don't poison the dead, it's not cool.
(poisoning hogs during their death animation would cause them to still be poisoned after resurrect)
thanks to CheezeMonkey for pointing this out
--- a/hedgewars/uGearsUtils.pas Thu Mar 21 11:51:13 2013 +0100
+++ b/hedgewars/uGearsUtils.pas Thu Mar 21 15:01:27 2013 +0100
@@ -137,7 +137,7 @@
Gear^.Active:= true;
if Gear^.Kind <> gtFlame then FollowGear:= Gear
end;
- if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) then
+ if ((Mask and EXPLPoisoned) <> 0) and (Gear^.Kind = gtHedgehog) and (not Gear^.Invulnerable) and ((Gear^.State and gstHHDeath) = 0) then
Gear^.Hedgehog^.Effects[hePoisoned] := 1;
end;