--- a/hedgewars/uAIAmmoTests.pas Wed Apr 10 22:52:38 2013 +0200
+++ b/hedgewars/uAIAmmoTests.pas Thu Apr 11 16:19:30 2013 +0400
@@ -184,7 +184,7 @@
end;
end
//until (value > 204800) or (rTime > 4250); not so useful since adding score to the drowning
-until rTime > 4250;
+until rTime > 5050 - Level * 800;
TestBazooka:= valueResult
end;
@@ -264,7 +264,7 @@
valueResult:= value-2500 // trying to make it slightly less attractive than a bazooka, to prevent waste. AI could use awareness of weapon count
end;
end
- until rTime > 4250;
+ until rTime > 5050 - Level * 800;
TestDrillRocket:= valueResult
end;
@@ -323,7 +323,7 @@
valueResult:= value
end;
end
-until (rTime > 4250);
+until (rTime > 5050 - Level * 800);
TestSnowball:= valueResult
end;
@@ -374,7 +374,7 @@
valueResult:= Score
end;
end
-until (TestTime > 4250);
+until (TestTime > 5050 - Level * 800);
TestMolotov:= valueResult
end;
@@ -420,8 +420,8 @@
if (valueResult < Score) and (Score > 0) then
begin
- ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
- ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
+ ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 3));
+ ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 20);
ap.Time:= TestTime;
ap.ExplR:= 100;
ap.ExplX:= EX;
@@ -430,7 +430,7 @@
end;
end
//until (Score > 204800) or (TestTime > 4000);
-until TestTime > 4000;
+until TestTime > 4500 - Level * 512;
TestGrenade:= valueResult
end;
@@ -478,7 +478,7 @@
if valueResult < Score then
begin
- ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level));
+ ap.Angle:= DxDy2AttackAnglef(Vx, Vy) + AIrndSign(random(Level * 2));
ap.Power:= trunc(sqrt(r) * cMaxPower) + AIrndSign(random(Level) * 15);
ap.Time:= TestTime div 1000 * 1000;
ap.ExplR:= 90;