keep velocity from fluttering between 2 and 3px / ms when falling...
--- a/hedgewars/uGearsHandlersMess.pas Wed Jan 08 23:46:02 2014 +0100
+++ b/hedgewars/uGearsHandlersMess.pas Fri Jan 10 11:35:02 2014 -0500
@@ -296,9 +296,9 @@
end;
// clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems.
- if Gear^.dX.Round > 2 then
+ if Gear^.dX.Round > 1 then
Gear^.dX.QWordValue:= 8589934592;
- if Gear^.dY.Round > 2 then
+ if Gear^.dY.Round > 1 then
Gear^.dY.QWordValue:= 8589934592;
if (Gear^.State and gstSubmersible <> 0) and (gY > cWaterLine) then