Allow scaling hand drawn maps
authornemo
Wed, 12 Dec 2018 23:01:06 -0500
changeset 14416 96624a6cdb93
parent 14415 06672690d71b
child 14417 b2d0c72b5d89
Allow scaling hand drawn maps
QTfrontend/ui/widget/mapContainer.cpp
hedgewars/uLand.pas
hedgewars/uLandPainted.pas
hedgewars/uVariables.pas
--- a/QTfrontend/ui/widget/mapContainer.cpp	Mon Dec 10 22:44:46 2018 +0100
+++ b/QTfrontend/ui/widget/mapContainer.cpp	Wed Dec 12 23:01:06 2018 -0500
@@ -921,6 +921,7 @@
     QString randomNoMapPrev = tr("Click to randomize the theme and seed");
     QString mfsComplex = QString(tr("Adjust the complexity of the generated map"));
     QString mfsFortsDistance = QString(tr("Adjust the distance between forts"));
+    QString mfsDrawnMap = QString(tr("Scale size of the drawn map"));
     switch (type)
     {
         case MapModel::GeneratedMap:
@@ -938,6 +939,7 @@
         case MapModel::HandDrawnMap:
             mapPreview->setWhatsThis(tr("Click to edit"));
             btnRandomize->setWhatsThis(randomSeed);
+            mapFeatureSize->setWhatsThis(mfsDrawnMap);
             break;
         case MapModel::FortsMap:
             mapPreview->setWhatsThis(randomNoMapPrev);
@@ -990,7 +992,7 @@
             mapgen = MAPGEN_DRAWN;
             setMapInfo(MapModel::MapInfoDrawn);
             btnLoadMap->show();
-            mapFeatureSize->hide();
+            //mapFeatureSize->hide();
             btnEditMap->show();
             break;
         case MapModel::MissionMap:
@@ -1075,14 +1077,15 @@
     //if (qAbs(m_prevMapFeatureSize-m_mapFeatureSize) > 4)
     {
         m_prevMapFeatureSize = m_mapFeatureSize;
-        updatePreview();
+		if(m_mapInfo.type!= MapModel::HandDrawnMap)
+			updatePreview();
     }
 }
 
 // unused because I needed the space for the slider
 void HWMapContainer::updateThemeButtonSize()
 {
-    if (m_mapInfo.type != MapModel::StaticMap && m_mapInfo.type != MapModel::HandDrawnMap)
+    if (m_mapInfo.type != MapModel::StaticMap)
     {
         btnTheme->setIconSize(QSize(30, 30));
         btnTheme->setFixedHeight(30);
--- a/hedgewars/uLand.pas	Mon Dec 10 22:44:46 2018 +0100
+++ b/hedgewars/uLand.pas	Wed Dec 12 23:01:06 2018 -0500
@@ -285,13 +285,13 @@
 
 procedure GenDrawnMap;
 begin
-    ResizeLand(4096, 2048);
+    ResizeLand((4096 * max(min(cFeatureSize,24),3)) div 12, (2048 * max(min(cFeatureSize,24),3)) div 12);
     uLandPainted.Draw;
 
-    MaxHedgehogs:= 48;
+    MaxHedgehogs:= 64;
     hasGirders:= true;
-    playHeight:= 2048;
-    playWidth:= 4096;
+    playHeight:= LAND_HEIGHT;
+    playWidth:= LAND_WIDTH;
     leftX:= ((LAND_WIDTH - playWidth) div 2);
     rightX:= (playWidth + ((LAND_WIDTH - playWidth) div 2)) - 1;
     topY:= LAND_HEIGHT - playHeight;
@@ -886,7 +886,7 @@
         mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
         mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
         mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
-        mgDrawn: GenDrawnMap;
+        mgDrawn: begin cFeatureSize:= 12;GenDrawnMap; end;
         mgForts: MakeFortsPreview();
     else
         OutError('Unknown mapgen', true);
@@ -937,7 +937,7 @@
         mgRandom: GenTemplated(EdgeTemplates[SelectTemplate]);
         mgMaze: begin ResizeLand(4096,2048); GenMaze; end;
         mgPerlin: begin ResizeLand(4096,2048); GenPerlin; end;
-        mgDrawn: GenDrawnMap;
+        mgDrawn: begin cFeatureSize:= 12;GenDrawnMap; end;
         mgForts: MakeFortsPreview;
     else
         OutError('Unknown mapgen', true);
--- a/hedgewars/uLandPainted.pas	Mon Dec 10 22:44:46 2018 +0100
+++ b/hedgewars/uLandPainted.pas	Wed Dec 12 23:01:06 2018 -0500
@@ -58,6 +58,7 @@
         rec:= prec^;
         rec.X:= SDLNet_Read16(@rec.X);
         rec.Y:= SDLNet_Read16(@rec.Y);
+		
         if rec.X < -318 then rec.X:= -318;
         if rec.X > 4096+318 then rec.X:= 4096+318;
         if rec.Y < -318 then rec.Y:= -318;
@@ -81,7 +82,7 @@
 var pe: PPointEntry;
     prevPoint: PointRec;
     radius: LongInt;
-    color: Longword;
+    color, Xoffset, Yoffset: Longword;
     lineNumber, linePoints: Longword;
 begin
     // shutup compiler
@@ -89,6 +90,8 @@
     prevPoint.Y:= 0;
     radius:= 0;
     linePoints:= 0;
+ 	Xoffset:= (LAND_WIDTH-(4096*max(min(cFeatureSize,24),3) div 12)) div 2;
+ 	Yoffset:= (LAND_HEIGHT-(2048*max(min(cFeatureSize,24),3) div 12));
 
     pe:= pointsListHead;
     while (pe <> nil) and (pe^.point.flags and $80 = 0) do
@@ -101,6 +104,8 @@
 
     while(pe <> nil) do
         begin
+		pe^.point.X:= (LongInt(pe^.point.X) * max(min(cFeatureSize,24),3)) div 12 + Xoffset;
+		pe^.point.Y:= (LongInt(pe^.point.Y) * max(min(cFeatureSize,24),3)) div 12 + Yoffset;
         if (pe^.point.flags and $80 <> 0) then
             begin
             if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
@@ -113,9 +118,10 @@
                 else
                 color:= lfBasic;
             radius:= (pe^.point.flags and $3F) * 5 + 3;
+			radius:= (radius * max(min(cFeatureSize,24),3)) div 12;
             linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
             end
-            else
+		else
             begin
             inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
             end;
--- a/hedgewars/uVariables.pas	Mon Dec 10 22:44:46 2018 +0100
+++ b/hedgewars/uVariables.pas	Wed Dec 12 23:01:06 2018 -0500
@@ -2808,7 +2808,7 @@
     cGetAwayTime        := 100;
     cMineDudPercent     := 0;
     cTemplateFilter     := 0;
-    cFeatureSize        := 50;
+    cFeatureSize        := 12;
     cMapGen             := mgRandom;
     cHedgehogTurnTime   := 45000;
     cMinesTime          := 3000;