--- a/hedgewars/uGears.pas Sun Apr 07 23:08:33 2019 +0200
+++ b/hedgewars/uGears.pas Sun Apr 07 23:21:07 2019 +0200
@@ -1151,6 +1151,7 @@
begin
gear^.Pos := gear^.Pos + posCaseHealth;
gear^.RenderHealth:= true;
+ gear^.Karma:= 2;
// health crate is smaller than the other crates
gear^.Radius := cCaseHealthRadius;
if(FinishedTurnsTotal > -1) then
--- a/hedgewars/uGearsHandlersMess.pas Sun Apr 07 23:08:33 2019 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sun Apr 07 23:21:07 2019 +0200
@@ -2482,7 +2482,15 @@
begin
FreeAndNilTexture(Gear^.Tex);
if ((Gear^.State and gstFrozen) = 0) then
- Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16);
+ // Karma=2: Always hide health
+ if (Gear^.Karma = 2) then
+ Gear^.Tex := RenderStringTex(ansistring(trmsg[sidUnknownGearValue]), $ff80ff80, fnt16)
+ // Karma=1: Hide health in game, but show in demo
+ else if (Gear^.Karma = 1) and (GameType in [gmtDemo, gmtRecord]) then
+ Gear^.Tex := RenderStringTex(ansistring(trmsg[sidUnknownGearValue]), $ff80ff80, fnt16)
+ // Always show health (default)
+ else
+ Gear^.Tex := RenderStringTex(ansistring(inttostr(Gear^.Health)), $ff80ff80, fnt16);
end;
if Gear^.Timer = 500 then
begin