Fix
issue #435, and also unreported bug when 2 or even 4 entries could have selection at the same time in weapons menu.
--- a/hedgewars/uWorld.pas Sat Oct 27 19:27:20 2012 +0200
+++ b/hedgewars/uWorld.pas Sat Oct 27 21:39:09 2012 +0400
@@ -681,8 +681,8 @@
if (Ammo^[i, t].Count > 0) and (Ammo^[i, t].AmmoType <> amNothing) then
begin
if (CursorPoint.Y <= (cScreenHeight - AmmoRect.y) - ( c * (AMSlotSize+1))) and
- (CursorPoint.Y >= (cScreenHeight - AmmoRect.y) - ((c+1) * (AMSlotSize+1))) and
- (CursorPoint.X >= AmmoRect.x + ( g * (AMSlotSize+1))) and
+ (CursorPoint.Y > (cScreenHeight - AmmoRect.y) - ((c+1) * (AMSlotSize+1))) and
+ (CursorPoint.X > AmmoRect.x + ( g * (AMSlotSize+1))) and
(CursorPoint.X <= AmmoRect.x + ((g+1) * (AMSlotSize+1))) then
begin
Slot:= i;
@@ -1672,8 +1672,8 @@
if (AMState = AMShowingUp) or (AMState = AMShowing) then
begin
- if CursorPoint.X < AmmoRect.x then//check left
- CursorPoint.X:= AmmoRect.x;
+ if CursorPoint.X < AmmoRect.x + AMSlotSize then//check left
+ CursorPoint.X:= AmmoRect.x + AMSlotSize;
if CursorPoint.X > AmmoRect.x + AmmoRect.w then//check right
CursorPoint.X:= AmmoRect.x + AmmoRect.w;
if CursorPoint.Y > cScreenHeight - AmmoRect.y then//check top