--- a/hedgewars/uLandGraphics.pas Tue Jul 07 01:51:46 2009 +0000
+++ b/hedgewars/uLandGraphics.pas Tue Jul 07 01:53:44 2009 +0000
@@ -361,8 +361,7 @@
bpp:= Image^.format^.BytesPerPixel;
TryDo(bpp = 4, 'It should be 32 bpp sprite', true);
// Check that sprite fits free space
-//p:= @(PByteArray(Image^.pixels)^[Image^.pitch * ( col * h + row * w )]);
-p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 - 1 ]);
+p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
case bpp of
4: for y:= 0 to Pred(h) do
begin
@@ -391,7 +390,7 @@
end;
// Checked, now place
-p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 - 1 ]);
+p:= @(PByteArray(Image^.pixels)^[ Image^.pitch * row * h + col * w * 4 ]);
case bpp of
4: for y:= 0 to Pred(h) do
begin