ACF1: Fix graphical deagle shot glitch after shooting final target
authorWuzzy <almikes@aol.com>
Fri, 29 Sep 2017 02:35:27 +0200
changeset 12585 b28f09d70e73
parent 12584 46a10d3fa619
child 12586 7510fe66bfbb
ACF1: Fix graphical deagle shot glitch after shooting final target
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua	Fri Sep 29 02:10:37 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua	Fri Sep 29 02:35:27 2017 +0200
@@ -200,6 +200,7 @@
   table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}})
 
   AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim})
+  table.insert(beforeKillAnim, {func = AnimWait, args = {elderh, 100}})
   table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, loc("What do my faulty eyes observe? A spy!"), SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim})
   table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}})
   table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}})