--- a/share/hedgewars/Data/Scripts/TargetPractice.lua Thu Apr 28 21:15:08 2016 +0200
+++ b/share/hedgewars/Data/Scripts/TargetPractice.lua Thu Apr 28 21:28:22 2016 +0200
@@ -150,12 +150,7 @@
end
_G.onNewTurn = function()
- -- TODO: Remove the else branch when 0.9.21 has been released
- if SetWeapon ~= nil then
- SetWeapon(params.ammoType)
- else
- ParseCommand("/setweap "..string.char(params.ammoType))
- end
+ SetWeapon(params.ammoType)
end
_G.spawnTarget = function()
@@ -165,6 +160,8 @@
y = targets[scored+1].y
SetGearPosition(gear, x, y)
+
+ return gear
end
_G.onGameTick20 = function()
@@ -229,6 +226,18 @@
end
end
+ _G.onGearDelete = function(gear)
+ if GetGearType(gear) == gtTarget and band(GetState(gear), gstDrowning) ~= 0 then
+ AddCaption(loc("You lost your target, try again!", 0xFFFFFFFF, capgrpGameState))
+ local newTarget = spawnTarget()
+ local x, y = GetGearPosition(newTarget)
+ local success = PlaceSprite(x, y + 24, sprAmGirder, 0, 0xFFFFFFFF, false, false, false)
+ if not success then
+ WriteLnToConsole("ERROR: Failed to spawn girder under respawned target!")
+ end
+ end
+ end
+
_G.generateStats = function()
local accuracy = (scored/shots)*100
local end_score_targets = scored * math.ceil(6000/#targets)
@@ -254,7 +263,7 @@
end
end_score_overall = end_score_targets
end
+ SendStat(siPointType, loc("point(s)"))
SendStat(siPlayerKills, tostring(end_score_overall), loc(params.teamName))
- SendStat(siPointType, loc("points"))
end
end