Bonus for dealing more damage than needed to kill. Should help with cake leaving 1hp issue. Not tested.
--- a/hedgewars/uAIMisc.pas Wed Jul 25 10:57:00 2012 -0400
+++ b/hedgewars/uAIMisc.pas Wed Jul 25 22:36:39 2012 +0400
@@ -439,21 +439,21 @@
end;
if fallDmg < 0 then // drowning. score healthier hogs higher, since their death is more likely to benefit the AI
if Score > 0 then
- inc(rate, KillScore + Score div 10) // Add a bit of a bonus for bigger hog drownings
+ inc(rate, (KillScore + Score div 10) * 1024) // Add a bit of a bonus for bigger hog drownings
else
- dec(rate, KillScore * friendlyfactor div 100 - Score div 10) // and more of a punishment for drowning bigger friendly hogs
+ dec(rate, (KillScore * friendlyfactor div 100 - Score div 10) * 1024) // and more of a punishment for drowning bigger friendly hogs
else if (dmg+fallDmg) >= abs(Score) then
if Score > 0 then
- inc(rate, KillScore)
+ inc(rate, KillScore * 1024 + (dmg + fallDmg)) // tiny bonus for dealing more damage than needed to kill
else
- dec(rate, KillScore * friendlyfactor div 100)
+ dec(rate, KillScore * friendlyfactor div 100 * 1024)
else
if Score > 0 then
- inc(rate, dmg+fallDmg)
- else dec(rate, (dmg+fallDmg) * friendlyfactor div 100)
+ inc(rate, (dmg + fallDmg) * 1024)
+ else dec(rate, (dmg + fallDmg) * friendlyfactor div 100 * 1024)
end;
end;
-RateExplosion:= rate * 1024;
+RateExplosion:= rate;
end;
function RateShove(Me: PGear; x, y, r, power, kick: LongInt; gdX, gdY: real; Flags: LongWord): LongInt;