--- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed Nov 23 17:21:17 2016 +0100
+++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Wed Nov 23 18:00:35 2016 +0100
@@ -125,14 +125,10 @@
-- [high] add missing weps/utils/gears as they appear
-- some gameflags and settings are probably missing, too (diff border types etc)
--- some themes are also probably missing: cake, hoggywood?
--- the ongameinit stuff is probaably missing something akin to numAirMines
--- and also probably scriptParam and gravity etc.
+-- and also ScriptParam
-- [med] add a limited form of save/load within level before mass-output
--- [med] rework gameflag handling to use the newer API methods (done?)
-
-- [med] maybe incorporate portal effects / ufo tracking into the template generated script if
-- you want the missions to use it
@@ -1585,7 +1581,7 @@
WriteLnToConsole(" Map = \"" .. Map .. "\"")
WriteLnToConsole(" Seed = \"" .. Seed .. "\"")
- WriteLnToConsole(" Theme = " .. Theme .. "\"")
+ WriteLnToConsole(" Theme = \"" .. Theme .. "\"")
WriteLnToConsole(" MapGen = " .. MapGen)
WriteLnToConsole(" MapFeatureSize = " .. MapFeatureSize)
WriteLnToConsole(" TemplateFilter = " .. TemplateFilter)
@@ -1610,6 +1606,7 @@
WriteLnToConsole(" AirMinesNum = " .. AirMinesNum)
--WriteLnToConsole(" ScriptParam = " .. ScriptParam)
WriteLnToConsole(" GetAwayTime = " .. GetAwayTime)
+ WriteLnToConsole(" WorldEdge = " .. WorldEdge)
WriteLnToConsole("")
@@ -3398,11 +3395,6 @@
function onGameInit()
-- perhaps we can get some of this better info in parsecommandoverride
- --Map = "Islands"
- --Theme = "Deepspace"
- --Seed = "{bacb2f87-f316-4691-a333-3bcfc4fb3d88}"
- --MapGen = 0 -- 0:generated map, 1:generated maze, 2:hand drawn map
- --TemplateFilter = 5 -- small=1,med=2,large=3,cavern=4,wacky=5
if mapID == nil then
mapID = 1