added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
authorXeli
Tue, 24 Jan 2012 18:11:56 +0100
changeset 6597 814683bbd230
parent 6595 f567d52183ec
child 6598 fa518383563b
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
project_files/Android-build/SDL-android-project/AndroidManifest.xml
project_files/Android-build/SDL-android-project/assets/Data/Graphics/TARDIS.png
project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp
project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java
--- a/project_files/Android-build/SDL-android-project/AndroidManifest.xml	Tue Jan 24 03:38:18 2012 +0100
+++ b/project_files/Android-build/SDL-android-project/AndroidManifest.xml	Tue Jan 24 18:11:56 2012 +0100
@@ -9,8 +9,7 @@
     <application android:label="@string/app_name" android:icon="@drawable/icon">
         <activity android:name=".MainActivity"
                   android:label="@string/app_name"
- 		  		  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- 		  		  android:launchMode="singleTask">
+ 		  		  android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
             <intent-filter>
                 <action android:name="android.intent.action.MAIN" />
                 <category android:name="android.intent.category.LAUNCHER" />
Binary file project_files/Android-build/SDL-android-project/assets/Data/Graphics/TARDIS.png has changed
--- a/project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp	Tue Jan 24 03:38:18 2012 +0100
+++ b/project_files/Android-build/SDL-android-project/jni/SDL/src/core/android/SDL_android.cpp	Tue Jan 24 18:11:56 2012 +0100
@@ -171,7 +171,7 @@
 }
 
 // Pause
-extern "C" void Java_org_libsdl_app_SDLActivity_nativePause(
+extern "C" void Java_org_hedgewars_hedgeroid_SDLActivity_nativePause(
                                     JNIEnv* env, jclass cls)
 {
     if (Android_Window) {
@@ -181,7 +181,7 @@
 }
 
 // Resume
-extern "C" void Java_org_libsdl_app_SDLActivity_nativeResume(
+extern "C" void Java_org_hedgewars_hedgeroid_SDLActivity_nativeResume(
                                     JNIEnv* env, jclass cls)
 {
     if (Android_Window) {
@@ -190,7 +190,7 @@
     }
 }
 
-extern "C" void Java_org_libsdl_app_SDLActivity_nativeRunAudioThread(
+extern "C" void Java_org_hedgewars_hedgeroid_SDLActivity_nativeRunAudioThread(
                                     JNIEnv* env, jclass cls)
 {
     /* This is the audio thread, with a different environment */
--- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java	Tue Jan 24 03:38:18 2012 +0100
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java	Tue Jan 24 18:11:56 2012 +0100
@@ -9,7 +9,6 @@
 import org.hedgewars.hedgeroid.EngineProtocol.EngineProtocolNetwork;
 import org.hedgewars.hedgeroid.EngineProtocol.GameConfig;
 import org.hedgewars.hedgeroid.EngineProtocol.PascalExports;
-import org.hedgewars.hedgeroid.UserInput.TouchInterface;
 
 import android.app.Activity;
 import android.content.Context;
@@ -27,243 +26,386 @@
 import android.os.Message;
 import android.util.Log;
 import android.view.KeyEvent;
+import android.view.MotionEvent;
 import android.view.SurfaceHolder;
 import android.view.SurfaceView;
 import android.view.View;
 
+
 /**
- * SDL Activity
- */
+    SDL Activity
+*/
 public class SDLActivity extends Activity {
 
-	// Main components
-	public static SDLActivity mSingleton;
-	public static SDLSurface mSurface;
+    // Main components
+    public static SDLActivity mSingleton;
+    private static SDLSurface mSurface;
 
-	// Audio
-	private static Thread mAudioThread;
-	private static AudioTrack mAudioTrack;
+    // This is what SDL runs in. It invokes SDL_main(), eventually
+    private static Thread mSDLThread;
+
+    // Audio
+    private static Thread mAudioThread;
+    private static AudioTrack mAudioTrack;
 
-	// Load the .so
-	static {
-		System.loadLibrary("SDL");
-		System.loadLibrary("SDL_image");
-		System.loadLibrary("mikmod");
-		System.loadLibrary("SDL_net");
-		System.loadLibrary("SDL_mixer");
-		System.loadLibrary("SDL_ttf");
-		System.loadLibrary("lua5.1");
-		System.loadLibrary("hwengine");
-		System.loadLibrary("main");
-	}
+    // EGL private objects
+    private static EGLContext  mEGLContext;
+    private static EGLSurface  mEGLSurface;
+    private static EGLDisplay  mEGLDisplay;
+    private static EGLConfig   mEGLConfig;
+    private static int mGLMajor, mGLMinor;
 
-	// Setup
-	protected void onCreate(Bundle savedInstanceState) {
-		// Log.v("SDL", "onCreate()");
-		super.onCreate(savedInstanceState);
+    // Load the .so
+    static {
+        System.loadLibrary("SDL");
+        //System.loadLibrary("SDL_image");
+        //System.loadLibrary("SDL_mixer");
+        //System.loadLibrary("SDL_ttf");
+        System.loadLibrary("main");
+    }
+
+    // Setup
+    protected void onCreate(Bundle savedInstanceState) {
+        //Log.v("SDL", "onCreate()");
+        super.onCreate(savedInstanceState);
+        
+        // So we can call stuff from static callbacks
+        mSingleton = this;
 
-		// So we can call stuff from static callbacks
-		mSingleton = this;
+        // Set up the surface
+        GameConfig config = getIntent().getParcelableExtra("config");
+        
+        mSurface = new SDLSurface(getApplication(), config);
+        setContentView(mSurface);
+        SurfaceHolder holder = mSurface.getHolder();
+    }
 
-		// Set up the surface
-		GameConfig config = getIntent().getParcelableExtra("config");
-		mSurface = new SDLSurface(getApplication(), config);
-		setContentView(mSurface);
-		SurfaceHolder holder = mSurface.getHolder();
-		holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
-	}
+    // Events
+    protected void onPause() {
+        Log.v("SDL", "onPause()");
+        super.onPause();
+        SDLActivity.nativePause();
+    }
 
-	// Events
-	protected void onPause() {
-		// Log.v("SDL", "onPause()");
-		super.onPause();
-
-	}
+    protected void onResume() {
+        Log.v("SDL", "onResume()");
+        super.onResume();
+        SDLActivity.nativeResume();
+    }
+    
+    public void onBackPressed(){
+    	super.onBackPressed();
+    	PascalExports.HWterminate(true);
+    }
 
-	protected void onResume() {
-		// Log.v("SDL", "onResume()");
-		super.onResume();
-	}
-	
-	public void onBackPressed(){
-		nativeQuit();
-		super.onBackPressed();
-	}
+    protected void onDestroy() {
+        super.onDestroy();
+        Log.v("SDL", "onDestroy()");
+        // Send a quit message to the application
+        SDLActivity.nativeQuit();
+
+        // Now wait for the SDL thread to quit
+        if (mSDLThread != null) {
+            try {
+                mSDLThread.join();
+            } catch(Exception e) {
+                Log.v("SDL", "Problem stopping thread: " + e);
+            }
+            mSDLThread = null;
+
+            //Log.v("SDL", "Finished waiting for SDL thread");
+        }
+    }
+
+    // Messages from the SDLMain thread
+    static int COMMAND_CHANGE_TITLE = 1;
 
-	// Messages from the SDLMain thread
-	static int COMMAND_CHANGE_TITLE = 1;
+    // Handler for the messages
+    Handler commandHandler = new Handler() {
+        public void handleMessage(Message msg) {
+            if (msg.arg1 == COMMAND_CHANGE_TITLE) {
+                setTitle((String)msg.obj);
+            }
+        }
+    };
 
-	// Handler for the messages
-	Handler commandHandler = new Handler() {
-		public void handleMessage(Message msg) {
-			if (msg.arg1 == COMMAND_CHANGE_TITLE) {
-				setTitle((String) msg.obj);
-			}
-		}
-	};
+    // Send a message from the SDLMain thread
+    void sendCommand(int command, Object data) {
+        Message msg = commandHandler.obtainMessage();
+        msg.arg1 = command;
+        msg.obj = data;
+        commandHandler.sendMessage(msg);
+    }
 
-	// Send a message from the SDLMain thread
-	void sendCommand(int command, Object data) {
-		Message msg = commandHandler.obtainMessage();
-		msg.arg1 = command;
-		msg.obj = data;
-		commandHandler.sendMessage(msg);
-	}
+    // C functions we call
+    public static native void nativeInit(String...args);
+    public static native void nativeQuit();
+    public static native void nativePause();
+    public static native void nativeResume();
+    public static native void onNativeResize(int x, int y, int format);
+    public static native void onNativeKeyDown(int keycode);
+    public static native void onNativeKeyUp(int keycode);
+    public static native void onNativeTouch(int touchDevId, int pointerFingerId,
+                                            int action, float x, 
+                                            float y, float p);
+    public static native void onNativeAccel(float x, float y, float z);
+    public static native void nativeRunAudioThread();
+
 
-	// C functions we call
-	public static native void nativeInit(String[] argv);
+    // Java functions called from C
+
+    public static boolean createGLContext(int majorVersion, int minorVersion) {
+        return initEGL(majorVersion, minorVersion);
+    }
 
-	public static native void nativeQuit();
+    public static void flipBuffers() {
+        flipEGL();
+    }
 
-	public static native void onNativeResize(int x, int y, int format);
+    public static void setActivityTitle(String title) {
+        // Called from SDLMain() thread and can't directly affect the view
+        mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
+    }
 
-	public static native void onNativeKeyDown(int keycode);
-
-	public static native void onNativeKeyUp(int keycode);
+    public static Context getContext() {
+        return mSingleton;
+    }
 
-	public static native void onNativeTouch(int touchDevId, int pointerFingerId, int action, float x, float y,
-			float p);
+    public static void startApp(int width, int height, GameConfig config) {
+        // Start up the C app thread
+        if (mSDLThread == null) {
+            mSDLThread = new Thread(new SDLMain(width, height, config), "SDLThread");
+            mSDLThread.start();
+        }
+        else {
+            SDLActivity.nativeResume();
+        }
+    }
 
-	public static native void onNativeAccel(float x, float y, float z);
+    // EGL functions
+    public static boolean initEGL(int majorVersion, int minorVersion) {
+        if (SDLActivity.mEGLDisplay == null) {
+            //Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);
 
-	public static native void nativeRunAudioThread();
-
-	// Java functions called from C
+            try {
+                EGL10 egl = (EGL10)EGLContext.getEGL();
 
-	public static boolean createGLContext(int majorVersion, int minorVersion) {
-		return mSurface.initEGL(majorVersion, minorVersion);
-	}
+                EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
 
-	public static void flipBuffers() {
-		mSurface.flipEGL();
-	}
+                int[] version = new int[2];
+                egl.eglInitialize(dpy, version);
 
-	public static void setActivityTitle(String title) {
-		// Called from SDLMain() thread and can't directly affect the view
-		mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
-	}
-
-	// Audio
-	private static Object buf;
+                int EGL_OPENGL_ES_BIT = 1;
+                int EGL_OPENGL_ES2_BIT = 4;
+                int renderableType = 0;
+                if (majorVersion == 2) {
+                    renderableType = EGL_OPENGL_ES2_BIT;
+                } else if (majorVersion == 1) {
+                    renderableType = EGL_OPENGL_ES_BIT;
+                }
+                int[] configSpec = {
+                    //EGL10.EGL_DEPTH_SIZE,   16,
+                    EGL10.EGL_RENDERABLE_TYPE, renderableType,
+                    EGL10.EGL_NONE
+                };
+                EGLConfig[] configs = new EGLConfig[1];
+                int[] num_config = new int[1];
+                if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
+                    Log.e("SDL", "No EGL config available");
+                    return false;
+                }
+                EGLConfig config = configs[0];
 
-	public static Object audioInit(int sampleRate, boolean is16Bit,
-			boolean isStereo, int desiredFrames) {
-		int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
-				: AudioFormat.CHANNEL_CONFIGURATION_MONO;
-		int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT
-				: AudioFormat.ENCODING_PCM_8BIT;
-		int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+                /*int EGL_CONTEXT_CLIENT_VERSION=0x3098;
+                int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, majorVersion, EGL10.EGL_NONE };
+                EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, contextAttrs);
 
-		Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono")
-				+ " " + (is16Bit ? "16-bit" : "8-bit") + " "
-				+ ((float) sampleRate / 1000f) + "kHz, " + desiredFrames
-				+ " frames buffer");
+                if (ctx == EGL10.EGL_NO_CONTEXT) {
+                    Log.e("SDL", "Couldn't create context");
+                    return false;
+                }
+                SDLActivity.mEGLContext = ctx;*/
+                SDLActivity.mEGLDisplay = dpy;
+                SDLActivity.mEGLConfig = config;
+                SDLActivity.mGLMajor = majorVersion;
+                SDLActivity.mGLMinor = minorVersion;
 
-		// Let the user pick a larger buffer if they really want -- but ye
-		// gods they probably shouldn't, the minimums are horrifyingly high
-		// latency already
-		desiredFrames = Math.max(
-				desiredFrames,
-				(AudioTrack.getMinBufferSize(sampleRate, channelConfig,
-						audioFormat) + frameSize - 1)
-						/ frameSize);
+                SDLActivity.createEGLSurface();
+            } catch(Exception e) {
+                Log.v("SDL", e + "");
+                for (StackTraceElement s : e.getStackTrace()) {
+                    Log.v("SDL", s.toString());
+                }
+            }
+        }
+        else SDLActivity.createEGLSurface();
 
-		mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
-				channelConfig, audioFormat, desiredFrames * frameSize,
-				AudioTrack.MODE_STREAM);
+        return true;
+    }
+
+    public static boolean createEGLContext() {
+        EGL10 egl = (EGL10)EGLContext.getEGL();
+        int EGL_CONTEXT_CLIENT_VERSION=0x3098;
+        int contextAttrs[] = new int[] { EGL_CONTEXT_CLIENT_VERSION, SDLActivity.mGLMajor, EGL10.EGL_NONE };
+        SDLActivity.mEGLContext = egl.eglCreateContext(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, EGL10.EGL_NO_CONTEXT, contextAttrs);
+        if (SDLActivity.mEGLContext == EGL10.EGL_NO_CONTEXT) {
+            Log.e("SDL", "Couldn't create context");
+            return false;
+        }
+        return true;
+    }
 
-		audioStartThread();
+    public static boolean createEGLSurface() {
+        if (SDLActivity.mEGLDisplay != null && SDLActivity.mEGLConfig != null) {
+            EGL10 egl = (EGL10)EGLContext.getEGL();
+            if (SDLActivity.mEGLContext == null) createEGLContext();
 
-		Log.v("SDL",
-				"SDL audio: got "
-						+ ((mAudioTrack.getChannelCount() >= 2) ? "stereo"
-								: "mono")
-						+ " "
-						+ ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit"
-								: "8-bit") + " "
-						+ ((float) mAudioTrack.getSampleRate() / 1000f)
-						+ "kHz, " + desiredFrames + " frames buffer");
+            Log.v("SDL", "Creating new EGL Surface");
+            EGLSurface surface = egl.eglCreateWindowSurface(SDLActivity.mEGLDisplay, SDLActivity.mEGLConfig, SDLActivity.mSurface, null);
+            if (surface == EGL10.EGL_NO_SURFACE) {
+                Log.e("SDL", "Couldn't create surface");
+                return false;
+            }
 
-		if (is16Bit) {
-			buf = new short[desiredFrames * (isStereo ? 2 : 1)];
-		} else {
-			buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
-		}
-		return buf;
-	}
+            if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, surface, surface, SDLActivity.mEGLContext)) {
+                Log.e("SDL", "Old EGL Context doesnt work, trying with a new one");
+                createEGLContext();
+                if (!egl.eglMakeCurrent(SDLActivity.mEGLDisplay, surface, surface, SDLActivity.mEGLContext)) {
+                    Log.e("SDL", "Failed making EGL Context current");
+                    return false;
+                }
+            }
+            SDLActivity.mEGLSurface = surface;
+            return true;
+        }
+        return false;
+    }
 
-	public static void audioStartThread() {
-		mAudioThread = new Thread(new Runnable() {
-			public void run() {
-				mAudioTrack.play();
-				nativeRunAudioThread();
-			}
-		});
+    // EGL buffer flip
+    public static void flipEGL() {
+        try {
+            EGL10 egl = (EGL10)EGLContext.getEGL();
+
+            egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
+
+            // drawing here
+
+            egl.eglWaitGL();
+
+            egl.eglSwapBuffers(SDLActivity.mEGLDisplay, SDLActivity.mEGLSurface);
+
+
+        } catch(Exception e) {
+            Log.v("SDL", "flipEGL(): " + e);
+            for (StackTraceElement s : e.getStackTrace()) {
+                Log.v("SDL", s.toString());
+            }
+        }
+    }
 
-		// I'd take REALTIME if I could get it!
-		mAudioThread.setPriority(Thread.MAX_PRIORITY);
-		mAudioThread.start();
-	}
-
-	public static void audioWriteShortBuffer(short[] buffer) {
-		for (int i = 0; i < buffer.length;) {
-			int result = mAudioTrack.write(buffer, i, buffer.length - i);
-			if (result > 0) {
-				i += result;
-			} else if (result == 0) {
-				try {
-					Thread.sleep(1);
-				} catch (InterruptedException e) {
-					// Nom nom
-				}
-			} else {
-				Log.w("SDL", "SDL audio: error return from write(short)");
-				return;
-			}
-		}
-	}
+    // Audio
+    private static Object buf;
+    
+    public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
+        int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
+        int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
+        int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+        
+        Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+        
+        // Let the user pick a larger buffer if they really want -- but ye
+        // gods they probably shouldn't, the minimums are horrifyingly high
+        // latency already
+        desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
+        
+        mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
+                channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
+        
+        audioStartThread();
+        
+        Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
+        
+        if (is16Bit) {
+            buf = new short[desiredFrames * (isStereo ? 2 : 1)];
+        } else {
+            buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
+        }
+        return buf;
+    }
+    
+    public static void audioStartThread() {
+        mAudioThread = new Thread(new Runnable() {
+            public void run() {
+                mAudioTrack.play();
+                nativeRunAudioThread();
+            }
+        });
+        
+        // I'd take REALTIME if I could get it!
+        mAudioThread.setPriority(Thread.MAX_PRIORITY);
+        mAudioThread.start();
+    }
+    
+    public static void audioWriteShortBuffer(short[] buffer) {
+        for (int i = 0; i < buffer.length; ) {
+            int result = mAudioTrack.write(buffer, i, buffer.length - i);
+            if (result > 0) {
+                i += result;
+            } else if (result == 0) {
+                try {
+                    Thread.sleep(1);
+                } catch(InterruptedException e) {
+                    // Nom nom
+                }
+            } else {
+                Log.w("SDL", "SDL audio: error return from write(short)");
+                return;
+            }
+        }
+    }
+    
+    public static void audioWriteByteBuffer(byte[] buffer) {
+        for (int i = 0; i < buffer.length; ) {
+            int result = mAudioTrack.write(buffer, i, buffer.length - i);
+            if (result > 0) {
+                i += result;
+            } else if (result == 0) {
+                try {
+                    Thread.sleep(1);
+                } catch(InterruptedException e) {
+                    // Nom nom
+                }
+            } else {
+                Log.w("SDL", "SDL audio: error return from write(short)");
+                return;
+            }
+        }
+    }
 
-	public static void audioWriteByteBuffer(byte[] buffer) {
-		for (int i = 0; i < buffer.length;) {
-			int result = mAudioTrack.write(buffer, i, buffer.length - i);
-			if (result > 0) {
-				i += result;
-			} else if (result == 0) {
-				try {
-					Thread.sleep(1);
-				} catch (InterruptedException e) {
-					// Nom nom
-				}
-			} else {
-				Log.w("SDL", "SDL audio: error return from write(short)");
-				return;
-			}
-		}
-	}
+    public static void audioQuit() {
+        if (mAudioThread != null) {
+            try {
+                mAudioThread.join();
+            } catch(Exception e) {
+                Log.v("SDL", "Problem stopping audio thread: " + e);
+            }
+            mAudioThread = null;
 
-	public static void audioQuit() {
-		if (mAudioThread != null) {
-			try {
-				mAudioThread.join();
-			} catch (Exception e) {
-				Log.v("SDL", "Problem stopping audio thread: " + e);
-			}
-			mAudioThread = null;
+            //Log.v("SDL", "Finished waiting for audio thread");
+        }
 
-			// Log.v("SDL", "Finished waiting for audio thread");
-		}
-
-		if (mAudioTrack != null) {
-			mAudioTrack.stop();
-			mAudioTrack = null;
-		}
-	}
+        if (mAudioTrack != null) {
+            mAudioTrack.stop();
+            mAudioTrack = null;
+        }
+    }
 }
 
 /**
- * Simple nativeInit() runnable
- */
+    Simple nativeInit() runnable
+*/
 class SDLMain implements Runnable {
+	
 	private int surfaceWidth, surfaceHeight;
 	private GameConfig config;
 
@@ -293,273 +435,188 @@
 			e.printStackTrace();
 		}
 		//Log.v("SDL", "SDL thread terminated");
-		SDLActivity.mSingleton.finish();
-	}
+        //Log.v("SDL", "SDL thread terminated");
+    }
 }
 
+
 /**
- * SDLSurface. This is what we draw on, so we need to know when it's created in
- * order to do anything useful.
- * 
- * Because of this, that's where we set up the SDL thread
- */
-class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
-		View.OnKeyListener, SensorEventListener {
+    SDLSurface. This is what we draw on, so we need to know when it's created
+    in order to do anything useful. 
 
-	// This is what SDL runs in. It invokes SDL_main(), eventually
-	private Thread mSDLThread;
-
-	// EGL private objects
-	private EGLContext mEGLContext;
-	private EGLSurface mEGLSurface;
-	private EGLDisplay mEGLDisplay;
-
-	// Sensors
-	private static SensorManager mSensorManager;
+    Because of this, that's where we set up the SDL thread
+*/
+class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, 
+    View.OnKeyListener, View.OnTouchListener, SensorEventListener  {
 
 	private GameConfig config;
-
-	// Startup
-	public SDLSurface(Context context, GameConfig _config) {
-		super(context);
-		getHolder().addCallback(this);
-
-		setFocusable(true);
-		setFocusableInTouchMode(true);
-		requestFocus();
-		setOnKeyListener(this);
-		setOnTouchListener(TouchInterface.getTouchInterface());
-
-		mSensorManager = (SensorManager) context.getSystemService("sensor");
-
-		config = _config;
-	}
-
-	// Called when we have a valid drawing surface
-	public void surfaceCreated(SurfaceHolder holder) {
-		Log.v("SDL", "surfaceCreated()");
-
-		//enableSensor(Sensor.TYPE_ACCELEROMETER, true);
-	}
+	
+    // Sensors
+    private static SensorManager mSensorManager;
 
-	// Called when we lose the surface
-	public void surfaceDestroyed(SurfaceHolder holder) {
-		Log.v("SDL", "surfaceDestroyed()");
-
-		// Send a quit message to the application
-		//SDLActivity.nativeQuit();
-                PascalExports.HWterminate(true);
+    // Startup    
+    public SDLSurface(Context context, GameConfig _config) {
+        super(context);
+        getHolder().addCallback(this); 
+    
+        setFocusable(true);
+        setFocusableInTouchMode(true);
+        requestFocus();
+        setOnKeyListener(this); 
+        setOnTouchListener(this);   
 
-		// Now wait for the SDL thread to quit
-		if (mSDLThread != null) {
-			try {
-				mSDLThread.join();
-			} catch (Exception e) {
-				Log.v("SDL", "Problem stopping thread: " + e);
-			}
-			mSDLThread = null;
-
-			Log.v("SDL", "Finished waiting for SDL thread");
-		}
-
-		//enableSensor(Sensor.TYPE_ACCELEROMETER, false);
-	}
-
-	// Called when the surface is resized
-	public void surfaceChanged(SurfaceHolder holder, int format, int width,
-			int height) {
-		Log.d("SDL", "surfaceChanged()" + width + " + " + height);
+        mSensorManager = (SensorManager)context.getSystemService("sensor");
+        config = _config;
+    }
 
-		int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
-		switch (format) {
-		case PixelFormat.A_8:
-			Log.v("SDL", "pixel format A_8");
-			break;
-		case PixelFormat.LA_88:
-			Log.v("SDL", "pixel format LA_88");
-			break;
-		case PixelFormat.L_8:
-			Log.v("SDL", "pixel format L_8");
-			break;
-		case PixelFormat.RGBA_4444:
-			Log.v("SDL", "pixel format RGBA_4444");
-			sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
-			break;
-		case PixelFormat.RGBA_5551:
-			Log.v("SDL", "pixel format RGBA_5551");
-			sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
-			break;
-		case PixelFormat.RGBA_8888:
-			Log.v("SDL", "pixel format RGBA_8888");
-			sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
-			break;
-		case PixelFormat.RGBX_8888:
-			Log.v("SDL", "pixel format RGBX_8888");
-			sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
-			break;
-		case PixelFormat.RGB_332:
-			Log.v("SDL", "pixel format RGB_332");
-			sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
-			break;
-		case PixelFormat.RGB_565:
-			Log.v("SDL", "pixel format RGB_565");
-			sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
-			break;
-		case PixelFormat.RGB_888:
-			Log.v("SDL", "pixel format RGB_888");
-			// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
-			sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
-			break;
-		default:
-			Log.v("SDL", "pixel format unknown " + format);
-			break;
-		}
-		SDLActivity.onNativeResize(width, height, sdlFormat);
+    // Called when we have a valid drawing surface
+    public void surfaceCreated(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceCreated()");
+        holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+        SDLActivity.createEGLSurface();
+        enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+    }
 
-		// Now start up the C app thread
-		if (mSDLThread == null) {
-			mSDLThread = new Thread(new SDLMain(width, height, config),
-					"SDLThread");
-			mSDLThread.start();
-		}
-	}
+    // Called when we lose the surface
+    public void surfaceDestroyed(SurfaceHolder holder) {
+        Log.v("SDL", "surfaceDestroyed()");
+        SDLActivity.nativePause();
+        enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+    }
 
-	// unused
-	public void onDraw(Canvas canvas) {
-	}
-
-	// EGL functions
-	public boolean initEGL(int majorVersion, int minorVersion) {
-		Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "."
-				+ minorVersion);
-
-		try {
-			EGL10 egl = (EGL10) EGLContext.getEGL();
-
-			EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+    // Called when the surface is resized
+    public void surfaceChanged(SurfaceHolder holder,
+                               int format, int width, int height) {
+        Log.v("SDL", "surfaceChanged()");
 
-			int[] version = new int[2];
-			egl.eglInitialize(dpy, version);
-
-			int EGL_OPENGL_ES_BIT = 1;
-			int EGL_OPENGL_ES2_BIT = 4;
-			int renderableType = 0;
-			if (majorVersion == 2) {
-				renderableType = EGL_OPENGL_ES2_BIT;
-			} else if (majorVersion == 1) {
-				renderableType = EGL_OPENGL_ES_BIT;
-			}
-			int[] configSpec = {
-					// EGL10.EGL_DEPTH_SIZE, 16,
-					EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE };
-			EGLConfig[] configs = new EGLConfig[1];
-			int[] num_config = new int[1];
-			if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config)
-					|| num_config[0] == 0) {
-				Log.e("SDL", "No EGL config available");
-				return false;
-			}
-			EGLConfig config = configs[0];
-
-			EGLContext ctx = egl.eglCreateContext(dpy, config,
-					EGL10.EGL_NO_CONTEXT, null);
-			if (ctx == EGL10.EGL_NO_CONTEXT) {
-				Log.e("SDL", "Couldn't create context");
-				return false;
-			}
+        int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
+        switch (format) {
+        case PixelFormat.A_8:
+            Log.v("SDL", "pixel format A_8");
+            break;
+        case PixelFormat.LA_88:
+            Log.v("SDL", "pixel format LA_88");
+            break;
+        case PixelFormat.L_8:
+            Log.v("SDL", "pixel format L_8");
+            break;
+        case PixelFormat.RGBA_4444:
+            Log.v("SDL", "pixel format RGBA_4444");
+            sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
+            break;
+        case PixelFormat.RGBA_5551:
+            Log.v("SDL", "pixel format RGBA_5551");
+            sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
+            break;
+        case PixelFormat.RGBA_8888:
+            Log.v("SDL", "pixel format RGBA_8888");
+            sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
+            break;
+        case PixelFormat.RGBX_8888:
+            Log.v("SDL", "pixel format RGBX_8888");
+            sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
+            break;
+        case PixelFormat.RGB_332:
+            Log.v("SDL", "pixel format RGB_332");
+            sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
+            break;
+        case PixelFormat.RGB_565:
+            Log.v("SDL", "pixel format RGB_565");
+            sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
+            break;
+        case PixelFormat.RGB_888:
+            Log.v("SDL", "pixel format RGB_888");
+            // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
+            sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
+            break;
+        default:
+            Log.v("SDL", "pixel format unknown " + format);
+            break;
+        }
+        SDLActivity.onNativeResize(width, height, sdlFormat);
+        Log.v("SDL", "Window size:" + width + "x"+height);
 
-			EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this,
-					null);
-			if (surface == EGL10.EGL_NO_SURFACE) {
-				Log.e("SDL", "Couldn't create surface");
-				return false;
-			}
-
-			if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
-				Log.e("SDL", "Couldn't make context current");
-				return false;
-			}
+        SDLActivity.startApp(width, height, config);
+    }
 
-			mEGLContext = ctx;
-			mEGLDisplay = dpy;
-			mEGLSurface = surface;
+    // unused
+    public void onDraw(Canvas canvas) {}
 
-		} catch (Exception e) {
-			Log.v("SDL", e + "");
-			for (StackTraceElement s : e.getStackTrace()) {
-				Log.v("SDL", s.toString());
-			}
-		}
 
-		return true;
-	}
 
-	// EGL buffer flip
-	public void flipEGL() {
-		try {
-			EGL10 egl = (EGL10) EGLContext.getEGL();
 
-			egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
-
-			// drawing here
-
-			egl.eglWaitGL();
-
-			egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
+    // Key events
+    public boolean onKey(View  v, int keyCode, KeyEvent event) {
+    	if(keyCode == KeyEvent.KEYCODE_BACK) return false;
+        if (event.getAction() == KeyEvent.ACTION_DOWN) {
+            //Log.v("SDL", "key down: " + keyCode);
+            SDLActivity.onNativeKeyDown(keyCode);
+            return true;
+        }
+        else if (event.getAction() == KeyEvent.ACTION_UP) {
+            //Log.v("SDL", "key up: " + keyCode);
+            SDLActivity.onNativeKeyUp(keyCode);
+            return true;
+        }
+        
+        return false;
+    }
 
-		} catch (Exception e) {
-			Log.v("SDL", "flipEGL(): " + e);
-			for (StackTraceElement s : e.getStackTrace()) {
-				Log.v("SDL", s.toString());
-			}
-			
-		}
-	}
+    // Touch events
+    public boolean onTouch(View v, MotionEvent event) {
+        {
+             final int touchDevId = event.getDeviceId();
+             final int pointerCount = event.getPointerCount();
+             // touchId, pointerId, action, x, y, pressure
+             int actionPointerIndex = event.getActionIndex();
+             int pointerFingerId = event.getPointerId(actionPointerIndex);
+             int action = event.getActionMasked();
+
+             float x = event.getX(actionPointerIndex);
+             float y = event.getY(actionPointerIndex);
+             float p = event.getPressure(actionPointerIndex);
 
-	// Key events
-	public boolean onKey(View v, int keyCode, KeyEvent event) {
-                if(keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP) return false;
-		if (event.getAction() == KeyEvent.ACTION_DOWN) {
-			Log.v("SDL", "key down: " + keyCode);
-			if(keyCode == KeyEvent.KEYCODE_BACK){//TODO ask user to quit or not
-				PascalExports.HWterminate(true);
-				//SDLActivity.mSingleton.finish();
-			}else{
-				SDLActivity.onNativeKeyDown(keyCode);	
-			}
-			
-			return true;
-		} else if (event.getAction() == KeyEvent.ACTION_UP) {
-			Log.v("SDL", "key up: " + keyCode);
-			SDLActivity.onNativeKeyUp(keyCode);
-			return true;
-		}
-
-		return false;
-	}
+             if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
+                // TODO send motion to every pointer if its position has
+                // changed since prev event.
+                for (int i = 0; i < pointerCount; i++) {
+                    pointerFingerId = event.getPointerId(i);
+                    x = event.getX(i);
+                    y = event.getY(i);
+                    p = event.getPressure(i);
+                    SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+                }
+             } else {
+                SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
+             }
+        }
+      return true;
+   } 
 
-	// Sensor events
-	public void enableSensor(int sensortype, boolean enabled) {
-		// TODO: This uses getDefaultSensor - what if we have >1 accels?
-		if (enabled) {
-			mSensorManager.registerListener(this,
-					mSensorManager.getDefaultSensor(sensortype),
-					SensorManager.SENSOR_DELAY_GAME, null);
-		} else {
-			mSensorManager.unregisterListener(this,
-					mSensorManager.getDefaultSensor(sensortype));
-		}
-	}
+    // Sensor events
+    public void enableSensor(int sensortype, boolean enabled) {
+        // TODO: This uses getDefaultSensor - what if we have >1 accels?
+        if (enabled) {
+            mSensorManager.registerListener(this, 
+                            mSensorManager.getDefaultSensor(sensortype), 
+                            SensorManager.SENSOR_DELAY_GAME, null);
+        } else {
+            mSensorManager.unregisterListener(this, 
+                            mSensorManager.getDefaultSensor(sensortype));
+        }
+    }
+    
+    public void onAccuracyChanged(Sensor sensor, int accuracy) {
+        // TODO
+    }
 
-	public void onAccuracyChanged(Sensor sensor, int accuracy) {
-		// TODO
-	}
-
-	public void onSensorChanged(SensorEvent event) {
-		if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
-			SDLActivity.onNativeAccel(event.values[0], event.values[1],
-					event.values[2]);
-		}
-	}
+    public void onSensorChanged(SensorEvent event) {
+        if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+            SDLActivity.onNativeAccel(event.values[0] / SensorManager.GRAVITY_EARTH,
+                                      event.values[1] / SensorManager.GRAVITY_EARTH,
+                                      event.values[2] / SensorManager.GRAVITY_EARTH);
+        }
+    }
 
 }
+