--- a/hedgewars/uConsts.pas Thu Jul 09 00:22:40 2020 +0300
+++ b/hedgewars/uConsts.pas Thu Jul 09 00:32:53 2020 +0300
@@ -211,6 +211,7 @@
// some gear constants
cBarrelHealth = 60; // initial barrel health
+ cSentryHealth = 60; // initial sentry health
cShotgunRadius = 22; // radius of land a shotgun shot destroys
cBlowTorchC = 6; // blow torch gear radius component (added to cHHRadius to get the full radius)
cakeDmg = 75; // default cake damage
--- a/hedgewars/uGearsHandlersMess.pas Thu Jul 09 00:22:40 2020 +0300
+++ b/hedgewars/uGearsHandlersMess.pas Thu Jul 09 00:32:53 2020 +0300
@@ -7295,6 +7295,12 @@
exit;
end;
+ if ((Gear^.Health * 100) < random(cSentryHealth * 90)) and ((GameTicks and $FF) = 0) then
+ if Gear^.Health * 2 < cSentryHealth then
+ AddVisualGear(hwRound(Gear^.X) - 8 + Random(16), hwRound(Gear^.Y) - 2, vgtSmoke)
+ else
+ AddVisualGear(hwRound(Gear^.X) - 8 + Random(16), hwRound(Gear^.Y) - 2, vgtSmokeWhite);
+
if Gear^.dY.isNegative or (TestCollisionYwithGear(Gear, 1) = 0) then
begin
doStepFallingGear(Gear);
--- a/hedgewars/uGearsList.pas Thu Jul 09 00:22:40 2020 +0300
+++ b/hedgewars/uGearsList.pas Thu Jul 09 00:32:53 2020 +0300
@@ -838,7 +838,7 @@
end;
gtSentry: begin
gear^.Radius:= cHHRadius;
- gear^.Health:= 60;
+ gear^.Health:= cSentryHealth;
gear^.Friction:= _0_93;
gear^.Elasticity:= _0_05;
gear^.Tag:= 0;