--- a/ChangeLog.txt Sat Apr 22 04:17:51 2017 +0200
+++ b/ChangeLog.txt Sat Apr 22 18:00:57 2017 +0200
@@ -10,6 +10,7 @@
Game engine:
+ New weapon: rubber duck
+ + Freezer can now freeze sticky mines
+ Improved hedgehog spawns on maps that lack land mass or free space
+ AI hedgehogs can now use Bee and Vampirism
+ Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
--- a/hedgewars/uGearsHandlersMess.pas Sat Apr 22 04:17:51 2017 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sat Apr 22 18:00:57 2017 +0200
@@ -1988,14 +1988,14 @@
if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
begin
- if ((Gear^.State and gstAttacking) = 0) then
+ if ((Gear^.State and gstAttacking) = 0) and ((Gear^.State and gstFrozen) = 0) then
begin
if ((GameTicks and $1F) = 0) then
// FIXME - values taken from mine. use a gear val and set both to same
if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then
Gear^.State := Gear^.State or gstAttacking
end
- else // gstAttacking <> 0
+ else if (Gear^.State and gstFrozen) = 0 then // gstAttacking <> 0
begin
AllInactive := false;
if Gear^.Timer = 0 then
@@ -6038,7 +6038,7 @@
while iter <> nil do
begin
if (iter^.State and gstFrozen = 0) and
- ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and
+ ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine) or (iter^.Kind = gtSMine)) and
(abs(LongInt(iter^.X.Round) - target.x) + abs(LongInt(iter^.Y.Round) - target.y) + 2 < 2 * iceRadius)
and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
begin
@@ -6066,6 +6066,15 @@
iter^.Damage := 0;
iter^.State := iter^.State and (not gstAttacking)
end
+ else if iter^.Kind = gtSMine then // disabe sticky mine
+ begin
+ iter^.State:= iter^.State or gstFrozen;
+ vg:= AddVisualGear(hwRound(iter^.X) - 2 + Random(4), hwRound(iter^.Y) - 2 - Random(2), vgtSmoke);
+ if vg <> nil then
+ vg^.Scale:= 0.4;
+ PlaySound(sndVaporize);
+ iter^.State := iter^.State and (not gstAttacking)
+ end
else if iter^.Kind = gtCase then
begin
DeleteCI(iter);