Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
--- a/hedgewars/GSHandlers.inc Tue Jul 12 21:12:07 2011 +0400
+++ b/hedgewars/GSHandlers.inc Sat Jul 16 13:01:11 2011 -0400
@@ -500,9 +500,9 @@
gX := hwRound(Gear^.X);
gY := hwRound(Gear^.Y);
//doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 5, EXPLAutoSound);
- for i:= 0 to 20 do
+ for i:= 0 to 24 do
begin
- dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandom + _1);
+ dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandom + _1);
dY := AngleSin(i * 8) * _0_5 * (GetRandom + _1);
Fire := AddGear(gX, gY, gtFlame, 0, dX, dY, 0);
Fire^.State := Fire^.State or gsttmpFlag;
@@ -2114,6 +2114,7 @@
gX,gY,i: LongInt;
sticky: Boolean;
vgt: PVisualGear;
+ tdX,tdY: HWFloat;
begin
sticky:= (Gear^.State and gsttmpFlag) <> 0;
if not sticky then AllInactive := false;
@@ -2159,7 +2160,15 @@
if sticky then
begin
Gear^.Radius := 7;
- AmmoShove(Gear, 2, 30);
+ tdX:= Gear^.dX;
+ tdY:= Gear^.dY;
+ Gear^.dX.QWordValue:= 214748365;
+ Gear^.dY.QWordValue:= 429496730;
+ Gear^.dX.isNegative:= getrandom(2)<>1;
+ Gear^.dY.isNegative:= true;
+ AmmoShove(Gear, 2, 125);
+ Gear^.dX:= tdX;
+ Gear^.dY:= tdY;
Gear^.Radius := 1
end;
if Gear^.Timer > 0 then
@@ -2177,10 +2186,18 @@
if ((GameTicks and $1) = 0) then
begin
Gear^.Radius := 7;
- AmmoShove(Gear, 4, 150);
+ tdX:= Gear^.dX;
+ tdY:= Gear^.dY;
+ Gear^.dX.QWordValue:= 214748365;
+ Gear^.dY.QWordValue:= 429496730;
+ Gear^.dX.isNegative:= getrandom(2)<>1;
+ Gear^.dY.isNegative:= true;
+ AmmoShove(Gear, 6, 100);
+ Gear^.dX:= tdX;
+ Gear^.dY:= tdY;
Gear^.Radius := 1;
end
- else if ((GameTicks and $3) = 3) then doMakeExplosion(gX, gY, 6, Gear^.Hedgehog, 0);//, EXPLNoDamage);
+ else if ((GameTicks and $3) = 3) then doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage);
//DrawExplosion(gX, gY, 4);
if ((GameTicks and $7) = 0) and (Random(2) = 0) then
for i:= 1 to Random(2)+1 do