I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
--- a/hedgewars/GSHandlers.inc Thu Apr 11 23:20:56 2013 +0400
+++ b/hedgewars/GSHandlers.inc Fri Apr 12 12:44:14 2013 -0400
@@ -417,14 +417,13 @@
CalcRotationDirAngle(Gear);
// let's add some smoke depending on speed
- s:= max(32,152 - hwRound(Distance(Gear^.dX,Gear^.dY)*120))+random(10);
+ s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10);
if (GameTicks mod s) = 0 then
begin
// adjust angle to match the texture
if Gear^.dX.isNegative then
- i:= 130
- else
- i:= 50;
+ i:= 130
+ else i:= 50;
smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke);
if smoke <> nil then
--- a/share/hedgewars/Data/Themes/Fruit/theme.cfg Thu Apr 11 23:20:56 2013 +0400
+++ b/share/hedgewars/Data/Themes/Fruit/theme.cfg Fri Apr 12 12:44:14 2013 -0400
@@ -10,4 +10,4 @@
object = Watermelon, 1, 87, 272, 77, 10, 1, 21, 2, 242, 219
object = Banana1, 1, 152, 191, 37, 24, 1, 2, 1, 163, 174
object = Banana2, 1, 1, 190, 37, 24, 1, 22, 0, 163, 174
-flakes = 40, 3, 999999999, 100, 260
+flakes = 20, 3, 999999999, 100, 260