--- a/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Wed Aug 31 15:50:39 2011 -0400
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Tumbler.lua Thu Sep 01 00:28:38 2011 +0200
@@ -1,36 +1,41 @@
------------------------------------
-- TUMBLER
--- v.0.6
+-- v.0.7
------------------------------------
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
---local fMod = 1 --.15
local fMod = 1000000 -- use this for dev and .16+ games
-local moveTimer = 0
+
local leftOn = false
local rightOn = false
local upOn = false
local downOn = false
+local preciseOn = false
-local preciseOn = false
---local HJumpOn = false
---local LJumpON = false
-local fireTimer = 0
-local scoreTag = nil
local wep = {}
local wepAmmo = {}
+local wepCol = {}
local wepIndex = 0
local wepCount = 0
+local fGears = 0
+
+local mineSpawn
+local barrelSpawn
+
local roundKills = 0
+local barrelsEaten = 0
+local minesEaten = 0
+local moveTimer = 0
+local fireTimer = 0
local TimeLeftCounter = 0
local TimeLeft = 0
local stopMovement = false
local tumbleStarted = false
-local beam = false
+local vTag = {}
------------------------
-- version 0.4
@@ -72,38 +77,173 @@
-- modified crate frequencies a bit
-- added some simple kill-based achievements, i think
+------------------------
+-- version 0.7
+------------------------
+
+-- a few code optimisations/performance tweaks
+-- removed some deprecated code
+-- fix a potential spawn bug
+
+-- improved HUD (now shows ammo counts)
+-- improved user feedback (less generic messages)
+-- colour-coded addcaptions to match hud :)
+
+-- base tumbling time now equals scheme turntime
+-- tumbling time extension is now based on the amount of health contained in crate
+-- new mines per turn based on minesnum
+-- new barrels per turn based on explosives
+
+-- added 2 more achievements: barrel eater and mine eater (like kills, don't do anything atm)
+-- slightly increased grab distance for explosives/mines
+-- slightly increased flamer velocity
+-- slightly decreased flamer volume
+-- added a flame vaporiser (based on number of flame gears?)
+-- give tumblers an extra 47 health on the start of their tumble to counter the grenade (exp)
+-- refocus camera on tumbler on newturn (not on crates, barrels etc)
+-- increase delay: yes, yes, eat your hearts out
+
+-- commit log
+-- Better HUD
+-- Allow more user customization
+-- Bugfix for new gear spawns
+-- Performance tweaks
+-- Variety of small gameplay changes
+
---------------------------
-- some other ideas/things
---------------------------
--[[
--- fix "ammo extended" message to be non-generic
+-- add better gameflag handling
-- fix flamer "shots remaining" message on start or choose a standard versus %
-- add more sounds
--- make barrels always explode?
--- persistent ammo?
--- allow custom turntime?
--- dont hurt tumblers and restore their health at turn end?
+-- better barrel/minespawn effects
+-- separate grab distance for mines/barrels
+-- [probably not] make barrels always explode?
+-- [probably not] persistent ammo?
+-- [probably not] dont hurt tumblers and restore their health at turn end?
]]
-function DrawTags()
+
+----------------------------------------------------------------
+----------------------------------------------------------------
+
+local flames = {}
+local fGearValues = {}
+
+function runOnflames(func)
+ for k, gear in ipairs(flames) do
+ func(gear)
+ end
+end
+
+function trackFGear(gear)
+ table.insert(flames, gear)
+end
+
+function trackFGearDeletion(gear)
+ fGearValues[gear] = nil
+ for k, g in ipairs(flames) do
+ if g == gear then
+ table.remove(flames, k)
+ break
+ end
+ end
+end
+
+function getFGearValue(gear, key)
+ if fGearValues[gear] ~= nil then
+ return fGearValues[gear][key]
+ end
+ return nil
+end
+
+function setFGearValue(gear, key, value)
+ found = false
+ for id, values in pairs(fGearValues) do
+ if id == gear then
+ values[key] = value
+ found = true
+ end
+ end
+ if not found then
+ fGearValues[gear] = { [key] = value }
+ end
+end
+
+function decreaseFGearValue(gear, key)
+ for id, values in pairs(fGearValues) do
+ if id == gear then
+ values[key] = values[key] - 1
+ end
+ end
+end
+
+function HandleLife(gear)
+
+ decreaseFGearValue(gear, "L")
+ if getFGearValue(gear, "L") == 0 then
+ AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false)
+ DeleteGear(gear)
+ end
+
+end
+
+----------------------------------------------------------------
+----------------------------------------------------------------
+
+function HideTags()
+
+ for i = 0, 3 do
+ SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
+ end
+
+end
+
+function DrawTag(i)
zoomL = 1.3
- DeleteVisualGear(scoreTag)
- scoreTag = AddVisualGear(0, 0, vgtHealthTag, 0, false)
- g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(scoreTag)
+ xOffset = 40
+
+ if i == 0 then
+ yOffset = 40
+ tCol = 0xffba00ff --0xffed09ff --0xffba00ff
+ tValue = TimeLeft
+ elseif i == 1 then
+ zoomL = 1.1
+ yOffset = 70
+ tCol = wepCol[0]
+ tValue = wepAmmo[0]
+ elseif i == 2 then
+ zoomL = 1.1
+ xOffset = 40 + 35
+ yOffset = 70
+ tCol = wepCol[1]
+ tValue = wepAmmo[1]
+ elseif i == 3 then
+ zoomL = 1.1
+ xOffset = 40 + 70
+ yOffset = 70
+ tCol = wepCol[2]
+ tValue = wepAmmo[2]
+ end
+
+ DeleteVisualGear(vTag[i])
+ vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+ g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
SetVisualGearValues (
- scoreTag, --id
- -(ScreenWidth/2) + 45, --xoffset
- ScreenHeight - 50, --yoffset
+ vTag[i], --id
+ -(ScreenWidth/2) + xOffset, --xoffset
+ ScreenHeight - yOffset, --yoffset
0, --dx
0, --dy
zoomL, --zoom
1, --~= 0 means align to screen
g7, --frameticks
- TimeLeft, --value
+ tValue, --value
240000, --timer
- 0xffba00ff --GetClanColor( GetHogClan(CurrentHedgehog) )
+ tCol --GetClanColor( GetHogClan(CurrentHedgehog) )
)
end
@@ -123,22 +263,34 @@
-- yes that was my justification for a non generic method
function CheckProximityToExplosives(gear)
- if (GetGearDistance(gear) < 1300) then
+ if (GetGearDistance(gear) < 1400) then
if (GetGearType(gear) == gtExplosives) then
-
- wepAmmo[0] = wepAmmo[0] + 1
+
+ wepAmmo[0] = wepAmmo[0] + 1
PlaySound(sndShotgunReload)
DeleteGear(gear)
- AddCaption(loc("Ammo extended!"))
-
+ AddCaption(wep[0] .. " " .. loc("ammo extended!"), wepCol[0], capgrpAmmoinfo )
+ DrawTag(1)
+
+ barrelsEaten = barrelsEaten + 1
+ if barrelsEaten == 5 then
+ AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Barrel Eater!"),0xffba00ff,capgrpMessage2)
+ end
+
elseif (GetGearType(gear) == gtMine) then
- wepAmmo[2] = wepAmmo[2] + 1
+ wepAmmo[1] = wepAmmo[1] + 1
PlaySound(sndShotgunReload)
DeleteGear(gear)
- AddCaption(loc("Ammo extended!"))
- end
+ AddCaption(wep[1] .. " " .. loc("ammo extended!"), wepCol[1], capgrpAmmoinfo )
+ DrawTag(2)
+
+ minesEaten = minesEaten + 1
+ if minesEaten == 5 then
+ AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Mine Eater!"),0xffba00ff,capgrpMessage2)
+ end
+ end
else
--AddCaption("There is nothing here...")
@@ -150,103 +302,38 @@
function CheckProximity(gear)
dist = GetGearDistance(gear)
- --15000
- if ((dist < 15000) and (beam == true)) and
- ( (GetGearType(gear) == gtMine) or (GetGearType(gear) == gtExplosives) ) then
- -- ndx, ndy = GetGearVelocity(CurrentHedgehog)
- -- SetGearVelocity(gear, ndx, ndy)
- --AddCaption("hello???")
- elseif (dist < 1600) and (GetGearType(gear) == gtCase) then
-
- if GetHealth(gear) > 0 then
+
+ if (dist < 1600) and (GetGearType(gear) == gtCase) then
+
+ if GetHealth(gear) > 0 then
- AddCaption(loc("Tumbling Time Extended!"))
- TimeLeft = TimeLeft + 5 --5s
- DrawTags()
+ AddCaption(loc("Tumbling Time Extended!"), 0xffba00ff, capgrpMessage2 )
+
+ TimeLeft = TimeLeft + HealthCaseAmount --5 --5s
+ DrawTag(0)
--PlaySound(sndShotgunReload)
else
- wepAmmo[1] = wepAmmo[1] + 800
+ wepAmmo[2] = wepAmmo[2] + 800
PlaySound(sndShotgunReload)
- AddCaption(loc("Ammo extended!"))
+ AddCaption(wep[2] .. " " .. loc("fuel extended!"), wepCol[2], capgrpAmmoinfo )
+ DrawTag(3)
end
-
+
DeleteGear(gear)
end
end
---[[function ProjectileTrack(gear)
-
- if (GetGearType(gear) == gtMine) or (GetGearType(gear) == gtExplosives) then
-
- dist = GetGearDistance(gear)
-
- alt = 1
- if (dist < 30000) then
- alt = -1
- end
-
- if (dist < 60000)
- --and (dist > 16000)
- then
-
- --if (GetGearType(gear) == gtShell) then
- turningSpeed = 0.1*fMod*alt
- --end
-
- dx, dy = GetGearVelocity(gear)
-
- if GetX(gear) > GetX(CurrentHedgehog) then
- dx = dx - turningSpeed
- else
- dx = dx + turningSpeed
- end
+function ChangeWeapon()
- if GetY(gear) > GetY(CurrentHedgehog) then
- dy = dy - turningSpeed
- else
- dy = dy + turningSpeed
- end
-
-
- if (GetGearType(gear) == gtShell) then
- dxlimit = 0.4*fMod
- dylimit = 0.4*fMod
- end
-
- if dx > dxlimit then
- dx = dxlimit
- end
- if dy > dylimit then
- dy = dylimit
- end
- if dx < -dxlimit then
- dx = -dxlimit
- end
- if dy < -dylimit then
- dy = -dylimit
- end
-
- SetGearVelocity(gear, dx, dy)
-
- end
-
+ wepIndex = wepIndex + 1
+ if wepIndex == wepCount then
+ wepIndex = 0
end
-end]]
-
-
-function ChangeWeapon()
-
- --new
- wepIndex = wepIndex + 1
- if wepIndex == wepCount then
- wepIndex = 0
- end
-
- AddCaption(wep[wepIndex] .. " " .. loc("selected!"), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpAmmoinfo )
- AddCaption(wepAmmo[wepIndex] .. " " .. loc("shots remaining."), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+ AddCaption(wep[wepIndex] .. " " .. loc("selected!"), wepCol[wepIndex],capgrpAmmoinfo )
+ AddCaption(wepAmmo[wepIndex] .. " " .. loc("shots remaining."), wepCol[wepIndex],capgrpMessage2)
end
@@ -259,7 +346,7 @@
if (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (wepAmmo[wepIndex] > 0) then
wepAmmo[wepIndex] = wepAmmo[wepIndex] - 1
- AddCaption(wepAmmo[wepIndex] .. " " .. loc("shots remaining."), GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2)
+ AddCaption(wepAmmo[wepIndex] .. " " .. loc("shots remaining."), wepCol[wepIndex],capgrpMessage2)
if wep[wepIndex] == loc("Barrel Launcher") then
morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1)
@@ -268,10 +355,12 @@
x = x*2
y = y*2
SetGearVelocity(morte, x, y)
-
+ DrawTag(1)
+
elseif wep[wepIndex] == loc("Mine Deployer") then
morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtMine, 0, 0, 0, 0)
SetTimer(morte, 1000)
+ DrawTag(2)
end
end
@@ -285,26 +374,14 @@
end
function onHJump()
- -- pick up explosives if nearby them
+ -- pick up explosives/mines if nearby them
if (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then
runOnGears(CheckProximityToExplosives)
end
end
function onLJump()
- -- for attracting mines and explosives if the beam is on
- --[[if (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then
- if beam == false then
- beam = true
- AddCaption(loc("Mine-attractor on!"))
- else
- beam = false
- AddCaption(loc("Mine-attractor off!"))
- end
- end]]
-
ChangeWeapon()
-
end
-----------------
@@ -353,22 +430,53 @@
--------------------------
function onGameInit()
- --Theme = "Hell"
CaseFreq = 0
- HealthCaseProb = 0
+ HealthCaseProb = 0
+ Delay = 1000
+
+ mineSpawn = MinesNum
+ if mineSpawn > 4 then
+ mineSpawn = 4
+ end
+
+ barrelSpawn = Explosives
+ if barrelSpawn > 4 then
+ barrelSpawn = 4
+ end
+
+ --MinesNum = 0
+ --Explosives = 0
+
+ for i = 0, 3 do
+ vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+ end
+
+ HideTags()
+
+ wep[0] = loc("Barrel Launcher")
+ wep[1] = loc("Mine Deployer")
+ wep[2] = loc("Flamer")
+
+ wepCol[0] = 0x78818eff
+ wepCol[1] = 0xa12a77ff
+ wepCol[2] = 0xf49318ff
+
+ wepCount = 3
+
end
function onGameStart()
-
+
ShowMission (
"TUMBLER",
loc("a Hedgewars mini-game"),
loc("Eliminate the enemy hogs to win.") .. "|" ..
" " .. "|" ..
- --loc("Round Limit") .. ": " .. roundLimit .. "|" ..
- --loc("Turn Time") .. ": " .. (TurnTime/1000) .. loc("sec") .. "|" ..
- --" " .. "|" ..
+ loc("New Mines Per Turn") .. ": " .. (mineSpawn) .. "|" ..
+ loc("New Barrels Per Turn") .. ": " .. (barrelSpawn) .. "|" ..
+ loc("Time Extension") .. ": " .. (HealthCaseAmount) .. loc("sec") .. "|" ..
+ " " .. "|" ..
loc("Movement: [Up], [Down], [Left], [Right]") .. "|" ..
loc("Fire") .. ": " .. loc("[Left Shift]") .. "|" ..
@@ -381,72 +489,66 @@
loc("Ammo is reset at the end of your turn.") .. "|" ..
"", 4, 4000
- )
-
- scoreTag = AddVisualGear(0, 0, vgtHealthTag, 0, false)
- --DrawTags()
-
- SetVisualGearValues(scoreTag,0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
-
- wep[0] = loc("Barrel Launcher")
- wep[1] = loc("Flamer")
- wep[2] = loc("Mine Deployer")
- wepCount = 3
+ )
end
function onNewTurn()
-
+
stopMovement = false
tumbleStarted = false
- beam = false
- -- randomly create 2 new barrels and 3 mines on the map every turn
- for i = 0, 1 do
- gear = AddGear(0, 0, gtExplosives, 0, 0, 0, 0)
+ -- randomly create new barrels mines on the map every turn (can be disabled by setting mine/barrels to 0 in scheme)
+ for i = 0, barrelSpawn-1 do
+ gear = AddGear(100, 100, gtExplosives, 0, 0, 0, 0)
SetHealth(gear, 100)
- FindPlace(gear, false, 0, LAND_WIDTH)
- tempE = AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ if FindPlace(gear, false, 0, LAND_WIDTH, false) ~= nil then
+ tempE = AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ end
end
- for i = 0, 2 do
- gear = AddGear(0, 0, gtMine, 0, 0, 0, 0)
- FindPlace(gear, false, 0, LAND_WIDTH)
- tempE = AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ for i = 0, mineSpawn-1 do
+ gear = AddGear(100, 100, gtMine, 0, 0, 0, 0)
+ if FindPlace(gear, false, 0, LAND_WIDTH, false) ~= nil then
+ tempE = AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+ end
end
+ -- randomly spawn time extension crates / flamer fuel on the map
r = GetRandom(100)
if r > 50 then
- SpawnHealthCrate(0, 0)
+ gear = SpawnHealthCrate(0, 0)
end
r = GetRandom(100)
if r > 70 then
- SpawnAmmoCrate(0, 0, amSkip)
+ gear = SpawnAmmoCrate(0, 0, amSkip)
end
- --DrawTags()
- SetVisualGearValues(scoreTag,0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
+ HideTags()
--reset ammo counts
wepAmmo[0] = 2
- wepAmmo[1] = 50
- wepAmmo[2] = 1
+ wepAmmo[1] = 1
+ wepAmmo[2] = 50 -- 50000 -- 50
wepIndex = 2
ChangeWeapon()
roundKills = 0
+ barrelsEaten = 0
+ minesEaten = 0
+
+ FollowGear(CurrentHedgehog)
end
function DisableTumbler()
stopMovement = true
- beam = false
upOn = false
down = false
leftOn = false
rightOn = false
- SetVisualGearValues(scoreTag,0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
+ HideTags()
end
function onGameTick()
@@ -456,33 +558,27 @@
if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
--AddCaption(loc("Good to go!"))
tumbleStarted = true
- TimeLeft = 30
+ TimeLeft = (TurnTime/1000)
AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
- DrawTags()
+ SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog) + 47) -- new
+ for i = 0, 3 do
+ DrawTag(i)
+ end
end
end
if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
- --AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog) )
-
- runOnGears(CheckProximity) -- crates and mines
-
- --if beam == true then
- -- runOnGears(ProjectileTrack)
- --end
+ runOnGears(CheckProximity) -- crates
-- Calculate and display turn time
TimeLeftCounter = TimeLeftCounter + 1
if TimeLeftCounter == 1000 then
TimeLeftCounter = 0
TimeLeft = TimeLeft - 1
-
-
if TimeLeft >= 0 then
- --AddCaption(TimeLeft)
- DrawTags()
+ DrawTag(0)
end
end
@@ -496,6 +592,8 @@
if moveTimer == 100 then -- 100
moveTimer = 0
+ runOnflames(HandleLife)
+
---------------
-- new trail code
---------------
@@ -540,8 +638,6 @@
dy = dy + 0.1*fMod
end
-
-
SetGearVelocity(CurrentHedgehog, dx, dy)
end
@@ -550,18 +646,19 @@
--flamer
--
fireTimer = fireTimer + 1
- if fireTimer == 5 then -- 5 --10
+ if fireTimer == 6 then -- 5 --10
fireTimer = 0
if (wep[wepIndex] == loc("Flamer") ) and (preciseOn == true) and (wepAmmo[wepIndex] > 0) and (stopMovement == false) and (tumbleStarted == true) then
- wepAmmo[wepIndex] = wepAmmo[wepIndex] - 1
- AddCaption(
- loc("Flamer") .. ": " ..
- (wepAmmo[wepIndex]/800*100) - (wepAmmo[wepIndex]/800*100)%2 .. "%",
- GetClanColor(GetHogClan(CurrentHedgehog)),
+ wepAmmo[wepIndex] = wepAmmo[wepIndex] - 1
+ AddCaption(
+ loc("Flamer") .. ": " ..
+ (wepAmmo[wepIndex]/800*100) - (wepAmmo[wepIndex]/800*100)%2 .. "%",
+ wepCol[2],
capgrpMessage2
- )
+ )
+ DrawTag(3)
dx, dy = GetGearVelocity(CurrentHedgehog)
shell = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
@@ -582,16 +679,14 @@
ydev = ydev*-1
end
- --*13 --8
- SetGearVelocity(shell, (dx*4)+(xdev*fMod), (dy*4)+(ydev*fMod)) --10
+ --*13 --8 *-4
+ SetGearVelocity(shell, (dx*4.5)+(xdev*fMod), (dy*4.5)+(ydev*fMod)) --10
end
end
--
-
-
end
@@ -600,7 +695,6 @@
function isATrackedGear(gear)
if (GetGearType(gear) == gtExplosives) or
(GetGearType(gear) == gtMine) or
- (GetGearType(gear) == gtShell) or -- new -- gtBall
(GetGearType(gear) == gtCase)
then
return(true)
@@ -609,7 +703,6 @@
end
end
-
--[[function onGearDamage(gear, damage)
if gear == CurrentHedgehog then
-- You are now tumbling
@@ -618,50 +711,60 @@
function onGearAdd(gear)
- if isATrackedGear(gear) then
+ if GetGearType(gear) == gtFlame then
+
+ trackFGear(gear)
+
+ fGears = fGears +1
+
+ if fGears < 80 then
+ setFGearValue(gear,"L",30)
+ else
+ setFGearValue(gear,"L",5) --3
+ end
+
+ elseif isATrackedGear(gear) then
trackGear(gear)
end
- --if GetGearType(gear) == gtBall then
- -- SetTimer(gear, 15000)
- --end
-
end
function onGearDelete(gear)
- if isATrackedGear(gear) then
+ if GetGearType(gear) == gtFlame then
+ trackFGearDeletion(gear)
+ fGears = fGears -1
+
+ elseif isATrackedGear(gear) then
trackDeletion(gear)
+
+ -- achievements? prototype
+ elseif GetGearType(gear) == gtHedgehog then
+
+ if GetHogTeamName(gear) ~= GetHogTeamName(CurrentHedgehog) then
+
+ roundKills = roundKills + 1
+ if roundKills == 2 then
+ AddCaption(loc("Double Kill!"),0xffba00ff,capgrpMessage2)
+ elseif roundKills == 3 then
+ AddCaption(loc("Killing spree!"),0xffba00ff,capgrpMessage2)
+ elseif roundKills >= 4 then
+ AddCaption(loc("Unstoppable!"),0xffba00ff,capgrpMessage2)
+ end
+
+ elseif gear == CurrentHedgehog then
+ DisableTumbler()
+
+ elseif gear ~= CurrentHedgehog then
+ AddCaption(loc("Friendly Fire!"),0xffba00ff,capgrpMessage2)
+ end
+
end
if CurrentHedgehog ~= nil then
FollowGear(CurrentHedgehog)
end
- if gear == CurrentHedgehog then
- DisableTumbler()
- end
+end
- -- achievements? prototype
- if GetGearType(gear) == gtHedgehog then
- if GetHogTeamName(gear) ~= GetHogTeamName(CurrentHedgehog) then
-
- roundKills = roundKills + 1
- if roundKills == 2 then
- AddCaption(loc("Double Kill!"),0xffba00ff,capgrpMessage2)
- elseif roundKills == 3 then
- AddCaption(loc("Killing spree!"),0xffba00ff,capgrpMessage2)
- elseif roundKills >= 4 then
- AddCaption(loc("Unstoppable!"),0xffba00ff,capgrpMessage2)
- end
-
- elseif gear ~= CurrentHedgehog then
- AddCaption(loc("Friendly Fire!"),0xffba00ff,capgrpMessage2)
- end
-
- end
-
-
-
-end