Tue Nov 13 23:56:50 2012 +0100
@@ -35,7 +35,6 @@
include_directories("${GLEW_INCLUDE_PATH}")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/rtl")
-
configure_file(${CMAKE_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc)
#get the list of pas files that are going to be converted and compiled
@@ -80,5 +79,25 @@
#TODO: add other libraries
)
+#TODO: move this away in its proper findxxx.cmake
+if(APPLE)
+ #let's look for the installed sdlmain file; if it is not found, let's build our own
+ find_package(SDL REQUIRED)
+ #remove the ";-framework Cocoa" from the SDL_LIBRARY variable
+ string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}")
+ #find libsdmain.a
+ find_file(SDLMAIN_LIB libSDLMain.a PATHS ${sdl_dir}/Resources/)
+
+ if(SDLMAIN_LIB MATCHES "SDLMAIN_LIB-NOTFOUND")
+ include_directories(${SDL_INCLUDE_DIR})
+ add_library (SDLmain STATIC ${CMAKE_SOURCE_DIR}/hedgewars/sdlmain_osx/SDLMain.m)
+ #add a dependency to the hwengine target
+ set(SDLMAIN_LIB "${LIBRARY_OUTPUT_PATH}/libSDLmain.a")
+ endif()
+
+ target_link_libraries(hwengine ${SDLMAIN_LIB})
+endif(APPLE)
+
+
install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hwengine${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_dir})
--- a/project_files/hwc/rtl/fpcrtl.h Tue Nov 13 23:39:49 2012 +0100
+++ b/project_files/hwc/rtl/fpcrtl.h Tue Nov 13 23:56:50 2012 +0100
@@ -14,6 +14,9 @@
#include "pmath.h"
#ifndef EMSCRIPTEN
+#if __APPLE__
+#define main SDL_main
+#endif
#include "GL/glew.h"
#endif