--- a/ChangeLog.txt Thu Mar 08 00:54:12 2018 +0100
+++ b/ChangeLog.txt Thu Mar 08 01:12:35 2018 +0100
@@ -49,6 +49,7 @@
+ Battalion (King Mode): If the king dies, the hogs die normally instead of disappearing
+ Space Invasion: Add a default Space Invasion game scheme
+ HedgeEditor: Show cursor coordinates in top left corner
+ + Control: Remove TimeBox and Resurrector from ammo menu
* Battalion: Some texts in the mission panel were wrong and misleading
* Construction Mode: Remove drill strike if added by weapon scheme (it's broken)
--- a/share/hedgewars/Data/Maps/Control/map.lua Thu Mar 08 00:54:12 2018 +0100
+++ b/share/hedgewars/Data/Maps/Control/map.lua Thu Mar 08 01:12:35 2018 +0100
@@ -317,9 +317,9 @@
function onGameInit()
-- Things we don't modify here will use their default values.
- --GameFlags = gfInfAttack + gfSolidLand -- Game settings and rules
- GameFlags = band(bor(GameFlags, gfInfAttack + gfSolidLand), bnot(gfKing + gfForts))
+ EnableGameFlags(gfInfAttack, gfSolidLand)
+ DisableGameFlags(gfKing, gfForts)
WaterRise = 0
HealthDecrease = 0
@@ -385,6 +385,15 @@
--AddCaption(zz) -- number of times it took to work
end
+ for h=1, numhhs do
+ -- Tardis screws up the game too much, teams might not get killed correctly after victory
+ -- if a hog is still in time-travel.
+ -- This could be fixed, removing the Tardis is just a simple and lazy fix.
+ AddAmmo(hhs[h], amTardis, 0)
+ -- Resurrector is pointless, all hogs are already automatically resurrected.
+ AddAmmo(hhs[h], amResurrector, 0)
+ end
+
ShowMission(missionName, missionCaption, missionHelp, 0, 0)
end