- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
- added a caption to try to explain this -_-
--- a/hedgewars/uTouch.pas Sat Apr 28 12:46:57 2012 +0200
+++ b/hedgewars/uTouch.pas Sat Apr 28 14:41:40 2012 +0200
@@ -22,7 +22,7 @@
interface
-uses sysutils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, uIO, GLUnit, uTypes;
+uses sysutils, uConsole, uVariables, SDLh, uFloat, uConsts, uCommands, uIO, GLUnit, uTypes, uCaptions;
procedure initModule;
@@ -80,6 +80,7 @@
targetAngle: LongInt;
buttonsDown: Longword;
+ targetting: boolean; //true when targetting an airstrike or the like
procedure onTouchDown(x,y: Longword; pointerId: TSDL_FingerId);
var
@@ -100,7 +101,9 @@
if isOnWidget(fireButton, finger^) then
begin
- ParseTeamCommand('+attack');
+ if not((CurrentHedgehog <> nil) and
+ (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)) then
+ ParseTeamCommand('+attack');
moveCursor:= false;
finger^.pressedWidget:= @fireButton;
exit;
@@ -152,13 +155,17 @@
if buttonsDown = 0 then
begin
moveCursor:= true;
- if pointerCount = 2 then
- begin
- moveCursor:= false;
- pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
- baseZoomValue := ZoomValue
+ case pointerCount of
+ 1:
+ targetting:= (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0);
+ 2:
+ begin
+ moveCursor:= false;
+ pinchSize := calculateDelta(finger^, getSecondFinger(finger^)^);
+ baseZoomValue := ZoomValue
+ end;
+ end;
end;
-end;
{$ENDIF}
end;
@@ -248,8 +255,15 @@
ParseTeamCommand('-down');
if widget = @fireButton then
- ParseTeamCommand('-attack');
+ if (CurrentHedgehog <> nil) and
+ (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
+ ParseTeamCommand('put')
+ else
+ ParseTeamCommand('-attack');
end;
+
+if targetting then
+ AddCaption('Press the attack button to mark the target', cWhiteColor, capgrpAmmoInfo);
deleteFinger(pointerId);
{$ENDIF}
@@ -270,8 +284,6 @@
exit;
end;
-if (CurrentHedgehog <> nil) and (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0)then
- ParseTeamCommand('put');
{$ENDIF}
end;
@@ -393,7 +405,7 @@
var
deltaAngle: LongInt;
begin
-invertCursor := not(bShowAmmoMenu);
+invertCursor := not(bShowAmmoMenu or targetting);
if aimingCrosshair then
if CurrentHedgehog^.Gear <> nil then
begin