Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
--- a/hedgewars/GSHandlers.inc Mon Oct 10 15:45:19 2011 -0400
+++ b/hedgewars/GSHandlers.inc Mon Oct 10 16:23:08 2011 -0400
@@ -1930,7 +1930,7 @@
dec(Gear^.Timer);
end
else // gsttmpFlag = 0
- if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack) <> 0) then Gear^.State := Gear^.State or gsttmpFlag;
+ if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime + 1000)) then Gear^.State := Gear^.State or gsttmpFlag;
end;
////////////////////////////////////////////////////////////////////////////////
@@ -1977,7 +1977,7 @@
end
end
else // gsttmpFlag = 0
- if TurnTimeLeft = 0 then Gear^.State := Gear^.State or gsttmpFlag;
+ if (TurnTimeLeft = 0) or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime + 1000)) then Gear^.State := Gear^.State or gsttmpFlag;
end;
////////////////////////////////////////////////////////////////////////////////
--- a/hedgewars/HHHandlers.inc Mon Oct 10 15:45:19 2011 -0400
+++ b/hedgewars/HHHandlers.inc Mon Oct 10 16:23:08 2011 -0400
@@ -373,6 +373,7 @@
amResurrector, amStructure,
amTardis: CurAmmoGear:= newGear;
end;
+ if (CurAmmoType = amMine) or (CurAmmoType = amSMine) and (GameFlags and gfInfAttack <> 0) then newGear^.FlightTime:= GameTicks;
if Ammoz[CurAmmoType].Ammo.Propz and ammoprop_NeedTarget <> 0 then
begin
newGear^.Target.X:= TargetPoint.X;